File: AbstractGraphics2D.java

package info (click to toggle)
libpixie-java 1%3A0.8.4-1
  • links: PTS
  • area: contrib
  • in suites: etch, etch-m68k
  • size: 1,000 kB
  • ctags: 2,695
  • sloc: java: 11,136; xml: 114; makefile: 16
file content (1072 lines) | stat: -rw-r--r-- 48,020 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
/**
 * Date: Mar 9, 2003
 * Time: 1:33:05 PM
 *
 * $Id: AbstractGraphics2D.java,v 1.3 2004/11/21 16:29:30 taqua Exp $
 */
package org.jfree.pixie;

import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Paint;
import java.awt.Polygon;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.Arc2D;
import java.awt.geom.Area;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.awt.geom.Rectangle2D;
import java.awt.geom.RoundRectangle2D;
import java.awt.image.BufferedImage;
import java.awt.image.BufferedImageOp;
import java.awt.image.ImageObserver;
import java.awt.image.renderable.RenderableImage;
import java.text.AttributedCharacterIterator;

/**
 * Maps all the convinience methods to their root implementations.
 */
public abstract class AbstractGraphics2D extends Graphics2D
{
  public AbstractGraphics2D ()
  {
  }

  /**
   * Renders a <code>BufferedImage</code> that is filtered with a {@link
   * java.awt.image.BufferedImageOp}. The rendering attributes applied include the
   * <code>Clip</code>, <code>Transform</code> and <code>Composite</code> attributes.
   * This is equivalent to:
   * <pre>
   * img1 = op.filter(img, null);
   * drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);
   * </pre>
   *
   * @param op  the filter to be applied to the image before rendering
   * @param img the <code>BufferedImage</code> to be rendered
   * @see #transform
   * @see #setTransform
   * @see #setComposite
   * @see #clip
   * @see #setClip
   */
  public void drawImage (final BufferedImage img,
                         final BufferedImageOp op,
                         final int x,
                         final int y)
  {
    BufferedImage result = op.createCompatibleDestImage(img, img.getColorModel());
    result = op.filter(img, result);
    drawImage(result, x, y, null);
  }

  /**
   * Renders the text of the specified <code>String</code>, using the current
   * <code>Font</code> and <code>Paint</code> attributes in the <code>Graphics2D</code>
   * context. The baseline of the first character is at position (<i>x</i>,&nbsp;<i>y</i>)
   * in the User Space. The rendering attributes applied include the <code>Clip</code>,
   * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and
   * <code>Composite</code> attributes.  For characters in script systems such as Hebrew
   * and Arabic, the glyphs can be rendered from right to left, in which case the
   * coordinate supplied is the location of the leftmost character on the baseline.
   *
   * @param str the string to be rendered
   * @param x   the coordinates where the iterator's text is to be rendered
   * @param y   the coordinates where the iterator's text is to be rendered
   * @throws NullPointerException if <code>str</code> is <code>null</code>
   * @see java.awt.Graphics#drawBytes
   * @see java.awt.Graphics#drawChars
   * @since JDK1.0
   */
  public void drawString (final String str, final int x, final int y)
  {
    drawString(str, (float) x, (float) y);
  }

  /**
   * Renders the text of the specified iterator, using the <code>Graphics2D</code>
   * context's current <code>Paint</code>. The iterator has to specify a font for each
   * character. The baseline of the first character is at position
   * (<i>x</i>,&nbsp;<i>y</i>) in the User Space. The rendering attributes applied include
   * the <code>Clip</code>, <code>Transform</code>, <code>Paint</code>, and
   * <code>Composite</code> attributes. For characters in script systems such as Hebrew
   * and Arabic, the glyphs can be rendered from right to left, in which case the
   * coordinate supplied is the location of the leftmost character on the baseline.
   *
   * @param iterator the iterator whose text is to be rendered
   * @param x        the coordinates where the iterator's text is to be rendered
   * @param y        the coordinates where the iterator's text is to be rendered
   * @see #setPaint
   * @see java.awt.Graphics#setColor
   * @see #setTransform
   * @see #setComposite
   * @see #setClip
   */
  public void drawString (final AttributedCharacterIterator iterator,
                          final int x, final int y)
  {
    drawString(iterator, (float) x, (float) y);
  }

  /**
   * Renders the text of the specified iterator, using the <code>Graphics2D</code>
   * context's current <code>Paint</code>. The iterator must specify a font for each
   * character. The baseline of the first character is at position
   * (<i>x</i>,&nbsp;<i>y</i>) in the User Space. The rendering attributes applied include
   * the <code>Clip</code>, <code>Transform</code>, <code>Paint</code>, and
   * <code>Composite</code> attributes. For characters in script systems such as Hebrew
   * and Arabic, the glyphs can be rendered from right to left, in which case the
   * coordinate supplied is the location of the leftmost character on the baseline.
   *
   * @param iterator the iterator whose text is to be rendered
   * @param x        the coordinates where the iterator's text is to be rendered
   * @param y        the coordinates where the iterator's text is to be rendered
   * @see #setPaint
   * @see java.awt.Graphics#setColor
   * @see #setTransform
   * @see #setComposite
   * @see #setClip
   */
  public void drawString (final AttributedCharacterIterator iterator,
                          final float x, final float y)
  {
    final StringBuffer sb = new StringBuffer();
    char c = iterator.first();
    while (c != AttributedCharacterIterator.DONE)
    {
      sb.append(c);
      c = iterator.next();
    }
    drawString(sb.toString(), x, y);
  }

