File: ParallelRegion.java

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//******************************************************************************
//
// File:    ParallelRegion.java
// Package: edu.rit.pj
// Unit:    Class edu.rit.pj.ParallelRegion
//
// This Java source file is copyright (C) 2007 by Alan Kaminsky. All rights
// reserved. For further information, contact the author, Alan Kaminsky, at
// ark@cs.rit.edu.
//
// This Java source file is part of the Parallel Java Library ("PJ"). PJ is free
// software; you can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// PJ is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
// A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// Linking this library statically or dynamically with other modules is making a
// combined work based on this library. Thus, the terms and conditions of the
// GNU General Public License cover the whole combination.
//
// As a special exception, the copyright holders of this library give you
// permission to link this library with independent modules to produce an
// executable, regardless of the license terms of these independent modules, and
// to copy and distribute the resulting executable under terms of your choice,
// provided that you also meet, for each linked independent module, the terms
// and conditions of the license of that module. An independent module is a
// module which is not derived from or based on this library. If you modify this
// library, you may extend this exception to your version of the library, but
// you are not obligated to do so. If you do not wish to do so, delete this
// exception statement from your version.
//
// A copy of the GNU General Public License is provided in the file gpl.txt. You
// may also obtain a copy of the GNU General Public License on the World Wide
// Web at http://www.gnu.org/licenses/gpl.html.
//
//******************************************************************************

package edu.rit.pj;

import edu.rit.util.LongRange;
import edu.rit.util.Range;

import java.util.Iterator;

/**
 * Class ParallelRegion is the abstract base class for a parallel region that is
 * executed by a {@linkplain ParallelTeam} of threads.
 * <P>
 * To execute a parallel region, create a {@linkplain ParallelTeam} object;
 * create an instance of a concrete subclass of class ParallelRegion; and pass
 * this instance to the parallel team's <TT>execute()</TT> method. You can do
 * all this using an anonymous inner class; for example:
 * <PRE>
 *     new ParallelTeam().execute (new ParallelRegion()
 *         {
 *         // Shared variable declarations
 *         . . .
 *         public void start()
 *             {
 *             // Initialization code
 *             . . .
 *             }
 *         public void run()
 *             {
 *             // Thread private variable declarations
 *             // Parallel code
 *             . . .
 *             }
 *         public void finish()
 *             {
 *             // Finalization code
 *             . . .
 *             }
 *         });
 * </PRE>
 * <P>
 * The parallel team's <TT>execute()</TT> method does the following. The
 * parallel team has a certain number of threads <I>K</I>, where <I>K</I> was
 * specified when the parallel team was constructed. The main thread is the
 * thread calling the parallel team's <TT>execute()</TT> method. The main thread
 * calls the parallel region's <TT>start()</TT> method. When the
 * <TT>start()</TT> method returns, all the team threads call the parallel
 * region's <TT>run()</TT> method concurrently. When all the team threads have
 * returned from the <TT>run()</TT> method, the main thread calls the parallel
 * region's <TT>finish()</TT> method. When the <TT>finish()</TT> method returns,
 * the main thread returns from the parallel team's <TT>execute()</TT> method.
 * <P>
 * Variables to be shared by all threads in the team may be declared as fields
 * of the ParallelRegion subclass. The <TT>start()</TT> method is intended for
 * performing initialization in a single thread before parallel execution
 * begins. If no such initialization is needed, omit the <TT>start()</TT>
 * method. The <TT>run()</TT> method contains code to be executed in parallel by
 * all threads in the team. Variables that are private to each thread may be
 * declared inside the <TT>run()</TT> method. The <TT>finish()</TT> method is
 * intended for performing finalization in a single thread after parallel
 * execution ends. If no such finalization is needed, omit the <TT>finish()</TT>
 * method.
 * <P>
 * If the parallel region's <TT>start()</TT> method throws an exception, the
 * parallel team's <TT>execute()</TT> method throws that same exception, and the
 * <TT>run()</TT> method is not called.
 * <P>
 * If the parallel region's <TT>run()</TT> method throws an exception in one of
 * the team threads, the exception's stack trace is printed on the standard
 * error, the parallel team waits until all the other team threads have returned
 * from the <TT>run()</TT> method, then the parallel team's <TT>execute()</TT>
 * method throws that same exception, and the parallel region's
 * <TT>finish()</TT> method is not called. If the parallel region's
 * <TT>run()</TT> method throws an exception in more than one of the team
 * threads, each exception's stack trace is printed on the standard error, the
 * parallel team waits until all the other team threads have returned from the
 * <TT>run()</TT> method, then the parallel team's <TT>execute()</TT> method
 * throws a {@linkplain MultipleParallelException} wrapping all the thrown
 * exceptions, and the parallel region's <TT>finish()</TT> method is not called.
 * <P>
 * If the parallel region's <TT>finish()</TT> method throws an exception, the
 * parallel team's <TT>execute()</TT> method throws that same exception.
 *
 * @author  Alan Kaminsky
 * @version 11-Nov-2007
 */
public abstract class ParallelRegion
	extends ParallelConstruct
	{

