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#include "osl/book/openingBook.h"
#include "osl/eval/pieceEval.h"
#include "osl/hashKey.h"
#include "osl/misc/math.h"
#include "osl/record/csaRecord.h"
#include "osl/record/kanjiPrint.h"
#include "osl/search/fixedEval.h"
#include "osl/search/quiescenceSearch2.h"
#include "osl/search/quiescenceSearch2.tcc"
#include "osl/search/simpleHashTable.h"
#include <boost/format.hpp>
#include <boost/program_options.hpp>
#include <boost/progress.hpp>
#include <deque>
#include <iostream>
#include <vector>
namespace bp = boost::program_options;
bp::variables_map vm;
typedef std::vector<osl::book::WMove> WMoveContainer;
osl::Player the_player = osl::BLACK;
bool is_dump = false;
int error_threshold = 500;
int is_determinate = 0; // test only top n moves. 0 for all
int max_depth, non_determinate_depth;
double ratio; // use moves[n+1] when the weight[n+1] >= ratio*weight[n]
bool is_quick = false;
std::shared_ptr<osl::NumEffectState> state_to_compare;
size_t state_count = 0;
/**
* qsearch
*
* @param s state
* @param lastMove
* @return evaluation value
*/
int qsearch(const osl::SimpleState &s,
const osl::Move& lastMove)
{
if (is_quick) return 0;
typedef osl::search::QuiescenceSearch2<osl::eval::PieceEval> qsearch_t;
osl::NumEffectState state(s);
osl::search::SimpleHashTable table(100000, -1, false);
osl::search::SearchState2Core::checkmate_t checkmate_searcher;
osl::search::SearchState2Core core(state, checkmate_searcher);
qsearch_t qs(core, table);
osl::eval::PieceEval ev(state);
return qs.search(state.turn(), ev, lastMove, 4);
}
void showStatistics(const std::deque<int>& src)
{
double sum, mean, var, dev, skew, kurt;
osl::misc::computeStats(src.begin(), src.end(), sum, mean, var, dev, skew, kurt);
std::cout << boost::format(" total: %g\n") % src.size()
<< boost::format(" mean: %g\n") % mean
<< boost::format(" dev: %g\n") % dev;
}
void printUsage(std::ostream& out,
char **argv,
const boost::program_options::options_description& command_line_options)
{
out <<
"Usage: " << argv[0] << " [options] <a_joseki_file.dat>\n"
<< command_line_options
<< std::endl;
}
void showInfoOfState(osl::book::WeightedBook& book, const int state_index)
{
osl::record::KanjiPrint printer(std::cerr,
std::shared_ptr<osl::record::Characters>(
new osl::record::KIFCharacters())
);
std::cout << boost::format("state_index: %g\n") % state_index
<< boost::format("black win: %g\n") % book.blackWinCount(state_index)
<< boost::format("white win: %g\n") % book.whiteWinCount(state_index);
std::cout << "\nTarget state:\n";
printer.print(book.board(state_index));
std::cout << "\n";
WMoveContainer moves = book.moves(state_index);
std::cout << boost::format("found %g moves\n") % moves.size();
std::sort(moves.begin(), moves.end(), osl::book::WMoveSort());
for (WMoveContainer::const_iterator each = moves.begin();
each != moves.end(); ++each)
{
std::cout << boost::format("[%g] %g") % each->weight % each->move;
const int next_index = each->stateIndex();
std::cout << "\n";
printer.print(book.board(next_index));
}
}
void doMain(const std::string& file_name)
{
osl::record::KanjiPrint printer(std::cerr,
std::shared_ptr<osl::record::Characters>(
new osl::record::KIFCharacters())
);
if (vm.count("verbose"))
std::cout << boost::format("Opening... %s\n ") % file_name;
osl::book::WeightedBook book(file_name.c_str());
if (vm.count("verbose"))
std::cout << boost::format("Total states: %d\n") % book.totalState();
bool states[book.totalState()]; // mark states that have been visited.