  /**
   * Renders the text of the specified {@link java.awt.font.GlyphVector} using the
   * <code>Graphics2D</code> context's rendering attributes. The rendering attributes
   * applied include the <code>Clip</code>, <code>Transform</code>, <code>Paint</code>,
   * and <code>Composite</code> attributes.  The <code>GlyphVector</code> specifies
   * individual glyphs from a {@link java.awt.Font}. The <code>GlyphVector</code> can also
   * contain the glyph positions. This is the fastest way to render a set of characters to
   * the screen.
   *
   * @param g the <code>GlyphVector</code> to be rendered
   * @param x the position in User Space where the glyphs should be rendered
   * @param y the position in User Space where the glyphs should be rendered
   * @see java.awt.font.GlyphVector
   * @see #setPaint
   * @see java.awt.Graphics#setColor
   * @see #setTransform
   * @see #setComposite
   * @see #setClip
   */
  public void drawGlyphVector (final GlyphVector g, final float x, final float y)
  {
    fill(g.getOutline(x, y));
  }

  /**
   * Checks whether or not the specified <code>Shape</code> intersects the specified
   * {@link java.awt.Rectangle}, which is in device space. If <code>onStroke</code> is
   * false, this method checks whether or not the interior of the specified
   * <code>Shape</code> intersects the specified <code>Rectangle</code>.  If
   * <code>onStroke</code> is <code>true</code>, this method checks whether or not the
   * <code>Stroke</code> of the specified <code>Shape</code> outline intersects the
   * specified <code>Rectangle</code>. The rendering attributes taken into account include
   * the <code>Clip</code>, <code>Transform</code>, and <code>Stroke</code> attributes.
   *
   * @param rect     the area in device space to check for a hit
   * @param s        the <code>Shape</code> to check for a hit
   * @param onStroke flag used to choose between testing the stroked or the filled shape.
   *                 If the flag is <code>true</code>, the <code>Stroke</code> oultine is
   *                 tested.  If the flag is <code>false</code>, the filled
   *                 <code>Shape</code> is tested.
   * @return <code>true</code> if there is a hit; <code>false</code> otherwise.
   *
   * @see #setStroke
   * @see #fill
   * @see #draw
   * @see #transform
   * @see #setTransform
   * @see #clip
   * @see #setClip
   */
  public boolean hit (final Rectangle rect,
                      Shape s,
                      final boolean onStroke)
  {
    if (onStroke)
    {
      s = getStroke().createStrokedShape(s);
    }
    s = getTransform().createTransformedShape(s);
    final Area area = new Area(s);
    if (getClip() != null)
    {
      area.intersect(new Area(getClip()));
    }
    return area.intersects(rect.x, rect.y, rect.width, rect.height);
  }

  /**
   * Translates the origin of the <code>Graphics2D</code> context to the point
   * (<i>x</i>,&nbsp;<i>y</i>) in the current coordinate system. Modifies the
   * <code>Graphics2D</code> context so that its new origin corresponds to the point
   * (<i>x</i>,&nbsp;<i>y</i>) in the <code>Graphics2D</code> context's former coordinate
   * system.  All coordinates used in subsequent rendering operations on this graphics
   * context are relative to this new origin.
   *
   * @since JDK1.0
   */
  public void translate (final int x, final int y)
  {
    translate((double) x, (double) y);
  }

  /**
   * Concatenates the current <code>Graphics2D</code> <code>Transform</code> with a
   * translation transform. Subsequent rendering is translated by the specified distance
   * relative to the previous position. This is equivalent to calling transform(T), where
   * T is an <code>AffineTransform</code> represented by the following matrix:
   * <pre>
   * 		[   1    0    tx  ]
   * 		[   0    1    ty  ]
   * 		[   0    0    1   ]
   * </pre>
   *
   * @param tx the distance to translate along the x-axis
   * @param ty the distance to translate along the y-axis
   */
  public void translate (final double tx, final double ty)
  {
    transform(AffineTransform.getTranslateInstance(tx, ty));
  }

  /**
   * Concatenates the current <code>Graphics2D</code> <code>Transform</code> with a
   * rotation transform. Subsequent rendering is rotated by the specified radians relative
   * to the previous origin. This is equivalent to calling <code>transform(R)</code>,
   * where R is an <code>AffineTransform</code> represented by the following matrix:
   * <pre>
   * 		[   cos(theta)    -sin(theta)    0   ]
   * 		[   sin(theta)     cos(theta)    0   ]
   * 		[       0              0         1   ]
   * </pre>
   * Rotating with a positive angle theta rotates points on the positive x axis toward the
   * positive y axis.
   *
   * @param theta the angle of rotation in radians
   */
  public void rotate (final double theta)
  {
    transform(AffineTransform.getRotateInstance(theta));
  }

  /**
   * Concatenates the current <code>Graphics2D</code> <code>Transform</code> with a
   * translated rotation transform.  Subsequent rendering is transformed by a transform
   * which is constructed by translating to the specified location, rotating by the
   * specified radians, and translating back by the same amount as the original
   * translation.  This is equivalent to the following sequence of calls:
   * <pre>
   * 		translate(x, y);
   * 		rotate(theta);
   * 		translate(-x, -y);
   * </pre>
   * Rotating with a positive angle theta rotates points on the positive x axis toward the
   * positive y axis.
   *
   * @param theta the angle of rotation in radians
   */
  public void rotate (final double theta, final double x, final double y)
  {
    transform(AffineTransform.getRotateInstance(theta, x, y));
  }

