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//******************************************************************************
//
// File: Bullet.java
// Package: edu.rit.draw.item
// Unit: Class edu.rit.draw.item.Bullet
//
// This Java source file is copyright (C) 2006 by Alan Kaminsky. All rights
// reserved. For further information, contact the author, Alan Kaminsky, at
// ark@cs.rit.edu.
//
// This Java source file is part of the Parallel Java Library ("PJ"). PJ is free
// software; you can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// PJ is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
// A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// Linking this library statically or dynamically with other modules is making a
// combined work based on this library. Thus, the terms and conditions of the
// GNU General Public License cover the whole combination.
//
// As a special exception, the copyright holders of this library give you
// permission to link this library with independent modules to produce an
// executable, regardless of the license terms of these independent modules, and
// to copy and distribute the resulting executable under terms of your choice,
// provided that you also meet, for each linked independent module, the terms
// and conditions of the license of that module. An independent module is a
// module which is not derived from or based on this library. If you modify this
// library, you may extend this exception to your version of the library, but
// you are not obligated to do so. If you do not wish to do so, delete this
// exception statement from your version.
//
// A copy of the GNU General Public License is provided in the file gpl.txt. You
// may also obtain a copy of the GNU General Public License on the World Wide
// Web at http://www.gnu.org/licenses/gpl.html.
//
//******************************************************************************
package edu.rit.draw.item;
import java.awt.BasicStroke;
import java.awt.Graphics2D;
import java.awt.Stroke;
import java.awt.geom.AffineTransform;
import java.awt.geom.Area;
import java.awt.geom.Ellipse2D;
import java.io.Externalizable;
import java.io.IOException;
import java.io.InvalidObjectException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
/**
* Class Bullet provides various kinds of bullets that can be added to a
* {@linkplain Text} item. The bullet is always added to the left of the text
* item, with a specified distance from the left side of the bullet to the left
* side of the text item.
*
* @author Alan Kaminsky
* @version 10-Jul-2006
*/
public class Bullet
implements Externalizable
{
// Hidden helper classes.
/**
* Class Bullet.Info is a record containing information needed to draw a
* bullet. <TT>theArea</TT> draws the bullet in "standard position" -- with
* its lower left corner at (0,0), for a text font size of 1. If
* <TT>theArea</TT> is null, the bullet is not drawn. <TT>isFilled</TT>
* tells whether the interior of the bullet is filled.
* <TT>theOutlineWidth</TT> gives the width of the outline stroke for the
* bullet; if 0, the outline is not drawn.
*
* @author Alan Kaminsky
* @version 10-Jul-2006
*/
private static class Info
{
public Area theArea;
public boolean isFilled;
public float theOutlineWidth;
public Info
(Area theArea,
boolean isFilled,
float theOutlineWidth)
{
this.theArea = theArea;
this.isFilled = isFilled;
this.theOutlineWidth = theOutlineWidth;
}
}
// Hidden constants.
/**
* A kind of bullet with no shape.
*/
private static final int BULLET_KIND_NONE = 0;
/**
* A kind of bullet in the shape of a medium sized dot.
*/
private static final int BULLET_KIND_DOT = 1;
/**
* A kind of bullet in the shape of a medium sized circle.
*/
private static final int BULLET_KIND_CIRCLE = 2;
// Exported constants.
/**
* The normal bullet offset, 36.0 (1/2 inch).
*/
public static final double NORMAL_OFFSET = 36.0;
/**
* A nonexistent bullet.
*/
public static final Bullet NONE = null;
/**
* A bullet in the shape of a medium sized dot, offset the normal offset
* (36.0, or 1/2 inch) from the text item.
*/
public static final Bullet DOT =
new Bullet (BULLET_KIND_DOT, NORMAL_OFFSET);
/**
* A bullet in the shape of a medium sized circle, offset the normal offset
* (36.0, or 1/2 inch) from the text item.
*/
public static final Bullet CIRCLE =
new Bullet (BULLET_KIND_CIRCLE, NORMAL_OFFSET);
// Hidden data members.
private static final long serialVersionUID = 1799559688305790072L;
// Table of bullet information records, indexed by bullet kind.
private static final Info[] theBulletInfo;
static
{
theBulletInfo = new Info [3];
theBulletInfo[0] = new Info (null, false, 0.0f);
theBulletInfo[1] =
new Info
(new Area (new Ellipse2D.Double (0.0, -0.625, 0.5, 0.5)),
true,
0.0f);
theBulletInfo[2] =
new Info
(new Area (new Ellipse2D.Double (0.0, -0.625, 0.5, 0.5)),
false,
1.0f);
}
// Kind of bullet.
private int myKind;
// Offset from left end of bullet to left end of text box.
private double myOffset = theDefaultOffset;
// The default offset.
private static double theDefaultOffset = NORMAL_OFFSET;
// Exported constructors.
