File: G2Recorder.java

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/**
 * Date: Mar 9, 2003
 * Time: 1:46:07 AM
 *
 * $Id: G2Recorder.java,v 1.4 2004/11/21 16:29:31 taqua Exp $
 */
package org.jfree.pixie.g2recorder;

import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Composite;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.Image;
import java.awt.Paint;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.font.FontRenderContext;
import java.awt.geom.AffineTransform;
import java.awt.geom.Area;
import java.awt.image.BufferedImage;
import java.awt.image.ImageObserver;
import java.awt.image.RenderedImage;
import java.util.Map;

import org.jfree.pixie.AbstractGraphics2D;

public class G2Recorder extends AbstractGraphics2D
{
  private G2OpStore store;
  private Composite composite;
  private Paint paint;
  private Stroke stroke;
  private Color background;
  private AffineTransform transform;
  private Font font;
  private BufferedImage bimg;
  private Graphics2D dg2;
  private Area clip;

  public G2Recorder ()
  {
    store = new G2OpStore();
    composite = AlphaComposite.getInstance(AlphaComposite.SRC_OVER);
    paint = Color.black;
    background = Color.white;
    stroke = new BasicStroke(0.1f);
    transform = AffineTransform.getTranslateInstance(0, 0);
    font = new Font("Serif", Font.PLAIN, 10);
    bimg = new BufferedImage(2, 2, BufferedImage.TYPE_INT_ARGB);
    dg2 = bimg.createGraphics();
  }

  public G2Recorder (final G2Recorder recorder)
  {
    this.store = recorder.getStore();
    this.bimg = recorder.bimg;
    this.dg2 = (Graphics2D) recorder.dg2.create();
    this.font = recorder.font;
    this.transform = recorder.transform;
    this.stroke = recorder.stroke;
    this.background = recorder.background;
    this.paint = recorder.paint;
    this.composite = recorder.composite;
  }

  public G2OpStore getStore ()
  {
    return store;
  }

  protected void addOperation (final G2Operation operation)
  {
    store.addOperation(this, operation);
  }

  /**
   * Strokes the outline of a <code>Shape</code> using the settings of the current
   * <code>Graphics2D</code> context.  The rendering attributes applied include the
   * <code>Clip</code>, <code>Transform</code>, <code>Paint</code>, <code>Composite</code>
   * and <code>Stroke</code> attributes.
   *
   * @param s the <code>Shape</code> to be rendered
   * @see #setStroke
   * @see #setPaint
   * @see Graphics#setColor
   * @see #transform
   * @see #setTransform
   * @see #clip
   * @see #setClip
   * @see #setComposite
   */
  public void draw (final Shape s)
  {
    addOperation(new DrawShapeOperation(s));
  }

  /**
   * Renders an image, applying a transform from image space into user space before
   * drawing. The transformation from user space into device space is done with the
   * current <code>Transform</code> in the <code>Graphics2D</code>. The specified
   * transformation is applied to the image before the transform attribute in the
   * <code>Graphics2D</code> context is applied. The rendering attributes applied include
   * the <code>Clip</code>, <code>Transform</code>, and <code>Composite</code> attributes.
   * Note that no rendering is done if the specified transform is noninvertible.
   *
   * @param img   the <code>Image</code> to be rendered
   * @param xform the transformation from image space into user space
   * @param obs   the {@link ImageObserver} to be notified as more of the
   *              <code>Image</code> is converted
   * @return <code>true</code> if the <code>Image</code> is fully loaded and completely
   *         rendered; <code>false</code> if the <code>Image</code> is still being
   *         loaded.
   *
   * @see #transform
   * @see #setTransform
   * @see #setComposite
   * @see #clip
   * @see #setClip
   */
  public boolean drawImage (final Image img,
                            final AffineTransform xform,
                            final ImageObserver obs)
  {
    addOperation(new DrawImageOperation(img, xform, obs));
    return true;
  }