  /**
   * Concatenates the current <code>Graphics2D</code> <code>Transform</code> with a
   * scaling transformation Subsequent rendering is resized according to the specified
   * scaling factors relative to the previous scaling. This is equivalent to calling
   * <code>transform(S)</code>, where S is an <code>AffineTransform</code> represented by
   * the following matrix:
   * <pre>
   * 		[   sx   0    0   ]
   * 		[   0    sy   0   ]
   * 		[   0    0    1   ]
   * </pre>
   *
   * @param sx the amount by which X coordinates in subsequent rendering operations are
   *           multiplied relative to previous rendering operations.
   * @param sy the amount by which Y coordinates in subsequent rendering operations are
   *           multiplied relative to previous rendering operations.
   */
  public void scale (final double sx, final double sy)
  {
    transform(AffineTransform.getScaleInstance(sx, sy));
  }

  /**
   * Concatenates the current <code>Graphics2D</code> <code>Transform</code> with a
   * shearing transform. Subsequent renderings are sheared by the specified multiplier
   * relative to the previous position. This is equivalent to calling
   * <code>transform(SH)</code>, where SH is an <code>AffineTransform</code> represented
   * by the following matrix:
   * <pre>
   * 		[   1   shx   0   ]
   * 		[  shy   1    0   ]
   * 		[   0    0    1   ]
   * </pre>
   *
   * @param shx the multiplier by which coordinates are shifted in the positive X axis
   *            direction as a function of their Y coordinate
   * @param shy the multiplier by which coordinates are shifted in the positive Y axis
   *            direction as a function of their X coordinate
   */
  public void shear (final double shx, final double shy)
  {
    transform(AffineTransform.getShearInstance(shx, shy));
  }

  /**
   * Composes an <code>AffineTransform</code> object with the <code>Transform</code> in
   * this <code>Graphics2D</code> according to the rule last-specified-first-applied.  If
   * the current <code>Transform</code> is Cx, the result of composition with Tx is a new
   * <code>Transform</code> Cx'.  Cx' becomes the current <code>Transform</code> for this
   * <code>Graphics2D</code>. Transforming a point p by the updated <code>Transform</code>
   * Cx' is equivalent to first transforming p by Tx and then transforming the result by
   * the original <code>Transform</code> Cx.  In other words, Cx'(p) = Cx(Tx(p)).  A copy
   * of the Tx is made, if necessary, so further modifications to Tx do not affect
   * rendering.
   *
   * @param Tx the <code>AffineTransform</code> object to be composed with the current
   *           <code>Transform</code>
   * @see #setTransform
   * @see java.awt.geom.AffineTransform
   */
  public void transform (final AffineTransform Tx)
  {
    final AffineTransform transform = new AffineTransform(getTransform());
    transform.concatenate(Tx);
    setTransform(transform);
  }

  /**
   * Gets this graphics context's current color.
   *
   * @return this graphics context's current color.
   *
   * @see java.awt.Color
   * @see java.awt.Graphics#setColor
   */
  public Color getColor ()
  {
    final Paint p = getPaint();
    if (p instanceof Color)
    {
      return (Color) p;
    }

    return null;
  }

  /**
   * Sets this graphics context's current color to the specified color. All subsequent
   * graphics operations using this graphics context use this specified color.
   *
   * @param c the new rendering color.
   * @see java.awt.Color
   * @see java.awt.Graphics#getColor
   */
  public void setColor (final Color c)
  {
    setPaint(c);
  }

  /**
   * Returns the bounding rectangle of the current clipping area. This method refers to
   * the user clip, which is independent of the clipping associated with device bounds and
   * window visibility. If no clip has previously been set, or if the clip has been
   * cleared using <code>setClip(null)</code>, this method returns <code>null</code>. The
   * coordinates in the rectangle are relative to the coordinate system origin of this
   * graphics context.
   *
   * @return the bounding rectangle of the current clipping area, or <code>null</code> if
   *         no clip is set.
   *
   * @see java.awt.Graphics#getClip
   * @see java.awt.Graphics#clipRect
   * @see java.awt.Graphics#setClip(int, int, int, int)
   * @see java.awt.Graphics#setClip(Shape)
   * @since JDK1.1
   */
  public Rectangle getClipBounds ()
  {
    if (getClip() == null)
    {
      return null;
    }
    return getClip().getBounds();
  }

  /**
   * Intersects the current clip with the specified rectangle. The resulting clipping area
   * is the intersection of the current clipping area and the specified rectangle.  If
   * there is no current clipping area, either because the clip has never been set, or the
   * clip has been cleared using <code>setClip(null)</code>, the specified rectangle
   * becomes the new clip. This method sets the user clip, which is independent of the
   * clipping associated with device bounds and window visibility. This method can only be
   * used to make the current clip smaller. To set the current clip larger, use any of the
   * setClip methods. Rendering operations have no effect outside of the clipping area.
   *
   * @param x      the x coordinate of the rectangle to intersect the clip with
   * @param y      the y coordinate of the rectangle to intersect the clip with
   * @param width  the width of the rectangle to intersect the clip with
   * @param height the height of the rectangle to intersect the clip with
   * @see #setClip(int, int, int, int)
   * @see #setClip(Shape)
   */
  public void clipRect (final int x, final int y, final int width, final int height)
  {
    clip(new Rectangle2D.Float(x, y, width, height));
  }

