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/**
* 詰将棋の指手生成の速さを見る
*/
#include "osl/csa.h"
#define NO_SAFE_MOVE_ACTION_IN_LIBOSL
#define SIMPLE_STATE_ONLY
#include "osl/move_generator/addEffect_.h"
#include "osl/move_generator/addEffectWithEffect.h"
#include "osl/move_generator/escape_.h"
#ifdef NO_SAFE_MOVE_ACTION_IN_LIBOSL
# include "osl/move_generator/open.tcc"
# include "osl/move_generator/allMoves.tcc"
# include "osl/move_generator/escape_.tcc"
# include "osl/move_generator/capture_.tcc"
# include "osl/move_generator/addEffect_.tcc"
# include "osl/move_generator/addEffectWithEffect.tcc"
#endif
#ifndef SIMPLE_STATE_ONLY
# include "osl/boardBitEffect.h"
# include "osl/evalHashEffectState.h"
# include "osl/numEffectState.h"
#endif
#include "osl/applyMove.h"
#include "osl/move_action/store.h"
#include "osl/move_action/safeFilter.h"
#include "osl/perfmon.h"
#include <time.h>
#include <sys/time.h>
using namespace osl;
using namespace osl::move_generator;
using namespace osl::move_action;
int moveCount;
int maxLevel;
template<Player P,typename State, bool isAttack,bool withEffect>
void nextMoves(State& state,int level,Move lastMove);
template<class State, Player P, bool isAttack,bool withEffect>
struct DoUndoHelper
{
State& state;
int level;
Move move;
DoUndoHelper(State& s, int level) : state(s), level(level), move(MOVE_INVALID){}
void operator()(Square p)
{
assert(move!=MOVE_INVALID);
nextMoves<P,State,isAttack,withEffect>(state,level,move);
}
};
template <Player P, typename State, bool isAttack,bool withEffect>
void nextMoves(State& state,int level,Move lastMove)
{
typedef typename State::effect_state_t effect_t;
if (level>maxLevel)
return;
MoveVector moves;
typedef DoUndoHelper<State,PlayerTraits<P>::opponent,!isAttack,withEffect> helper_t;
helper_t helper(state, level+1);
{
Store store(moves);
if (isAttack)
{
typedef SafeFilter<P,typename State::effect_state_t,Store> action_t;
action_t safeAction(state,store);
const Square opKingSquare
=state.template kingSquare<PlayerTraits<P>::opponent>();
#if 1
if (state.hasEffectAt(P,opKingSquare)) // 逃げる手になっていない
return; // 詰
#else
assert(!state.hasEffectAt(P,opKingSquare));
#endif
if(withEffect)
AddEffectWithEffect<typename State::effect_state_t,action_t>::
generateMoves(P,(effect_t)state,opKingSquare,safeAction);
#if 1
else
AddEffect<typename State::effect_state_t,action_t>::
generateMoves(P,state,opKingSquare,safeAction);
#endif
}
else
{
assert(!state.hasEffectAt(P,state.template kingSquare<PlayerTraits<P>::opponent>()));
Escape<P,typename State::effect_state_t,Store>::
generateKingEscape((effect_t)state, lastMove,store);
}
}
size_t size=moves.size();
for(size_t i=0;i<size;i++){
// std::cerr << i << " " << moves[i] << "\n";
moveCount++;
helper.move=moves[i];
ApplyMove<P>::doUndoMove(state,moves[i],helper);
}
}
int main(int argc,char **argv){
bool effectMode=false;
bool hashMode=false;
bool evalMode=false;
bool nullMode=false;
bool withEffectMode=false;
bool simpleMode=false;
bool boardBitMode=false;
int level=3;
extern char *optarg;
char c;
while ((c = getopt(argc, argv, "l:dehEnwsb")) != EOF)
{
switch(c)