  /**
   * Renders a {@link RenderedImage}, applying a transform from image space into user
   * space before drawing. The transformation from user space into device space is done
   * with the current <code>Transform</code> in the <code>Graphics2D</code>. The specified
   * transformation is applied to the image before the transform attribute in the
   * <code>Graphics2D</code> context is applied. The rendering attributes applied include
   * the <code>Clip</code>, <code>Transform</code>, and <code>Composite</code> attributes.
   * Note that no rendering is done if the specified transform is noninvertible.
   *
   * @param img   the image to be rendered
   * @param xform the transformation from image space into user space
   * @see #transform
   * @see #setTransform
   * @see #setComposite
   * @see #clip
   * @see #setClip
   */
  public void drawRenderedImage (final RenderedImage img,
                                 final AffineTransform xform)
  {
    if (xform.getDeterminant() == 0)
    {
      // the transformation is not invertible, no rendering is done...
      return;
    }
    addOperation(new DrawRenderedImageOperation(img, xform));
  }

  /**
   * Renders the text specified by the specified <code>String</code>, using the current
   * <code>Font</code> and <code>Paint</code> attributes in the <code>Graphics2D</code>
   * context. The baseline of the first character is at position (<i>x</i>,&nbsp;<i>y</i>)
   * in the User Space. The rendering attributes applied include the <code>Clip</code>,
   * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and
   * <code>Composite</code> attributes. For characters in script systems such as Hebrew
   * and Arabic, the glyphs can be rendered from right to left, in which case the
   * coordinate supplied is the location of the leftmost character on the baseline.
   *
   * @param s the <code>String</code> to be rendered
   * @param x the coordinates where the iterator's text is to be rendered
   * @param y the coordinates where the iterator's text is to be rendered
   * @throws NullPointerException if <code>str</code> is <code>null</code>
   * @see #setPaint
   * @see Graphics#setColor
   * @see Graphics#setFont
   * @see #setTransform
   * @see #setComposite
   * @see #setClip
   */
  public void drawString (final String s, final float x, final float y)
  {
    addOperation(new DrawStringOperation(s, x, y));
  }

  /**
   * Fills the interior of a <code>Shape</code> using the settings of the
   * <code>Graphics2D</code> context. The rendering attributes applied include the
   * <code>Clip</code>, <code>Transform</code>, <code>Paint</code>, and
   * <code>Composite</code>.
   *
   * @param s the <code>Shape</code> to be filled
   * @see #setPaint
   * @see Graphics#setColor
   * @see #transform
   * @see #setTransform
   * @see #setComposite
   * @see #clip
   * @see #setClip
   */
  public void fill (final Shape s)
  {
    addOperation(new FillShapeOperation(s));
  }

  /**
   * Returns the device configuration associated with this <code>Graphics2D</code>.
   */
  public GraphicsConfiguration getDeviceConfiguration ()
  {
    // a sloopy solution, but is should work for most cases ...
    return dg2.getDeviceConfiguration();
  }

  /**
   * Sets the <code>Composite</code> for the <code>Graphics2D</code> context. The
   * <code>Composite</code> is used in all drawing methods such as <code>drawImage</code>,
   * <code>drawString</code>, <code>draw</code>, and <code>fill</code>.  It specifies how
   * new pixels are to be combined with the existing pixels on the graphics device during
   * the rendering process. <p>If this <code>Graphics2D</code> context is drawing to a
   * <code>Component</code> on the display screen and the <code>Composite</code> is a
   * custom object rather than an instance of the <code>AlphaComposite</code> class, and
   * if there is a security manager, its <code>checkPermission</code> method is called
   * with an <code>AWTPermission("readDisplayPixels")</code> permission.
   *
   * @param comp the <code>Composite</code> object to be used for rendering
   * @throws SecurityException if a custom <code>Composite</code> object is being used to
   *                           render to the screen and a security manager is set and its
   *                           <code>checkPermission</code> method does not allow the
   *                           operation.
   * @see Graphics#setXORMode
   * @see Graphics#setPaintMode
   * @see AlphaComposite
   * @see SecurityManager#checkPermission
   * @see java.awt.AWTPermission
   */
  public void setComposite (final Composite comp)
  {
    addOperation(new SetCompositeOperation(comp));
    this.composite = comp;
  }