// Hidden data members.

	// Default lock for critical() and criticalNonexclusive() methods.
	private Lock myLock = new Lock();

// Exported constructors.

	/**
	 * Construct a new parallel region.
	 */
	public ParallelRegion()
		{
		super();
		}

// Exported operations.

	/**
	 * Perform initialization actions before parallel execution begins. Only one
	 * thread calls the <TT>start()</TT> method.
	 * <P>
	 * The <TT>start()</TT> method may be overridden in a subclass. If not
	 * overridden, the <TT>start()</TT> method does nothing.
	 *
	 * @exception  Exception
	 *     The <TT>start()</TT> method may throw any exception.
	 */
	public void start()
		throws Exception
		{
		}

	/**
	 * Execute parallel code. All threads of the parallel team call the
	 * <TT>run()</TT> method concurrently.
	 * <P>
	 * The <TT>run()</TT> method must be implemented in a subclass.
	 *
	 * @exception  Exception
	 *     The <TT>run()</TT> method may throw any exception.
	 */
	public abstract void run()
		throws Exception;

	/**
	 * Perform finalization actions after parallel execution ends. Only one
	 * thread calls the <TT>finish()</TT> method.
	 * <P>
	 * The <TT>finish()</TT> method may be overridden in a subclass. If not
	 * overridden, the <TT>finish()</TT> method does nothing.
	 *
	 * @exception  Exception
	 *     The <TT>finish()</TT> method may throw any exception.
	 */
	public void finish()
		throws Exception
		{
		}

	/**
	 * Execute a parallel for loop within this parallel region. For further
	 * information, see class {@linkplain IntegerForLoop}. The loop index goes
	 * from <TT>first</TT> (inclusive) to <TT>last</TT> (inclusive) in steps of
	 * +1. If <TT>first</TT> is greater than <TT>last</TT>, then no loop
	 * iterations are performed. At the end of the parallel for loop, the
	 * parallel team threads wait for each other at a barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  first    First loop index.
	 * @param  last     Last loop index.
	 * @param  theLoop  Parallel for loop.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theLoop</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theLoop</TT>'s methods throws an exception.
	 */
	public final void execute
		(int first,
		 int last,
		 IntegerForLoop theLoop)
		throws Exception
		{
		execute (first, last, theLoop, BarrierAction.WAIT);
		}

	/**
	 * Execute a parallel for loop within this parallel region. For further
	 * information, see class {@linkplain IntegerForLoop}. The loop index goes
	 * from <TT>first</TT> (inclusive) to <TT>last</TT> (inclusive) in steps of
	 * +1. If <TT>first</TT> is greater than <TT>last</TT>, then no loop
	 * iterations are performed. At the end of the parallel for loop, the
	 * parallel team threads encounter a barrier, and their behavior depends on
	 * the given {@linkplain BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  first    First loop index.
	 * @param  last     Last loop index.
	 * @param  theLoop  Parallel for loop.
	 * @param  action   Barrier action.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theLoop</TT> is null. Thrown if
	 *     <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theLoop</TT>'s methods throws an exception.
	 */
	public final void execute
		(int first,
		 int last,
		 IntegerForLoop theLoop,
		 BarrierAction action)
		throws Exception
		{
		// Verify preconditions.
		if (theLoop == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Parallel for loop is null");
			}
		if (action == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Barrier action is null");
			}
		if (myTeam == null)
			{
			throw new IllegalStateException
				("ParallelRegion.execute(): No parallel team executing");
			}

		try
			{
			// Record parallel team.
			theLoop.myTeam = this.myTeam;