{
case 'l': level=atoi(optarg);
break;
case 'e': effectMode=true;
break;
case 'h': hashMode=true;
break;
case 'E': evalMode=true;
break;
case 'n': nullMode=true;
break;
case 'w': withEffectMode=true;
break;
case 's': simpleMode=true;
break;
case 'b': boardBitMode=true;
break;
default:
std::cerr << "unknown option\n";
return 1;
}
}
SimpleState state=CsaString(
"P1-KY * * * -KY * -FU-KE * \n"
"P2 * * * * -OU * * * * \n"
"P3 * * * -FU-FU+RY * * -KY\n"
"P4-FU * * -GI * * * * * \n"
"P5 * * * * * * * * * \n"
"P6+FU * * +RY * * +FU * * \n"
"P7 * +FU * +FU+FU+FU * * * \n"
"P8 * * +OU * -TO * * * * \n"
"P9+KY * * * * * * +KE * \n"
"P+00KI00GI00GI00GI00KE00KE00FU00FU00FU00KI\n"
"P-00KA00KA00KI00FU00FU00FU00FU00KI\n"
"-\n").getInitialState();
maxLevel=level;
moveCount=0;
clock_start();
#ifndef SIMPLE_STATE_ONLY
if(evalMode)
{
std::cerr << "evalMode" << std::endl;
NumEffectState neState(state);
HashEffectState hState(neState);
EvalHashEffectState eState(hState);
Move lastMove=newMove(newSquare(4,4),newSquare(4,3),PROOK,
PTYPE_EMPTY,false,BLACK);
if(withEffectMode)
nextMoves<WHITE,EvalHashEffectState,false,true>(eState,0,lastMove);
else
nextMoves<WHITE,EvalHashEffectState,false,false>(eState,0,lastMove);
}
else if(hashMode)
{
std::cerr << "hashMode" << std::endl;
NumEffectState neState(state);
HashEffectState hState(neState);
Move lastMove=newMove(newSquare(4,4),newSquare(4,3),PROOK,
PTYPE_EMPTY,false,BLACK);
if(withEffectMode)
nextMoves<WHITE,HashEffectState,false,true>(hState,0,lastMove);
else
nextMoves<WHITE,HashEffectState,false,false>(hState,0,lastMove);
}
else if(effectMode);
{
assert(effectMode);
std::cerr << "effectMode" << std::endl;
NumEffectState neState(state);
Move lastMove=newMove(newSquare(4,4),newSquare(4,3),PROOK,
PTYPE_EMPTY,false,BLACK);
if(withEffectMode)
nextMoves<WHITE,NumEffectState,false,true>(neState,0,lastMove);
else
nextMoves<WHITE,NumEffectState,false,false>(neState,0,lastMove);
}
#if 0
else
if(boardBitMode){
std::cerr << "boardBitEffectMode" << std::endl;
typedef BoardBitEffect<SimpleState> effect_state_t;
effect_state_t neState(state);
Move lastMove=newMove(newSquare(4,4),newSquare(4,3),PROOK,
PTYPE_EMPTY,false,BLACK);
nextMoves<WHITE,effect_state_t,false,true>(neState,0,lastMove);
}
#endif
#if 0
else if(nullMode){
std::cerr << "nullBoardEffectMode" << std::endl;
typedef NullBoardEffect<SimpleState> effect_state_t;
effect_state_t neState(state);
Move lastMove=newMove(newSquare(4,4),newSquare(4,3),PROOK,
PTYPE_EMPTY,false,BLACK);
nextMoves<WHITE,effect_state_t,false,true>(neState,0,lastMove);
}
#endif
else
#else /* SIMPLE_STATE_ONLY */
if(simpleMode){
std::cerr << "nullBoardEffectMode" << std::endl;
typedef SimpleState effect_state_t;
effect_state_t neState(state);
Move lastMove=newMove(newSquare(4,4),newSquare(4,3),PROOK,
PTYPE_EMPTY,false,BLACK);
nextMoves<WHITE,effect_state_t,false,true>(neState,0,lastMove);
}
#endif
clock_stop("total", moveCount+1);
std::cerr << "maxLevel=" << maxLevel << ",moveCount=" << moveCount
<< std::endl;
}
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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