  /**
   * Sets the <code>Paint</code> attribute for the <code>Graphics2D</code> context.
   * Calling this method with a <code>null</code> <code>Paint</code> object does not have
   * any effect on the current <code>Paint</code> attribute of this
   * <code>Graphics2D</code>.
   *
   * @param paint the <code>Paint</code> object to be used to generate color during the
   *              rendering process, or <code>null</code>
   * @see Graphics#setColor
   * @see java.awt.GradientPaint
   * @see java.awt.TexturePaint
   */
  public void setPaint (final Paint paint)
  {
    addOperation(new SetPaintOperation(paint));
    this.paint = paint;
  }

  /**
   * Sets the <code>Stroke</code> for the <code>Graphics2D</code> context.
   *
   * @param s the <code>Stroke</code> object to be used to stroke a <code>Shape</code>
   *          during the rendering process
   * @see BasicStroke
   */
  public void setStroke (final Stroke s)
  {
    addOperation(new SetStrokeOperation(s));
    this.stroke = s;
  }

  /**
   * Sets the value of a single preference for the rendering algorithms. Hint categories
   * include controls for rendering quality and overall time/quality trade-off in the
   * rendering process.  Refer to the <code>RenderingHints</code> class for definitions of
   * some common keys and values.
   *
   * @param hintKey   the key of the hint to be set.
   * @param hintValue the value indicating preferences for the specified hint category.
   * @see RenderingHints
   */
  public void setRenderingHint (final RenderingHints.Key hintKey, final Object hintValue)
  {

  }

  /**
   * Returns the value of a single preference for the rendering algorithms. Hint
   * categories include controls for rendering quality and overall time/quality trade-off
   * in the rendering process.  Refer to the <code>RenderingHints</code> class for
   * definitions of some common keys and values.
   *
   * @param hintKey the key corresponding to the hint to get.
   * @return an object representing the value for the specified hint key. Some of the keys
   *         and their associated values are defined in the <code>RenderingHints</code>
   *         class.
   *
   * @see RenderingHints
   */
  public Object getRenderingHint (final RenderingHints.Key hintKey)
  {
    return dg2.getRenderingHint(hintKey);
  }

  /**
   * Replaces the values of all preferences for the rendering algorithms with the
   * specified <code>hints</code>. The existing values for all rendering hints are
   * discarded and the new set of known hints and values are initialized from the
   * specified {@link Map} object. Hint categories include controls for rendering quality
   * and overall time/quality trade-off in the rendering process. Refer to the
   * <code>RenderingHints</code> class for definitions of some common keys and values.
   *
   * @param hints the rendering hints to be set
   * @see RenderingHints
   */
  public void setRenderingHints (final Map hints)
  {
    final RenderingHints rh = new RenderingHints(hints);
    addOperation(new SetRenderingHintsOperation(rh));
    dg2.setRenderingHints(rh);
  }

  /**
   * Sets the values of an arbitrary number of preferences for the rendering algorithms.
   * Only values for the rendering hints that are present in the specified
   * <code>Map</code> object are modified. All other preferences not present in the
   * specified object are left unmodified. Hint categories include controls for rendering
   * quality and overall time/quality trade-off in the rendering process. Refer to the
   * <code>RenderingHints</code> class for definitions of some common keys and values.
   *
   * @param hints the rendering hints to be set
   * @see RenderingHints
   */
  public void addRenderingHints (final Map hints)
  {
    final RenderingHints rh = new RenderingHints(hints);
    addOperation(new AddRenderingHintsOperation(rh));
    dg2.addRenderingHints(rh);
  }