			// Get current parallel team thread.
			ParallelTeamThread currentThread = getCurrentThread();
			int currentIndex = currentThread.myIndex;

			// Do top-of-parallel-construct processing.
			IntegerSchedule schedule = null;
			if (currentThread.arriveAtParallelConstruct())
				{
				// First thread to arrive sets up the shared parallel for loop
				// schedule object and stores it (or an exception if any) in
				// each team thread.
				try
					{
					schedule = theLoop.schedule();
					schedule.commonStart
						(myTeam.K, new Range (first, last));
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setIntegerSchedule (schedule);
						}
					}
				catch (Throwable exc)
					{
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setConstructException (exc);
						}
					}
				}

			// Get the shared parallel for loop schedule object.
			schedule = currentThread.getIntegerSchedule();
			theLoop.mySchedule = schedule;

			// Prepare to catch exceptions thrown by the parallel for loop body.
			Throwable runException = null;
			try
				{
				// Perform per-thread initialization.
				theLoop.start();

				// Repeatedly get and process a chunk of loop iterations.
				Range chunk;
				while ((chunk = schedule.commonNext (currentIndex)) != null)
					{
					theLoop.commonRun (chunk.lb(), chunk.ub());
					}

				// Perform per-thread finalization.
				theLoop.finish();
				}
			catch (Throwable exc)
				{
				runException = exc;
				schedule.myBreak = true;
				}

			// Barrier synchronization.
			action.doBarrier (currentThread);

			// Propagate any exception thrown by the run() method.
			ParallelTeam.rethrow (runException);
			}

		finally
			{
			// Forget parallel team.
			theLoop.myTeam = null;
			theLoop.mySchedule = null;
			}
		}

	/**
	 * Execute a parallel for loop within this parallel region. For further
	 * information, see class {@linkplain IntegerStrideForLoop}. The loop index
	 * goes from <TT>first</TT> (inclusive) to <TT>last</TT> (inclusive) in
	 * steps of <TT>stride</TT>. The stride must be positive. If <TT>first</TT>
	 * is greater than <TT>last</TT>, then no loop iterations are performed. At
	 * the end of the parallel for loop, the parallel team threads wait for each
	 * other at a barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  first    First loop index.
	 * @param  last     Last loop index.
	 * @param  stride   Loop index stride, &gt;= 1.
	 * @param  theLoop  Parallel for loop.
	 *
	 * @exception  IllegalArgumentException
	 *     (unchecked exception) Thrown if <TT>stride</TT> &lt; 1.
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theLoop</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theLoop</TT>'s methods throws an exception.
	 */
	public final void execute
		(int first,
		 int last,
		 int stride,
		 IntegerStrideForLoop theLoop)
		throws Exception
		{
		execute (first, last, stride, theLoop, BarrierAction.WAIT);
		}

	/**
	 * Execute a parallel for loop within this parallel region. For further
	 * information, see class {@linkplain IntegerStrideForLoop}. The loop index
	 * goes from <TT>first</TT> (inclusive) to <TT>last</TT> (inclusive) in
	 * steps of <TT>stride</TT>. The stride must be positive. If <TT>first</TT>
	 * is greater than <TT>last</TT>, then no loop iterations are performed. At
	 * the end of the parallel for loop, the parallel team threads encounter a
	 * barrier, and their behavior depends on the given {@linkplain
	 * BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  first    First loop index.
	 * @param  last     Last loop index.
	 * @param  stride   Loop index stride, &gt;= 1.
	 * @param  theLoop  Parallel for loop.
	 * @param  action   Barrier action.
	 *
	 * @exception  IllegalArgumentException
	 *     (unchecked exception) Thrown if <TT>stride</TT> &lt; 1.
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theLoop</TT> is null. Thrown if
	 *     <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theLoop</TT>'s methods throws an exception.
	 */
	public final void execute
		(int first,
		 int last,
		 int stride,
		 IntegerStrideForLoop theLoop,
		 BarrierAction action)
		throws Exception
		{
		// Verify preconditions.
		if (stride <= 0)
			{
			throw new IllegalArgumentException
				("ParallelRegion.execute(): Stride = " + stride + " illegal");
			}
		if (theLoop == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Parallel for loop is null");
			}
		if (action == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Barrier action is null");
			}
		if (myTeam == null)
			{
			throw new IllegalStateException
				("ParallelRegion.execute(): No parallel team executing");
			}

		try
			{
			// Record parallel team.
			theLoop.myTeam = this.myTeam;