memset(states, 0, sizeof(bool) * book.totalState());
boost::progress_display progress(book.totalState());
int state_index_to_compare = -1;
if (state_to_compare)
state_index_to_compare = book.stateIndex(*state_to_compare);
typedef std::pair<int, int> state_depth_t;
std::vector<state_depth_t> stateToVisit;
if (vm.count("verbose"))
std::cout << boost::format("Start index: %d\n)") % book.startState();
stateToVisit.push_back(state_depth_t(book.startState(), 1)); // root is 1
// depth-1手目からdepth手目のstate。depth手目はまだ指されていない(これか
// らdepth手目)
typedef std::pair<int, int> eval_depth_t;
std::deque<eval_depth_t> evals;
long finishing_games = 0;
while (!stateToVisit.empty())
{
const state_depth_t state_depth = stateToVisit.back();
if (vm.count("verbose"))
std::cout << boost::format("Visiting... %d\n") % state_depth.first;
const int stateIndex = state_depth.first;
const int depth = state_depth.second;
stateToVisit.pop_back();
states[stateIndex] = true;
++progress;
// see if the state presents in the book
if (state_to_compare &&
state_index_to_compare == stateIndex)
++state_count;
WMoveContainer moves = book.moves(stateIndex);
if (vm.count("verbose"))
std::cout << boost::format(" #moves... %d\n") % moves.size();
// 自分(the_player)の手番では、良い手のみ指す
// 相手はどんな手を指してくるか分からない
if ( !moves.empty() &&
((the_player == osl::BLACK && depth % 2 == 1) ||
(the_player == osl::WHITE && depth % 2 == 0)) )
{
std::sort(moves.begin(), moves.end(), osl::book::WMoveSort());
int min = 1;
if (is_determinate)
{
min = moves.at(0).weight;
if (depth <= non_determinate_depth)
{
for (int i=1; i<=std::min(is_determinate, (int)moves.size()-1); ++i)
{
const int weight = moves.at(i).weight;
if ((double)weight < (double)moves.at(i-1).weight*ratio)
break;
min = weight;
}
}
}
// Do not play 0-weighted moves.
if (min == 0) min = 1;
WMoveContainer::iterator each = moves.begin();
for (; each != moves.end(); ++each)
{
if (each->weight < min)
break;
}
moves.erase(each, moves.end());
}
if (moves.empty() || depth > max_depth) // found leaves
{
const osl::NumEffectState state(book.board(stateIndex));
const int value = qsearch(state, osl::Move::PASS(alt(state.turn())));
if ( (the_player == osl::BLACK && value < -1 * error_threshold) ||
(the_player == osl::WHITE && value > error_threshold) )
{
++finishing_games;
if (is_dump)
{
std::cerr << std::endl;
std::cerr << "eval: " << value << std::endl;
printer.print(state);
std::cerr << "piece value:" << osl::PieceEval(state).value() << "\n" << state;
}
}
else
{
evals.push_back(eval_depth_t(value, depth));
}
continue;
}
// 結果の再現性を高めるため、visitの順番を決める
std::sort(moves.begin(), moves.end(), osl::book::WMoveMoveSort());
// recursively search the tree
for (std::vector<osl::book::WMove>::const_iterator each = moves.begin();
each != moves.end(); ++each)
{
// consistancy check
const osl::SimpleState state(book.board(stateIndex));
const osl::hash::HashKey hash(state);
const int nextIndex = each->stateIndex();
const osl::SimpleState next_state(book.board(nextIndex));
const osl::hash::HashKey next_hash(next_state);
const osl::hash::HashKey moved_hash = hash.newMakeMove(each->move);
if (moved_hash != next_hash)
throw std::string("Illegal move found.");
if (! states[nextIndex])
stateToVisit.push_back(state_depth_t(nextIndex, depth+1));
} // each wmove
} // while loop
// Show the result
std::cout << std::endl;
std::cout << boost::format("Book: %s\n") % file_name;
std::cout << boost::format("Player: %s\n") % the_player;
std::cout << "FU=128 points\n";
std::cout <<
boost::format("#states: %d (+ %d finishing games over %d points; max %d)\n")
% evals.size()
% finishing_games
% error_threshold
% max_depth;
{
std::cout << "Eval\n";
std::deque<int> tmp;
for (std::deque<eval_depth_t>::const_iterator each = evals.begin();
each != evals.end(); ++each)
tmp.push_back(each->first);
showStatistics(tmp);