  /**
   * Sets the current clip to the rectangle specified by the given coordinates.  This
   * method sets the user clip, which is independent of the clipping associated with
   * device bounds and window visibility. Rendering operations have no effect outside of
   * the clipping area.
   *
   * @param x      the <i>x</i> coordinate of the new clip rectangle.
   * @param y      the <i>y</i> coordinate of the new clip rectangle.
   * @param width  the width of the new clip rectangle.
   * @param height the height of the new clip rectangle.
   * @see java.awt.Graphics#clipRect
   * @see java.awt.Graphics#setClip(Shape)
   * @since JDK1.1
   */
  public void setClip (final int x, final int y, final int width, final int height)
  {
    setClip(new Rectangle2D.Float(x, y, width, height));
  }

  /**
   * Draws a line, using the current color, between the points <code>(x1,&nbsp;y1)</code>
   * and <code>(x2,&nbsp;y2)</code> in this graphics context's coordinate system.
   *
   * @param x1 the first point's <i>x</i> coordinate.
   * @param y1 the first point's <i>y</i> coordinate.
   * @param x2 the second point's <i>x</i> coordinate.
   * @param y2 the second point's <i>y</i> coordinate.
   */
  public void drawLine (final int x1, final int y1, final int x2, final int y2)
  {
    draw(new Line2D.Float(x1, y1, x2, y2));
  }

  /**
   * Fills the specified rectangle. The left and right edges of the rectangle are at
   * <code>x</code> and <code>x&nbsp;+&nbsp;width&nbsp;-&nbsp;1</code>. The top and bottom
   * edges are at <code>y</code> and <code>y&nbsp;+&nbsp;height&nbsp;-&nbsp;1</code>. The
   * resulting rectangle covers an area <code>width</code> pixels wide by
   * <code>height</code> pixels tall. The rectangle is filled using the graphics context's
   * current color.
   *
   * @param x      the <i>x</i> coordinate of the rectangle to be filled.
   * @param y      the <i>y</i> coordinate of the rectangle to be filled.
   * @param width  the width of the rectangle to be filled.
   * @param height the height of the rectangle to be filled.
   * @see java.awt.Graphics#clearRect
   * @see java.awt.Graphics#drawRect
   */
  public void fillRect (final int x, final int y, final int width, final int height)
  {
    fill(new Rectangle2D.Float(x, y, width, height));
  }

  /**
   * Clears the specified rectangle by filling it with the background color of the current
   * drawing surface. This operation does not use the current paint mode.
   * <p/>
   * Beginning with Java&nbsp;1.1, the background color of offscreen images may be system
   * dependent. Applications should use <code>setColor</code> followed by
   * <code>fillRect</code> to ensure that an offscreen image is cleared to a specific
   * color.
   *
   * @param x      the <i>x</i> coordinate of the rectangle to clear.
   * @param y      the <i>y</i> coordinate of the rectangle to clear.
   * @param width  the width of the rectangle to clear.
   * @param height the height of the rectangle to clear.
   * @see java.awt.Graphics#fillRect(int, int, int, int)
   * @see java.awt.Graphics#drawRect
   * @see java.awt.Graphics#setColor(Color)
   * @see java.awt.Graphics#setPaintMode
   * @see java.awt.Graphics#setXORMode(Color)
   */
  public void clearRect (final int x, final int y, final int width, final int height)
  {
    final Paint oldPaint = getPaint();
    setPaint(getBackground());
    fillRect(x, y, width, height);
    setPaint(oldPaint);
  }

  /**
   * Draws an outlined round-cornered rectangle using this graphics context's current
   * color. The left and right edges of the rectangle are at <code>x</code> and
   * <code>x&nbsp;+&nbsp;width</code>, respectively. The top and bottom edges of the
   * rectangle are at <code>y</code> and <code>y&nbsp;+&nbsp;height</code>.
   *
   * @param x         the <i>x</i> coordinate of the rectangle to be drawn.
   * @param y         the <i>y</i> coordinate of the rectangle to be drawn.
   * @param width     the width of the rectangle to be drawn.
   * @param height    the height of the rectangle to be drawn.
   * @param arcWidth  the horizontal diameter of the arc at the four corners.
   * @param arcHeight the vertical diameter of the arc at the four corners.
   * @see java.awt.Graphics#fillRoundRect
   */
  public void drawRoundRect (final int x, final int y, final int width, final int height,
                             final int arcWidth, final int arcHeight)
  {
    draw(new RoundRectangle2D.Float(x, y, width, height, arcWidth, arcHeight));
  }

  /**
   * Fills the specified rounded corner rectangle with the current color. The left and
   * right edges of the rectangle are at <code>x</code> and <code>x&nbsp;+&nbsp;width&nbsp;-&nbsp;1</code>,
   * respectively. The top and bottom edges of the rectangle are at <code>y</code> and
   * <code>y&nbsp;+&nbsp;height&nbsp;-&nbsp;1</code>.
   *
   * @param x         the <i>x</i> coordinate of the rectangle to be filled.
   * @param y         the <i>y</i> coordinate of the rectangle to be filled.
   * @param width     the width of the rectangle to be filled.
   * @param height    the height of the rectangle to be filled.
   * @param arcWidth  the horizontal diameter of the arc at the four corners.
   * @param arcHeight the vertical diameter of the arc at the four corners.
   * @see java.awt.Graphics#drawRoundRect
   */
  public void fillRoundRect (final int x, final int y, final int width, final int height,
                             final int arcWidth, final int arcHeight)
  {
    fill(new RoundRectangle2D.Float(x, y, width, height, arcWidth, arcHeight));
  }