			// Get current parallel team thread.
			ParallelTeamThread currentThread = getCurrentThread();
			int currentIndex = currentThread.myIndex;

			// Do top-of-parallel-construct processing.
			IntegerSchedule schedule = null;
			if (currentThread.arriveAtParallelConstruct())
				{
				// First thread to arrive sets up the shared parallel for loop
				// schedule object and stores it (or an exception if any) in
				// each team thread.
				try
					{
					schedule = theLoop.schedule();
					schedule.commonStart
						(myTeam.K, new Range (first, last, stride));
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setIntegerSchedule (schedule);
						}
					}
				catch (Throwable exc)
					{
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setConstructException (exc);
						}
					}
				}

			// Get the shared parallel for loop schedule object.
			schedule = currentThread.getIntegerSchedule();
			theLoop.mySchedule = schedule;

			// Prepare to catch exceptions thrown by the parallel for loop body.
			Throwable runException = null;
			try
				{
				// Perform per-thread initialization.
				theLoop.start();

				// Repeatedly get and process a chunk of loop iterations.
				Range chunk;
				while ((chunk = schedule.commonNext (currentIndex)) != null)
					{
					theLoop.commonRun (chunk.lb(), chunk.ub(), chunk.stride());
					}

				// Perform per-thread finalization.
				theLoop.finish();
				}
			catch (Throwable exc)
				{
				runException = exc;
				schedule.myBreak = true;
				}

			// Barrier synchronization.
			action.doBarrier (currentThread);

			// Propagate any exception thrown by the run() method.
			ParallelTeam.rethrow (runException);
			}

		finally
			{
			// Forget parallel team.
			theLoop.myTeam = null;
			theLoop.mySchedule = null;
			}
		}

	/**
	 * Execute a parallel for loop within this parallel region. For further
	 * information, see class {@linkplain LongForLoop}. The loop index goes from
	 * <TT>first</TT> (inclusive) to <TT>last</TT> (inclusive) in steps of +1.
	 * If <TT>first</TT> is greater than <TT>last</TT>, then no loop iterations
	 * are performed. At the end of the parallel for loop, the parallel team
	 * threads wait for each other at a barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  first    First loop index.
	 * @param  last     Last loop index.
	 * @param  theLoop  Parallel for loop.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theLoop</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theLoop</TT>'s methods throws an exception.
	 */
	public final void execute
		(long first,
		 long last,
		 LongForLoop theLoop)
		throws Exception
		{
		execute (first, last, theLoop, BarrierAction.WAIT);
		}

	/**
	 * Execute a parallel for loop within this parallel region. For further
	 * information, see class {@linkplain LongForLoop}. The loop index goes from
	 * <TT>first</TT> (inclusive) to <TT>last</TT> (inclusive) in steps of +1.
	 * If <TT>first</TT> is greater than <TT>last</TT>, then no loop iterations
	 * are performed. At the end of the parallel for loop, the parallel team
	 * threads encounter a barrier, and their behavior depends on the given
	 * {@linkplain BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  first    First loop index.
	 * @param  last     Last loop index.
	 * @param  theLoop  Parallel for loop.
	 * @param  action   Barrier action.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theLoop</TT> is null. Thrown if
	 *     <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theLoop</TT>'s methods throws an exception.
	 */
	public final void execute
		(long first,
		 long last,
		 LongForLoop theLoop,
		 BarrierAction action)
		throws Exception
		{
		// Verify preconditions.
		if (theLoop == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Parallel for loop is null");
			}
		if (action == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Barrier action is null");
			}
		if (myTeam == null)
			{
			throw new IllegalStateException
				("ParallelRegion.execute(): No parallel team executing");
			}

		try
			{
			// Record parallel team.
			theLoop.myTeam = this.myTeam;

			// Get current parallel team thread.
			ParallelTeamThread currentThread = getCurrentThread();
			int currentIndex = currentThread.myIndex;