  /**
   * Gets the preferences for the rendering algorithms.  Hint categories include controls
   * for rendering quality and overall time/quality trade-off in the rendering process.
   * Returns all of the hint key/value pairs that were ever specified in one operation.
   * Refer to the <code>RenderingHints</code> class for definitions of some common keys
   * and values.
   *
   * @return a reference to an instance of <code>RenderingHints</code> that contains the
   *         current preferences.
   *
   * @see RenderingHints
   */
  public RenderingHints getRenderingHints ()
  {
    return dg2.getRenderingHints();
  }

  /**
   * Sets the <code>Transform</code> in the <code>Graphics2D</code> context.
   *
   * @param Tx the <code>AffineTransform</code> object to be used in the rendering
   *           process
   * @see #transform
   * @see AffineTransform
   */
  public void setTransform (final AffineTransform Tx)
  {
    addOperation(new SetTransformOperation(Tx));
    this.transform = Tx;
  }

  /**
   * Returns a copy of the current <code>Transform</code> in the <code>Graphics2D</code>
   * context.
   *
   * @return the current <code>AffineTransform</code> in the <code>Graphics2D</code>
   *         context.
   *
   * @see #transform
   * @see #setTransform
   */
  public AffineTransform getTransform ()
  {
    return transform;
  }

  /**
   * Returns the current <code>Paint</code> of the <code>Graphics2D</code> context.
   *
   * @return the current <code>Graphics2D</code> <code>Paint</code>, which defines a color
   *         or pattern.
   *
   * @see #setPaint
   * @see Graphics#setColor
   */
  public Paint getPaint ()
  {
    return paint;
  }

  /**
   * Returns the current <code>Composite</code> in the <code>Graphics2D</code> context.
   *
   * @return the current <code>Graphics2D</code> <code>Composite</code>, which defines a
   *         compositing style.
   *
   * @see #setComposite
   */
  public Composite getComposite ()
  {
    return composite;
  }

  /**
   * Sets the background color for the <code>Graphics2D</code> context. The background
   * color is used for clearing a region. When a <code>Graphics2D</code> is constructed
   * for a <code>Component</code>, the background color is inherited from the
   * <code>Component</code>. Setting the background color in the <code>Graphics2D</code>
   * context only affects the subsequent <code>clearRect</code> calls and not the
   * background color of the <code>Component</code>.  To change the background of the
   * <code>Component</code>, use appropriate methods of the <code>Component</code>.
   *
   * @param color the background color that isused in subsequent calls to
   *              <code>clearRect</code>
   * @see #getBackground
   * @see Graphics#clearRect
   */
  public void setBackground (final Color color)
  {
    addOperation(new SetBackgroundOperation(color));
    this.background = color;
  }

  /**
   * Returns the background color used for clearing a region.
   *
   * @return the current <code>Graphics2D</code> <code>Color</code>, which defines the
   *         background color.
   *
   * @see #setBackground
   */
  public Color getBackground ()
  {
    return background;
  }

  /**
   * Returns the current <code>Stroke</code> in the <code>Graphics2D</code> context.
   *
   * @return the current <code>Graphics2D</code> <code>Stroke</code>, which defines the
   *         line style.
   *
   * @see #setStroke
   */
  public Stroke getStroke ()
  {
    return stroke;
  }

  /**
   * Get the rendering context of the <code>Font</code> within this
   * <code>Graphics2D</code> context. The {@link FontRenderContext} encapsulates
   * application hints such as anti-aliasing and fractional metrics, as well as target
   * device specific information such as dots-per-inch.  This information should be
   * provided by the application when using objects that perform typographical formatting,
   * such as <code>Font</code> and <code>TextLayout</code>.  This information should also
   * be provided by applications that perform their own layout and need accurate
   * measurements of various characteristics of glyphs such as advance and line height
   * when various rendering hints have been applied to the text rendering.
   *
   * @return a reference to an instance of FontRenderContext.
   *
   * @see FontRenderContext
   * @see Font#createGlyphVector
   * @see java.awt.font.TextLayout
   * @since 1.2
   */

  public FontRenderContext getFontRenderContext ()
  {
    return dg2.getFontRenderContext();
  }