  /**
   * Draws the outline of an oval. The result is a circle or ellipse that fits within the
   * rectangle specified by the <code>x</code>, <code>y</code>, <code>width</code>, and
   * <code>height</code> arguments.
   * <p/>
   * The oval covers an area that is <code>width&nbsp;+&nbsp;1</code> pixels wide and
   * <code>height&nbsp;+&nbsp;1</code> pixels tall.
   *
   * @param x      the <i>x</i> coordinate of the upper left corner of the oval to be
   *               drawn.
   * @param y      the <i>y</i> coordinate of the upper left corner of the oval to be
   *               drawn.
   * @param width  the width of the oval to be drawn.
   * @param height the height of the oval to be drawn.
   * @see java.awt.Graphics#fillOval
   */
  public void drawOval (final int x, final int y, final int width, final int height)
  {
    draw(new Ellipse2D.Float(x, y, width, height));
  }

  /**
   * Fills an oval bounded by the specified rectangle with the current color.
   *
   * @param x      the <i>x</i> coordinate of the upper left corner of the oval to be
   *               filled.
   * @param y      the <i>y</i> coordinate of the upper left corner of the oval to be
   *               filled.
   * @param width  the width of the oval to be filled.
   * @param height the height of the oval to be filled.
   * @see java.awt.Graphics#drawOval
   */
  public void fillOval (final int x, final int y, final int width, final int height)
  {
    fill(new Ellipse2D.Float(x, y, width, height));
  }

  /**
   * Draws the outline of a circular or elliptical arc covering the specified rectangle.
   * <p/>
   * The resulting arc begins at <code>startAngle</code> and extends for
   * <code>arcAngle</code> degrees, using the current color. Angles are interpreted such
   * that 0&nbsp;degrees is at the 3&nbsp;o'clock position. A positive value indicates a
   * counter-clockwise rotation while a negative value indicates a clockwise rotation.
   * <p/>
   * The center of the arc is the center of the rectangle whose origin is
   * (<i>x</i>,&nbsp;<i>y</i>) and whose size is specified by the <code>width</code> and
   * <code>height</code> arguments.
   * <p/>
   * The resulting arc covers an area <code>width&nbsp;+&nbsp;1</code> pixels wide by
   * <code>height&nbsp;+&nbsp;1</code> pixels tall.
   * <p/>
   * The angles are specified relative to the non-square extents of the bounding rectangle
   * such that 45 degrees always falls on the line from the center of the ellipse to the
   * upper right corner of the bounding rectangle. As a result, if the bounding rectangle
   * is noticeably longer in one axis than the other, the angles to the start and end of
   * the arc segment will be skewed farther along the longer axis of the bounds.
   *
   * @param x          the <i>x</i> coordinate of the upper-left corner of the arc to be
   *                   drawn.
   * @param y          the <i>y</i>  coordinate of the upper-left corner of the arc to be
   *                   drawn.
   * @param width      the width of the arc to be drawn.
   * @param height     the height of the arc to be drawn.
   * @param startAngle the beginning angle.
   * @param arcAngle   the angular extent of the arc, relative to the start angle.
   * @see java.awt.Graphics#fillArc
   */
  public void drawArc (final int x, final int y, final int width, final int height,
                       final int startAngle, final int arcAngle)
  {
    draw(new Arc2D.Float(x, y, width, height, startAngle, arcAngle, Arc2D.OPEN));
  }

  /**
   * Fills a circular or elliptical arc covering the specified rectangle.
   * <p/>
   * The resulting arc begins at <code>startAngle</code> and extends for
   * <code>arcAngle</code> degrees. Angles are interpreted such that 0&nbsp;degrees is at
   * the 3&nbsp;o'clock position. A positive value indicates a counter-clockwise rotation
   * while a negative value indicates a clockwise rotation.
   * <p/>
   * The center of the arc is the center of the rectangle whose origin is
   * (<i>x</i>,&nbsp;<i>y</i>) and whose size is specified by the <code>width</code> and
   * <code>height</code> arguments.
   * <p/>
   * The resulting arc covers an area <code>width&nbsp;+&nbsp;1</code> pixels wide by
   * <code>height&nbsp;+&nbsp;1</code> pixels tall.
   * <p/>
   * The angles are specified relative to the non-square extents of the bounding rectangle
   * such that 45 degrees always falls on the line from the center of the ellipse to the
   * upper right corner of the bounding rectangle. As a result, if the bounding rectangle
   * is noticeably longer in one axis than the other, the angles to the start and end of
   * the arc segment will be skewed farther along the longer axis of the bounds.
   *
   * @param x          the <i>x</i> coordinate of the upper-left corner of the arc to be
   *                   filled.
   * @param y          the <i>y</i>  coordinate of the upper-left corner of the arc to be
   *                   filled.
   * @param width      the width of the arc to be filled.
   * @param height     the height of the arc to be filled.
   * @param startAngle the beginning angle.
   * @param arcAngle   the angular extent of the arc, relative to the start angle.
   * @see java.awt.Graphics#drawArc
   */
  public void fillArc (final int x, final int y, final int width, final int height,
                       final int startAngle, final int arcAngle)
  {
    fill(new Arc2D.Float(x, y, width, height, startAngle, arcAngle, Arc2D.OPEN));
  }

  /**
   * Draws a sequence of connected lines defined by arrays of <i>x</i> and <i>y</i>
   * coordinates. Each pair of (<i>x</i>,&nbsp;<i>y</i>) coordinates defines a point. The
   * figure is not closed if the first point differs from the last point.
   *
   * @param xPoints an array of <i>x</i> points
   * @param yPoints an array of <i>y</i> points
   * @param nPoints the total number of points
   * @see java.awt.Graphics#drawPolygon(int[], int[], int)
   * @since JDK1.1
   */
  public void drawPolyline (final int[] xPoints, final int[] yPoints,
                            final int nPoints)
  {
    final Line2D line = new Line2D.Double(xPoints[0], yPoints[0], xPoints[0], yPoints[0]);
    for (int i = 1; i < nPoints; i++)
    {
      line.setLine(line.getX2(), line.getY2(), xPoints[i], yPoints[i]);
      draw(line);
    }
  }