			// Do top-of-parallel-construct processing.
			LongSchedule schedule = null;
			if (currentThread.arriveAtParallelConstruct())
				{
				// First thread to arrive sets up the shared parallel for loop
				// schedule object and stores it (or an exception if any) in
				// each team thread.
				try
					{
					schedule = theLoop.schedule();
					schedule.commonStart
						(myTeam.K, new LongRange (first, last));
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setLongSchedule (schedule);
						}
					}
				catch (Throwable exc)
					{
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setConstructException (exc);
						}
					}
				}

			// Get the shared parallel for loop schedule object.
			schedule = currentThread.getLongSchedule();
			theLoop.mySchedule = schedule;

			// Prepare to catch exceptions thrown by the parallel for loop body.
			Throwable runException = null;
			try
				{
				// Perform per-thread initialization.
				theLoop.start();

				// Repeatedly get and process a chunk of loop iterations.
				LongRange chunk;
				while ((chunk = schedule.commonNext (currentIndex)) != null)
					{
					theLoop.commonRun (chunk.lb(), chunk.ub());
					}

				// Perform per-thread finalization.
				theLoop.finish();
				}
			catch (Throwable exc)
				{
				runException = exc;
				schedule.myBreak = true;
				}

			// Barrier synchronization.
			action.doBarrier (currentThread);

			// Propagate any exception thrown by the run() method.
			ParallelTeam.rethrow (runException);
			}

		finally
			{
			// Forget parallel team.
			theLoop.myTeam = null;
			theLoop.mySchedule = null;
			}
		}

	/**
	 * Execute a parallel for loop within this parallel region. For further
	 * information, see class {@linkplain LongStrideForLoop}. The loop index
	 * goes from <TT>first</TT> (inclusive) to <TT>last</TT> (inclusive) in
	 * steps of <TT>stride</TT>. The stride must be positive. If <TT>first</TT>
	 * is greater than <TT>last</TT>, then no loop iterations are performed. At
	 * the end of the parallel for loop, the parallel team threads wait for each
	 * other at a barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  first    First loop index.
	 * @param  last     Last loop index.
	 * @param  stride   Loop index stride, &gt;= 1.
	 * @param  theLoop  Parallel for loop.
	 *
	 * @exception  IllegalArgumentException
	 *     (unchecked exception) Thrown if <TT>stride</TT> &lt; 1.
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theLoop</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theLoop</TT>'s methods throws an exception.
	 */
	public final void execute
		(long first,
		 long last,
		 long stride,
		 LongStrideForLoop theLoop)
		throws Exception
		{
		execute (first, last, stride, theLoop, BarrierAction.WAIT);
		}

	/**
	 * Execute a parallel for loop within this parallel region. For further
	 * information, see class {@linkplain LongStrideForLoop}. The loop index
	 * goes from <TT>first</TT> (inclusive) to <TT>last</TT> (inclusive) in
	 * steps of <TT>stride</TT>. The stride must be positive. If <TT>first</TT>
	 * is greater than <TT>last</TT>, then no loop iterations are performed. At
	 * the end of the parallel for loop, the parallel team threads encounter a
	 * barrier, and their behavior depends on the given {@linkplain
	 * BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  first    First loop index.
	 * @param  last     Last loop index.
	 * @param  stride   Loop index stride, &gt;= 1.
	 * @param  theLoop  Parallel for loop.
	 * @param  action   Barrier action.
	 *
	 * @exception  IllegalArgumentException
	 *     (unchecked exception) Thrown if <TT>stride</TT> &lt; 1.
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theLoop</TT> is null. Thrown if
	 *     <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theLoop</TT>'s methods throws an exception.
	 */
	public final void execute
		(long first,
		 long last,
		 long stride,
		 LongStrideForLoop theLoop,
		 BarrierAction action)
		throws Exception
		{
		// Verify preconditions.
		if (stride <= 0)
			{
			throw new IllegalArgumentException
				("ParallelRegion.execute(): Stride = " + stride + " illegal");
			}
		if (theLoop == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Parallel for loop is null");
			}
		if (action == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Barrier action is null");
			}
		if (myTeam == null)
			{
			throw new IllegalStateException
				("ParallelRegion.execute(): No parallel team executing");
			}

		try
			{
			// Record parallel team.
			theLoop.myTeam = this.myTeam;