  /**
   * Creates a new <code>Graphics</code> object that is a copy of this
   * <code>Graphics</code> object.
   *
   * @return a new graphics context that is a copy of this graphics context.
   */
  public Graphics create ()
  {
    return new G2Recorder(this);
  }

  /**
   * Sets the paint mode of this graphics context to overwrite the destination with this
   * graphics context's current color. This sets the logical pixel operation function to
   * the paint or overwrite mode.  All subsequent rendering operations will overwrite the
   * destination with the current color.
   */
  public void setPaintMode ()
  {
    addOperation(new SetPaintModeOperation());
  }

  /**
   * Sets the paint mode of this graphics context to alternate between this graphics
   * context's current color and the new specified color. This specifies that logical
   * pixel operations are performed in the XOR mode, which alternates pixels between the
   * current color and a specified XOR color.
   * <p/>
   * When drawing operations are performed, pixels which are the current color are changed
   * to the specified color, and vice versa.
   * <p/>
   * Pixels that are of colors other than those two colors are changed in an unpredictable
   * but reversible manner; if the same figure is drawn twice, then all pixels are
   * restored to their original values.
   *
   * @param c1 the XOR alternation color
   */
  public void setXORMode (final Color c1)
  {
    addOperation(new SetXORModeOperation(c1));
  }

  /**
   * Gets the current font.
   *
   * @return this graphics context's current font.
   *
   * @see Font
   * @see Graphics#setFont
   */
  public Font getFont ()
  {
    return font;
  }

  /**
   * Sets this graphics context's font to the specified font. All subsequent text
   * operations using this graphics context use this font.
   *
   * @param font the font.
   * @see Graphics#getFont
   * @see Graphics#drawString(String, int, int)
   * @see Graphics#drawBytes(byte[], int, int, int, int)
   * @see Graphics#drawChars(char[], int, int, int, int)
   */
  public void setFont (final Font font)
  {
    addOperation(new SetFontOperation(font));
    this.font = font;
  }

  /**
   * Gets the font metrics for the specified font.
   *
   * @param f the specified font
   * @return the font metrics for the specified font.
   *
   * @see Graphics#getFont
   * @see FontMetrics
   * @see Graphics#getFontMetrics()
   */
  public FontMetrics getFontMetrics (final Font f)
  {
    return dg2.getFontMetrics(f);
  }

  /**
   * Intersects the current <code>Clip</code> with the interior of the specified
   * <code>Shape</code> and sets the <code>Clip</code> to the resulting intersection.  The
   * specified <code>Shape</code> is transformed with the current <code>Graphics2D</code>
   * <code>Transform</code> before being intersected with the current <code>Clip</code>.
   * This method is used to make the current <code>Clip</code> smaller. To make the
   * <code>Clip</code> larger, use <code>setClip</code>. The <i>user clip</i> modified by
   * this method is independent of the clipping associated with device bounds and
   * visibility.  If no clip has previously been set, or if the clip has been cleared
   * using {@link Graphics#setClip(Shape) setClip} with a <code>null</code> argument, the
   * specified <code>Shape</code> becomes the new user clip.
   *
   * @param s the <code>Shape</code> to be intersected with the current <code>Clip</code>.
   *           If <code>s</code> is <code>null</code>, this method clears the current
   *          <code>Clip</code>.
   */
  public void clip (Shape s)
  {
    if (s == null)
    {
      setClip(null);
      return;
    }

    s = transform.createTransformedShape(s);
    if (clip == null)
    {
      setClip(new Area(s));
    }
    else
    {
      final Area newClip = (Area) clip.clone();
      newClip.intersect(new Area(s));
      setClip(newClip);
    }
  }