  /**
   * Draws a closed polygon defined by arrays of <i>x</i> and <i>y</i> coordinates. Each
   * pair of (<i>x</i>,&nbsp;<i>y</i>) coordinates defines a point.
   * <p/>
   * This method draws the polygon defined by <code>nPoint</code> line segments, where the
   * first <code>nPoint&nbsp;-&nbsp;1</code> line segments are line segments from
   * <code>(xPoints[i&nbsp;-&nbsp;1],&nbsp;yPoints[i&nbsp;-&nbsp;1])</code> to
   * <code>(xPoints[i],&nbsp;yPoints[i])</code>, for 1&nbsp;&le;&nbsp;<i>i</i>&nbsp;&le;&nbsp;<code>nPoints</code>.
   * The figure is automatically closed by drawing a line connecting the final point to
   * the first point, if those points are different.
   *
   * @param xPoints a an array of <code>x</code> coordinates.
   * @param yPoints a an array of <code>y</code> coordinates.
   * @param nPoints a the total number of points.
   * @see java.awt.Graphics#fillPolygon
   * @see java.awt.Graphics#drawPolyline
   */
  public void drawPolygon (final int[] xPoints, final int[] yPoints,
                           final int nPoints)
  {
    final Polygon poly = new Polygon();
    for (int i = 0; i < nPoints; i++)
    {
      poly.addPoint(xPoints[i], yPoints[i]);
    }
    draw(poly);
  }

  /**
   * Fills a closed polygon defined by arrays of <i>x</i> and <i>y</i> coordinates.
   * <p/>
   * This method draws the polygon defined by <code>nPoint</code> line segments, where the
   * first <code>nPoint&nbsp;-&nbsp;1</code> line segments are line segments from
   * <code>(xPoints[i&nbsp;-&nbsp;1],&nbsp;yPoints[i&nbsp;-&nbsp;1])</code> to
   * <code>(xPoints[i],&nbsp;yPoints[i])</code>, for 1&nbsp;&le;&nbsp;<i>i</i>&nbsp;&le;&nbsp;<code>nPoints</code>.
   * The figure is automatically closed by drawing a line connecting the final point to
   * the first point, if those points are different.
   * <p/>
   * The area inside the polygon is defined using an even-odd fill rule, also known as the
   * alternating rule.
   *
   * @param xPoints a an array of <code>x</code> coordinates.
   * @param yPoints a an array of <code>y</code> coordinates.
   * @param nPoints a the total number of points.
   * @see java.awt.Graphics#drawPolygon(int[], int[], int)
   */
  public void fillPolygon (final int[] xPoints, final int[] yPoints,
                           final int nPoints)
  {
    final Polygon poly = new Polygon();
    for (int i = 0; i < nPoints; i++)
    {
      poly.addPoint(xPoints[i], yPoints[i]);
    }
    fill(poly);
  }

  /**
   * Draws as much of the specified image as is currently available. The image is drawn
   * with its top-left corner at (<i>x</i>,&nbsp;<i>y</i>) in this graphics context's
   * coordinate space. Transparent pixels in the image do not affect whatever pixels are
   * already there.
   * <p/>
   * This method returns immediately in all cases, even if the complete image has not yet
   * been loaded, and it has not been dithered and converted for the current output
   * device.
   * <p/>
   * If the image has not yet been completely loaded, then <code>drawImage</code> returns
   * <code>false</code>. As more of the image becomes available, the process that draws
   * the image notifies the specified image observer.
   *
   * @param img      the specified image to be drawn.
   * @param x        the <i>x</i> coordinate.
   * @param y        the <i>y</i> coordinate.
   * @param observer object to be notified as more of the image is converted.
   * @see java.awt.Image
   * @see java.awt.image.ImageObserver
   * @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int,
          *      int)
   */
  public boolean drawImage (final Image img, final int x, final int y,
                            final ImageObserver observer)
  {
    return drawImage(img, x, y, null, observer);
  }

  /**
   * Draws as much of the specified image as has already been scaled to fit inside the
   * specified rectangle.
   * <p/>
   * The image is drawn inside the specified rectangle of this graphics context's
   * coordinate space, and is scaled if necessary. Transparent pixels do not affect
   * whatever pixels are already there.
   * <p/>
   * This method returns immediately in all cases, even if the entire image has not yet
   * been scaled, dithered, and converted for the current output device. If the current
   * output representation is not yet complete, then <code>drawImage</code> returns
   * <code>false</code>. As more of the image becomes available, the process that draws
   * the image notifies the image observer by calling its <code>imageUpdate</code>
   * method.
   * <p/>
   * A scaled version of an image will not necessarily be available immediately just
   * because an unscaled version of the image has been constructed for this output device.
   *  Each size of the image may be cached separately and generated from the original data
   * in a separate image production sequence.
   *
   * @param img      the specified image to be drawn.
   * @param x        the <i>x</i> coordinate.
   * @param y        the <i>y</i> coordinate.
   * @param width    the width of the rectangle.
   * @param height   the height of the rectangle.
   * @param observer object to be notified as more of the image is converted.
   * @see java.awt.Image
   * @see java.awt.image.ImageObserver
   * @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int,
          *      int)
   */
  public boolean drawImage (final Image img, final int x, final int y,
                            final int width, final int height,
                            final ImageObserver observer)
  {
    return drawImage(img, x, y, width, height, null, observer);
  }