}
{
std::cout << "Depth\n";
std::deque<int> tmp;
for (std::deque<eval_depth_t>::const_iterator each = evals.begin();
each != evals.end(); ++each)
tmp.push_back(each->second);
showStatistics(tmp);
}
if (state_to_compare)
{
std::cout << "\nthe state hits: " << state_count << std::endl;
printer.print(*state_to_compare);
const int stateIndex = book.stateIndex(*state_to_compare);
const std::vector<int> parents = book.parents(stateIndex);
if (parents.empty())
{
std::cout << "\nNo parent\n";
}
else
{
int i = 0;
for (std::vector<int>::const_iterator each = parents.begin();
each != parents.end(); ++each, ++i)
{
std::cout << boost::format("\n--- Parent: %g ---\n ") % i;
showInfoOfState(book, *each);
}
}
}
}
int main(int argc, char **argv)
{
std::string player_str;
std::string file_name;
size_t csa_move_index;
std::string csa_file_name;
bp::options_description command_line_options;
command_line_options.add_options()
("player,p", bp::value<std::string>(&player_str)->default_value("black"),
"specify a player, black or white, in whose point of view the book is validated. "
"default black.")
("input-file,f", bp::value<std::string>(&file_name)->default_value("./joseki.dat"),
"a joseki file to validate.")
("dump", bp::value<bool>(&is_dump)->default_value(false),
"dump finishing games' states")
("threshold", bp::value<int>(&error_threshold)->default_value(500),
"threshold of evaluatoin value to recognize a finishing game.")
("determinate", bp::value<int>(&is_determinate)->default_value(0),
"only search the top n moves. (0 for all, 1 for determinate).")
("non-determinate-depth", bp::value<int>(&non_determinate_depth)->default_value(100),
"use the best move where the depth is greater than this value")
("max-depth", bp::value<int>(&max_depth)->default_value(100),
"do not go beyond this depth from the root")
("ratio", bp::value<double>(&ratio)->default_value(0.0),
"skip move[i] (i >= n), if weight[n] < weight[n-1]*ratio")
("csa-move", bp::value<size_t>(&csa_move_index)->default_value(1),
"n-th-move state in the csa file")
("csa", bp::value<std::string>(&csa_file_name)->default_value(""),
"a csa file name. See if a state in the game exists in the book or not.")
("quick", bp::value<bool>(&is_quick)->default_value(false),
"skip quiescence search.")
("verbose,v", "output verbose messages.")
("help,h", "show this help message.");
bp::positional_options_description p;
p.add("input-file", 1);
try
{
bp::store(
bp::command_line_parser(
argc, argv).options(command_line_options).positional(p).run(), vm);
bp::notify(vm);
if (vm.count("help"))
{
printUsage(std::cout, argv, command_line_options);
return 0;
}
}
catch (std::exception &e)
{
std::cerr << "error in parsing options\n"
<< e.what() << std::endl;
printUsage(std::cerr, argv, command_line_options);
return 1;
}
if (player_str == "black")
the_player = osl::BLACK;
else if (player_str == "white")
the_player = osl::WHITE;
else
{
printUsage(std::cerr, argv, command_line_options);
return 1;
}
if (!csa_file_name.empty())
{
is_quick = true;
const osl::CsaFile csa(csa_file_name);
const osl::Record record = csa.load();
const auto moves = record.moves();
const auto initial_state = record.initialState();
state_to_compare.reset(new osl::NumEffectState(initial_state));
if (csa_move_index < 1) csa_move_index = 1;
if (csa_move_index > moves.size()) csa_move_index = moves.size();
if ( (the_player == osl::BLACK && csa_move_index%2 == 0) ||
(the_player == osl::WHITE && csa_move_index%2 == 1) )
{
std::cout << "Invalid csa move index: " << csa_move_index << std::endl;
return -1;
}
for (size_t i=0; i < csa_move_index; i++)
{
const osl::Move& move = moves[i];
state_to_compare->makeMove(move);
}
}
doMain(file_name);
return 0;
}
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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