			// Get current parallel team thread.
			ParallelTeamThread currentThread = getCurrentThread();
			int currentIndex = currentThread.myIndex;

			// Do top-of-parallel-construct processing.
			LongSchedule schedule = null;
			if (currentThread.arriveAtParallelConstruct())
				{
				// First thread to arrive sets up the shared parallel for loop
				// schedule object and stores it (or an exception if any) in
				// each team thread.
				try
					{
					schedule = theLoop.schedule();
					schedule.commonStart
						(myTeam.K, new LongRange (first, last, stride));
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setLongSchedule (schedule);
						}
					}
				catch (Throwable exc)
					{
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setConstructException (exc);
						}
					}
				}

			// Get the shared parallel for loop schedule object.
			schedule = currentThread.getLongSchedule();
			theLoop.mySchedule = schedule;

			// Prepare to catch exceptions thrown by the parallel for loop body.
			Throwable runException = null;
			try
				{
				// Perform per-thread initialization.
				theLoop.start();

				// Repeatedly get and process a chunk of loop iterations.
				LongRange chunk;
				while ((chunk = schedule.commonNext (currentIndex)) != null)
					{
					theLoop.commonRun (chunk.lb(), chunk.ub(), chunk.stride());
					}

				// Perform per-thread finalization.
				theLoop.finish();
				}
			catch (Throwable exc)
				{
				runException = exc;
				schedule.myBreak = true;
				}

			// Barrier synchronization.
			action.doBarrier (currentThread);

			// Propagate any exception thrown by the run() method.
			ParallelTeam.rethrow (runException);
			}

		finally
			{
			// Forget parallel team.
			theLoop.myTeam = null;
			theLoop.mySchedule = null;
			}
		}

	/**
	 * Execute a parallel iteration within this parallel region. For further
	 * information, see class {@linkplain ParallelIteration}. The items
	 * processed by the iteration are the elements of the given array. The
	 * iteration order is from index 0 upwards. At the end of the parallel 
	 * iteration, the parallel team threads wait for each other at a barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  <T>           Data type of the items iterated over.
	 * @param  theArray      Array containing the items.
	 * @param  theIteration  Parallel iteration.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theArray</TT> is null or
	 *     <TT>theIteration</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theIteration</TT>'s methods throws an exception.
	 */
	public final <T> void execute
		(T[] theArray,
		 ParallelIteration<T> theIteration)
		throws Exception
		{
		execute (theArray, theIteration, BarrierAction.WAIT);
		}

	/**
	 * Execute a parallel iteration within this parallel region. For further
	 * information, see class {@linkplain ParallelIteration}. The items
	 * processed by the iteration are the elements of the given array. The
	 * iteration order is from index 0 upwards. At the end of the parallel
	 * iteration, the parallel team threads encounter a barrier, and their
	 * behavior depends on the given {@linkplain BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  <T>           Data type of the items iterated over.
	 * @param  theArray      Array containing the items.
	 * @param  theIteration  Parallel iteration.
	 * @param  action        Barrier action.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theArray</TT> is null. Thrown if
	 *     <TT>theIteration</TT> is null. Thrown if <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theIteration</TT>'s methods throws an exception.
	 */
	public final <T> void execute
		(T[] theArray,
		 ParallelIteration<T> theIteration,
		 BarrierAction action)
		throws Exception
		{
		// Verify preconditions.
		if (theArray == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Array is null");
			}
		if (theIteration == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Parallel iteration is null");
			}
		if (action == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Barrier action is null");
			}
		if (myTeam == null)
			{
			throw new IllegalStateException
				("ParallelRegion.execute(): No parallel team executing");
			}

		try
			{
			// Record parallel team.
			theIteration.myTeam = this.myTeam;

			// Get current parallel team thread.
			ParallelTeamThread currentThread = getCurrentThread();

			// Do top-of-parallel-construct processing.
			ItemGenerator<T> generator = null;
			if (currentThread.arriveAtParallelConstruct())
				{
				// First thread to arrive sets up the shared item generator
				// object and stores it (or an exception if any) in each team
				// thread.
				try
					{
					generator = new ArrayItemGenerator<T> (theArray);
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setItemGenerator (generator);
						}
					}
				catch (Throwable exc)
					{
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setConstructException (exc);
						}
					}
				}