  /**
   * Draws as much of the specified image as is currently available. The image is drawn
   * with its top-left corner at (<i>x</i>,&nbsp;<i>y</i>) in this graphics context's
   * coordinate space.  Transparent pixels are drawn in the specified background color.
   * <p/>
   * This operation is equivalent to filling a rectangle of the width and height of the
   * specified image with the given color and then drawing the image on top of it, but
   * possibly more efficient.
   * <p/>
   * This method returns immediately in all cases, even if the complete image has not yet
   * been loaded, and it has not been dithered and converted for the current output
   * device.
   * <p/>
   * If the image has not yet been completely loaded, then <code>drawImage</code> returns
   * <code>false</code>. As more of the image becomes available, the process that draws
   * the image notifies the specified image observer.
   *
   * @param img      the specified image to be drawn.
   * @param x        the <i>x</i> coordinate.
   * @param y        the <i>y</i> coordinate.
   * @param bgcolor  the background color to paint under the non-opaque portions of the
   *                 image.
   * @param observer object to be notified as more of the image is converted.
   * @see java.awt.Image
   * @see java.awt.image.ImageObserver
   * @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int,
          *      int)
   */
  public boolean drawImage (final Image img, final int x, final int y,
                            final Color bgcolor,
                            final ImageObserver observer)
  {
    return drawImage(img, x, y, img.getWidth(observer), img.getHeight(observer), bgcolor, observer);
  }

  /**
   * Draws as much of the specified image as has already been scaled to fit inside the
   * specified rectangle.
   * <p/>
   * The image is drawn inside the specified rectangle of this graphics context's
   * coordinate space, and is scaled if necessary. Transparent pixels are drawn in the
   * specified background color. This operation is equivalent to filling a rectangle of
   * the width and height of the specified image with the given color and then drawing the
   * image on top of it, but possibly more efficient.
   * <p/>
   * This method returns immediately in all cases, even if the entire image has not yet
   * been scaled, dithered, and converted for the current output device. If the current
   * output representation is not yet complete then <code>drawImage</code> returns
   * <code>false</code>. As more of the image becomes available, the process that draws
   * the image notifies the specified image observer.
   * <p/>
   * A scaled version of an image will not necessarily be available immediately just
   * because an unscaled version of the image has been constructed for this output device.
   *  Each size of the image may be cached separately and generated from the original data
   * in a separate image production sequence.
   *
   * @param img      the specified image to be drawn.
   * @param x        the <i>x</i> coordinate.
   * @param y        the <i>y</i> coordinate.
   * @param width    the width of the rectangle.
   * @param height   the height of the rectangle.
   * @param bgcolor  the background color to paint under the non-opaque portions of the
   *                 image.
   * @param observer object to be notified as more of the image is converted.
   * @see java.awt.Image
   * @see java.awt.image.ImageObserver
   * @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int,
          *      int)
   */
  public boolean drawImage (final Image img, final int x, final int y,
                            final int width, final int height,
                            final Color bgcolor,
                            final ImageObserver observer)
  {
    final double scalex = width / (double) img.getWidth(observer);
    final double scaley = height / (double) img.getHeight(observer);
    final AffineTransform tx = AffineTransform.getTranslateInstance(x, y);
    tx.scale(scalex, scaley);

    // draw the background ...
    final Paint bgPaint = getPaint();
    setPaint(bgcolor);
    final Rectangle2D bg = new Rectangle2D.Float(x, y, width, height);
    fill(bg);
    // restore the orinal paint ...
    setPaint(bgPaint);
    // finally paint the image ...
    return drawImage(img, tx, observer);
  }

  /**
   * Draws as much of the specified area of the specified image as is currently available,
   * scaling it on the fly to fit inside the specified area of the destination drawable
   * surface. Transparent pixels do not affect whatever pixels are already there.
   * <p/>
   * This method returns immediately in all cases, even if the image area to be drawn has
   * not yet been scaled, dithered, and converted for the current output device. If the
   * current output representation is not yet complete then <code>drawImage</code> returns
   * <code>false</code>. As more of the image becomes available, the process that draws
   * the image notifies the specified image observer.
   * <p/>
   * This method always uses the unscaled version of the image to render the scaled
   * rectangle and performs the required scaling on the fly. It does not use a cached,
   * scaled version of the image for this operation. Scaling of the image from source to
   * destination is performed such that the first coordinate of the source rectangle is
   * mapped to the first coordinate of the destination rectangle, and the second source
   * coordinate is mapped to the second destination coordinate. The subimage is scaled and
   * flipped as needed to preserve those mappings.
   *
   * @param img      the specified image to be drawn
   * @param dx1      the <i>x</i> coordinate of the first corner of the destination
   *                 rectangle.
   * @param dy1      the <i>y</i> coordinate of the first corner of the destination
   *                 rectangle.
   * @param dx2      the <i>x</i> coordinate of the second corner of the destination
   *                 rectangle.
   * @param dy2      the <i>y</i> coordinate of the second corner of the destination
   *                 rectangle.
   * @param sx1      the <i>x</i> coordinate of the first corner of the source rectangle.
   * @param sy1      the <i>y</i> coordinate of the first corner of the source rectangle.
   * @param sx2      the <i>x</i> coordinate of the second corner of the source
   *                 rectangle.
   * @param sy2      the <i>y</i> coordinate of the second corner of the source
   *                 rectangle.
   * @param observer object to be notified as more of the image is scaled and converted.
   * @see java.awt.Image
   * @see java.awt.image.ImageObserver
   * @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int,
          *      int)
   * @since JDK1.1
   */
  public boolean drawImage (final Image img,
                            final int dx1, final int dy1, final int dx2, final int dy2,
                            final int sx1, final int sy1, final int sx2, final int sy2,
                            final ImageObserver observer)
  {
    return drawImage(img, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null, observer);
  }

