1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132
|
#
# GENERATED WITH PDL::PP from lib/PDL/Graphics/OpenGLQ.pd! Don't modify!
#
package PDL::Graphics::OpenGLQ;
our @EXPORT_OK = qw(gl_spheres gl_line_strip_col gl_line_strip_nc gl_lines_col gl_lines_nc gl_points_col gl_points_nc gl_texts gl_triangles_mat gl_triangles_n_mat gl_triangles_wn_mat gl_triangles gl_triangles_n gl_triangles_wn gl_arrows );
our %EXPORT_TAGS = (Func=>\@EXPORT_OK);
use PDL::Core;
use PDL::Exporter;
use DynaLoader;
our @ISA = ( 'PDL::Exporter','DynaLoader' );
push @PDL::Core::PP, __PACKAGE__;
bootstrap PDL::Graphics::OpenGLQ ;
#line 11 "lib/PDL/Graphics/OpenGLQ.pd"
=head1 NAME
PDL::Graphics::OpenGLQ - quick routines to plot lots of stuff from ndarrays.
=head1 SYNOPSIS
only for internal use - see source
=head1 DESCRIPTION
only for internal use - see source
=head1 AUTHOR
Copyright (C) 1997,1998 Tuomas J. Lukka.
All rights reserved. There is no warranty. You are allowed
to redistribute this software / documentation under certain
conditions. For details, see the file COPYING in the PDL
distribution. If this file is separated from the PDL distribution,
the copyright notice should be included in the file.
=cut
#line 51 "lib/PDL/Graphics/OpenGLQ.pm"
*gl_spheres = \&PDL::gl_spheres;
*gl_line_strip_col = \&PDL::gl_line_strip_col;
*gl_line_strip_nc = \&PDL::gl_line_strip_nc;
*gl_lines_col = \&PDL::gl_lines_col;
*gl_lines_nc = \&PDL::gl_lines_nc;
*gl_points_col = \&PDL::gl_points_col;
*gl_points_nc = \&PDL::gl_points_nc;
*gl_texts = \&PDL::gl_texts;
*gl_triangles_mat = \&PDL::gl_triangles_mat;
*gl_triangles_n_mat = \&PDL::gl_triangles_n_mat;
*gl_triangles_wn_mat = \&PDL::gl_triangles_wn_mat;
*gl_triangles = \&PDL::gl_triangles;
*gl_triangles_n = \&PDL::gl_triangles_n;
*gl_triangles_wn = \&PDL::gl_triangles_wn;
*gl_arrows = \&PDL::gl_arrows;
# Exit with OK status
1;
|