			// Get the shared item generator object.
			generator = (ItemGenerator<T>) currentThread.getItemGenerator();
			theIteration.myItemGenerator = generator;

			// Prepare to catch exceptions thrown by the parallel iteration
			// body.
			Throwable runException = null;
			try
				{
				// Perform per-thread initialization.
				theIteration.start();

				// Repeatedly get and process an item.
				ItemHolder<T> itemholder;
				while ((itemholder = generator.nextItem()) != null)
					{
					theIteration.commonRun
						(itemholder.mySequenceNumber, itemholder.myItem);
					}

				// Perform per-thread finalization.
				theIteration.finish();
				}
			catch (Throwable exc)
				{
				runException = exc;
				generator.myBreak = true;
				}

			// Barrier synchronization.
			action.doBarrier (currentThread);

			// Propagate any exception thrown by the run() method.
			ParallelTeam.rethrow (runException);
			}

		finally
			{
			// Forget parallel team.
			theIteration.myTeam = null;
			theIteration.myItemGenerator = null;
			}
		}

	/**
	 * Execute a parallel iteration within this parallel region. For further
	 * information, see class {@linkplain ParallelIteration}. The items
	 * processed by the iteration are the items returned by the given iterator.
	 * The iteration order is that of the given iterator. At the end of the
	 * parallel iteration, the parallel team threads wait for each other at a
	 * barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  <T>           Data type of the items iterated over.
	 * @param  theIterator   Iterator over the items.
	 * @param  theIteration  Parallel iteration.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theIterator</TT> is null or
	 *     <TT>theIteration</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theIteration</TT>'s methods throws an exception.
	 */
	public final <T> void execute
		(Iterator<T> theIterator,
		 ParallelIteration<T> theIteration)
		throws Exception
		{
		execute (theIterator, theIteration, BarrierAction.WAIT);
		}

	/**
	 * Execute a parallel iteration within this parallel region. For further
	 * information, see class {@linkplain ParallelIteration}. The items
	 * processed by the iteration are the items returned by the given iterator.
	 * The iteration order is that of the given iterator. At the end of the
	 * parallel iteration, the parallel team threads encounter a barrier, and
	 * their behavior depends on the given {@linkplain BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  <T>           Data type of the items iterated over.
	 * @param  theIterator   Iterator over the items.
	 * @param  theIteration  Parallel iteration.
	 * @param  action        Barrier action.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theIterator</TT> is null. Thrown
	 *     if <TT>theIteration</TT> is null. Thrown if <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theIteration</TT>'s methods throws an exception.
	 */
	public final <T> void execute
		(Iterator<T> theIterator,
		 ParallelIteration<T> theIteration,
		 BarrierAction action)
		throws Exception
		{
		// Verify preconditions.
		if (theIterator == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Iterator is null");
			}
		if (theIteration == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Parallel iteration is null");
			}
		if (action == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Barrier action is null");
			}
		if (myTeam == null)
			{
			throw new IllegalStateException
				("ParallelRegion.execute(): No parallel team executing");
			}

		try
			{
			// Record parallel team.
			theIteration.myTeam = this.myTeam;

			// Get current parallel team thread.
			ParallelTeamThread currentThread = getCurrentThread();

			// Do top-of-parallel-construct processing.
			ItemGenerator<T> generator = null;
			if (currentThread.arriveAtParallelConstruct())
				{
				// First thread to arrive sets up the shared item generator
				// object and stores it (or an exception if any) in each team
				// thread.
				try
					{
					generator = new IteratorItemGenerator<T> (theIterator);
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setItemGenerator (generator);
						}
					}
				catch (Throwable exc)
					{
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setConstructException (exc);
						}
					}
				}

			// Get the shared item generator object.
			generator = (ItemGenerator<T>) currentThread.getItemGenerator();
			theIteration.myItemGenerator = generator;

			// Prepare to catch exceptions thrown by the parallel iteration
			// body.
			Throwable runException = null;
			try
				{
				// Perform per-thread initialization.
				theIteration.start();

				// Repeatedly get and process an item.
				ItemHolder<T> itemholder;
				while ((itemholder = generator.nextItem()) != null)
					{
					theIteration.commonRun
						(itemholder.mySequenceNumber, itemholder.myItem);
					}