  /**
   * Draws as much of the specified area of the specified image as is currently available,
   * scaling it on the fly to fit inside the specified area of the destination drawable
   * surface.
   * <p/>
   * Transparent pixels are drawn in the specified background color. This operation is
   * equivalent to filling a rectangle of the width and height of the specified image with
   * the given color and then drawing the image on top of it, but possibly more
   * efficient.
   * <p/>
   * This method returns immediately in all cases, even if the image area to be drawn has
   * not yet been scaled, dithered, and converted for the current output device. If the
   * current output representation is not yet complete then <code>drawImage</code> returns
   * <code>false</code>. As more of the image becomes available, the process that draws
   * the image notifies the specified image observer.
   * <p/>
   * This method always uses the unscaled version of the image to render the scaled
   * rectangle and performs the required scaling on the fly. It does not use a cached,
   * scaled version of the image for this operation. Scaling of the image from source to
   * destination is performed such that the first coordinate of the source rectangle is
   * mapped to the first coordinate of the destination rectangle, and the second source
   * coordinate is mapped to the second destination coordinate. The subimage is scaled and
   * flipped as needed to preserve those mappings.
   *
   * @param img      the specified image to be drawn
   * @param dx1      the <i>x</i> coordinate of the first corner of the destination
   *                 rectangle.
   * @param dy1      the <i>y</i> coordinate of the first corner of the destination
   *                 rectangle.
   * @param dx2      the <i>x</i> coordinate of the second corner of the destination
   *                 rectangle.
   * @param dy2      the <i>y</i> coordinate of the second corner of the destination
   *                 rectangle.
   * @param sx1      the <i>x</i> coordinate of the first corner of the source rectangle.
   * @param sy1      the <i>y</i> coordinate of the first corner of the source rectangle.
   * @param sx2      the <i>x</i> coordinate of the second corner of the source
   *                 rectangle.
   * @param sy2      the <i>y</i> coordinate of the second corner of the source
   *                 rectangle.
   * @param bgcolor  the background color to paint under the non-opaque portions of the
   *                 image.
   * @param observer object to be notified as more of the image is scaled and converted.
   * @see java.awt.Image
   * @see java.awt.image.ImageObserver
   * @see java.awt.image.ImageObserver#imageUpdate(java.awt.Image, int, int, int, int,
          *      int)
   * @since JDK1.1
   */
  public boolean drawImage (final Image img,
                            final int dx1, final int dy1, final int dx2, final int dy2,
                            final int sx1, final int sy1, final int sx2, final int sy2,
                            final Color bgcolor,
                            final ImageObserver observer)
  {
    final double dwidth = (double) dx2 - dx1;
    final double dheight = (double) dy2 - dy1;
    final double swidth = (double) sx2 - sx1;
    final double sheight = (double) sy2 - sy1;

    //if either width or height is 0, then there is nothing to draw
    if (dwidth == 0 || dheight == 0 || swidth == 0 || sheight == 0)
    {
      return true;
    }

    final double scalex = dwidth / swidth;
    final double scaley = dheight / sheight;

    final double transx = sx1 * scalex;
    final double transy = sy1 * scaley;
    final AffineTransform tx = AffineTransform.getTranslateInstance(dx1 - transx, dy1 - transy);
    tx.scale(scalex, scaley);

    // draw the background ...
    final Paint bgPaint = getPaint();
    setPaint(bgcolor);
    final Rectangle2D bg = new Rectangle2D.Double(dx1, dy1, dwidth, dheight);
    fill(bg);
    // restore the orinal paint ...
    setPaint(bgPaint);
    // finally paint the image ...

    drawImage(img, tx, observer);
    return true;
  }

  /**
   * Renders a {@link java.awt.image.renderable.RenderableImage}, applying a transform
   * from image space into user space before drawing. The transformation from user space
   * into device space is done with the current <code>Transform</code> in the
   * <code>Graphics2D</code>. The specified transformation is applied to the image before
   * the transform attribute in the <code>Graphics2D</code> context is applied. The
   * rendering attributes applied include the <code>Clip</code>, <code>Transform</code>,
   * and <code>Composite</code> attributes. Note that no rendering is done if the
   * specified transform is noninvertible.
   * <p/>
   * Rendering hints set on the <code>Graphics2D</code> object might be used in rendering
   * the <code>RenderableImage</code>. If explicit control is required over specific hints
   * recognized by a specific <code>RenderableImage</code>, or if knowledge of which hints
   * are used is required, then a <code>RenderedImage</code> should be obtained directly
   * from the <code>RenderableImage</code> and rendered using {@link
   * #drawRenderedImage(java.awt.image.RenderedImage, AffineTransform)
   * drawRenderedImage}.
   *
   * @param img   the image to be rendered
   * @param xform the transformation from image space into user space
   * @see #transform
   * @see #setTransform
   * @see #setComposite
   * @see #clip
   * @see #setClip
   * @see #drawRenderedImage
   */
  public void drawRenderableImage (final RenderableImage img,
                                   final AffineTransform xform)
  {
    drawRenderedImage(img.createDefaultRendering(), xform);
  }


}