/**
* Construct a new nonexistent bullet.
*/
public Bullet()
{
}
/**
* Construct a new bullet of the same kind as the given bullet, but with the
* default offset.
*
* @param theBullet Bullet.
*
* @exception NullPointerException
* (unchecked exception) Thrown if <TT>theBullet</TT> is null.
*/
public Bullet
(Bullet theBullet)
{
myKind = theBullet.myKind;
myOffset = theDefaultOffset;
}
// Hidden constructors.
/**
* Construct a new bullet of the given kind with the given offset.
*
* @param theKind Kind of bullet (one of the <TT>BULLET_KIND_XXX</TT>
* values).
* @param theOffset Offset from left side of bullet to left side of text.
*/
private Bullet
(int theKind,
double theOffset)
{
myKind = theKind;
myOffset = theOffset;
}
// Exported operations.
/**
* Returns the default offset for bullets. The offset is the distance
* between the left side of the bullet and the left side of the text.
*
* @return Default offset.
*/
public static double defaultOffset()
{
return theDefaultOffset;
}
/**
* Set the default offset for bullets. The offset is the distance between
* the left side of the bullet and the left side of the text.
*
* @param theOffset Default offset.
*
* @exception IllegalArgumentException
* (unchecked exception) Thrown if <TT>theOffset</TT> is less than 0.
*/
public static void defaultOffset
(double theOffset)
{
if (theOffset < 0.0) throw new IllegalArgumentException();
theDefaultOffset = theOffset;
DOT.myOffset = theOffset;
CIRCLE.myOffset = theOffset;
}
/**
* Returns this bullet's offset. The offset is the distance between the left
* side of the bullet and the left side of the text.
*
* @return Offset.
*/
public double offset()
{
return myOffset;
}
/**
* Set this bullet's offset. The offset is the distance between the left
* side of the bullet and the left side of the text.
*
* @param theOffset Offset.
*
* @return This bullet.
*
* @exception IllegalArgumentException
* (unchecked exception) Thrown if <TT>theOffset</TT> is less than 0.
*/
public Bullet offset
(double theOffset)
{
if (theOffset < 0.0) throw new IllegalArgumentException();
myOffset = theOffset;
return this;
}
/**
* Write this bullet to the given object output stream.
*
* @param out Object output stream.
*
* @exception IOException
* Thrown if an I/O error occurred.
*/
public void writeExternal
(ObjectOutput out)
throws IOException
{
out.writeInt (myKind);
out.writeDouble (myOffset);
}
/**
* Read this bullet from the given object input stream.
*
* @param in Object input stream.
*
* @exception IOException
* Thrown if an I/O error occurred.
*/
public void readExternal
(ObjectInput in)
throws IOException
{
myKind = in.readInt();
myOffset = in.readDouble();
if (0 > myKind || myKind >= theBulletInfo.length)
{
throw new InvalidObjectException
("Invalid bullet (kind = " + myKind + ")");
}
}
/**
* Draw this bullet in the given graphics context. It assumes the graphics
* context's paint is already set to the correct value. The bullet is scaled
* to match the <TT>ascent</TT>. The bullet's left side is placed relative
* to the coordinates of the left end of the text baseline <TT>(x,y)</TT>.
*
* @param g2d 2-D graphics context.
* @param ascent Text font ascent.
* @param x X coordinate of the left end of the text baseline.
* @param y Y coordinate of the left end of the text baseline.
*/
public void draw
(Graphics2D g2d,
double ascent,
double x,
double y)
{
Info info =
0 <= myKind && myKind < theBulletInfo.length ?
theBulletInfo[myKind] :
null;
if (info != null && info.theArea != null)
{
AffineTransform areaTransform = new AffineTransform();
areaTransform.translate (x-myOffset, y);
areaTransform.scale (ascent, ascent);
Area transformedArea =
info.theArea.createTransformedArea (areaTransform);
if (info.isFilled)
{
g2d.fill (transformedArea);
}
if (info.theOutlineWidth > 0.0f)
{
Stroke oldStroke = g2d.getStroke();
g2d.setStroke (new BasicStroke (info.theOutlineWidth));
g2d.draw (transformedArea);
g2d.setStroke (oldStroke);
}
}
}
}
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