  /**
   * Gets the current clipping area. This method returns the user clip, which is
   * independent of the clipping associated with device bounds and window visibility. If
   * no clip has previously been set, or if the clip has been cleared using
   * <code>setClip(null)</code>, this method returns <code>null</code>.
   *
   * @return a <code>Shape</code> object representing the current clipping area, or
   *         <code>null</code> if no clip is set.
   *
   * @see Graphics#getClipBounds
   * @see Graphics#clipRect
   * @see Graphics#setClip(int, int, int, int)
   * @see Graphics#setClip(Shape)
   * @since JDK1.1
   */
  public Shape getClip ()
  {
    return clip;
  }

  /**
   * Sets the current clipping area to an arbitrary clip shape. Not all objects that
   * implement the <code>Shape</code> interface can be used to set the clip.  The only
   * <code>Shape</code> objects that are guaranteed to be supported are <code>Shape</code>
   * objects that are obtained via the <code>getClip</code> method and via
   * <code>Rectangle</code> objects.  This method sets the user clip, which is independent
   * of the clipping associated with device bounds and window visibility.
   *
   * @param clip the <code>Shape</code> to use to set the clip
   * @see Graphics#getClip()
   * @see Graphics#clipRect
   * @see Graphics#setClip(int, int, int, int)
   * @since JDK1.1
   */
  public void setClip (final Shape clip)
  {
    addOperation(new SetClipOperation(clip));
    this.clip = new Area(clip);
  }

  /**
   * Copies an area of the component by a distance specified by <code>dx</code> and
   * <code>dy</code>. From the point specified by <code>x</code> and <code>y</code>, this
   * method copies downwards and to the right.  To copy an area of the component to the
   * left or upwards, specify a negative value for <code>dx</code> or <code>dy</code>. If
   * a portion of the source rectangle lies outside the bounds of the component, or is
   * obscured by another window or component, <code>copyArea</code> will be unable to copy
   * the associated pixels. The area that is omitted can be refreshed by calling the
   * component's <code>paint</code> method.
   *
   * @param x      the <i>x</i> coordinate of the source rectangle.
   * @param y      the <i>y</i> coordinate of the source rectangle.
   * @param width  the width of the source rectangle.
   * @param height the height of the source rectangle.
   * @param dx     the horizontal distance to copy the pixels.
   * @param dy     the vertical distance to copy the pixels.
   */
  public void copyArea (final int x, final int y, final int width, final int height,
                        final int dx, final int dy)
  {
    addOperation(new CopyAreaOperation(x, y, width, height, dx, dy));
  }


  /**
   * Disposes of this graphics context and releases any system resources that it is using.
   * A <code>Graphics</code> object cannot be used after <code>dispose</code>has been
   * called.
   * <p/>
   * When a Java program runs, a large number of <code>Graphics</code> objects can be
   * created within a short time frame. Although the finalization process of the garbage
   * collector also disposes of the same system resources, it is preferable to manually
   * free the associated resources by calling this method rather than to rely on a
   * finalization process which may not run to completion for a long period of time.
   * <p/>
   * Graphics objects which are provided as arguments to the <code>paint</code> and
   * <code>update</code> methods of components are automatically released by the system
   * when those methods return. For efficiency, programmers should call
   * <code>dispose</code> when finished using a <code>Graphics</code> object only if it
   * was created directly from a component or another <code>Graphics</code> object.
   *
   * @see Graphics#finalize
   * @see java.awt.Component#paint
   * @see java.awt.Component#update
   * @see java.awt.Component#getGraphics
   * @see Graphics#create
   */
  public void dispose ()
  {
    // todo Ignore me ?
  }
}