				// Perform per-thread finalization.
				theIteration.finish();
				}
			catch (Throwable exc)
				{
				runException = exc;
				generator.myBreak = true;
				}

			// Barrier synchronization.
			action.doBarrier (currentThread);

			// Propagate any exception thrown by the run() method.
			ParallelTeam.rethrow (runException);
			}

		finally
			{
			// Forget parallel team.
			theIteration.myTeam = null;
			theIteration.myItemGenerator = null;
			}
		}

	/**
	 * Execute a parallel iteration within this parallel region. For further
	 * information, see class {@linkplain ParallelIteration}. The items
	 * processed by the iteration are the items contained in the given iterable
	 * collection. The iteration order is that of the given iterable
	 * collection's iterator. At the end of the parallel iteration, the parallel
	 * team threads wait for each other at a barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  <T>           Data type of the items iterated over.
	 * @param  theIterable   Iterable collection containing the items.
	 * @param  theIteration  Parallel iteration.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theIterable</TT> is null or
	 *     <TT>theIteration</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theIteration</TT>'s methods throws an exception.
	 */
	public final <T> void execute
		(Iterable<T> theIterable,
		 ParallelIteration<T> theIteration)
		throws Exception
		{
		execute (theIterable, theIteration, BarrierAction.WAIT);
		}

	/**
	 * Execute a parallel iteration within this parallel region. For further
	 * information, see class {@linkplain ParallelIteration}. The items
	 * processed by the iteration are the items contained in the given iterable
	 * collection. The iteration order is that of the given iterable
	 * collection's iterator. At the end of the parallel iteration, the parallel
	 * team threads encounter a barrier, and their behavior depends on the given
	 * {@linkplain BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  <T>           Data type of the items iterated over.
	 * @param  theIterable   Iterable collection containing the items.
	 * @param  theIteration  Parallel iteration.
	 * @param  action        Barrier action.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theIterable</TT> is null. Thrown
	 *     if <TT>theIteration</TT> is null. Thrown if <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of <TT>theIteration</TT>'s methods throws an exception.
	 */
	public final <T> void execute
		(Iterable<T> theIterable,
		 ParallelIteration<T> theIteration,
		 BarrierAction action)
		throws Exception
		{
		// Verify preconditions.
		if (theIterable == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Iterable collection is null");
			}
		if (theIteration == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Parallel iteration is null");
			}
		if (action == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Barrier action is null");
			}
		if (myTeam == null)
			{
			throw new IllegalStateException
				("ParallelRegion.execute(): No parallel team executing");
			}

		try
			{
			// Record parallel team.
			theIteration.myTeam = this.myTeam;

			// Get current parallel team thread.
			ParallelTeamThread currentThread = getCurrentThread();

			// Do top-of-parallel-construct processing.
			ItemGenerator<T> generator = null;
			if (currentThread.arriveAtParallelConstruct())
				{
				// First thread to arrive sets up the shared item generator
				// object and stores it (or an exception if any) in each team
				// thread.
				try
					{
					generator =
						new IteratorItemGenerator<T> (theIterable.iterator());
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setItemGenerator (generator);
						}
					}
				catch (Throwable exc)
					{
					for (ParallelTeamThread thread : myTeam.myThread)
						{
						thread.setConstructException (exc);
						}
					}
				}

			// Get the shared item generator object.
			generator = (ItemGenerator<T>) currentThread.getItemGenerator();
			theIteration.myItemGenerator = generator;

			// Prepare to catch exceptions thrown by the parallel iteration
			// body.
			Throwable runException = null;
			try
				{
				// Perform per-thread initialization.
				theIteration.start();

				// Repeatedly get and process an item.
				ItemHolder<T> itemholder;
				while ((itemholder = generator.nextItem()) != null)
					{
					theIteration.commonRun
						(itemholder.mySequenceNumber, itemholder.myItem);
					}

				// Perform per-thread finalization.
				theIteration.finish();
				}
			catch (Throwable exc)
				{
				runException = exc;
				generator.myBreak = true;
				}

			// Barrier synchronization.
			action.doBarrier (currentThread);

			// Propagate any exception thrown by the run() method.
			ParallelTeam.rethrow (runException);
			}

		finally
			{
			// Forget parallel team.
			theIteration.myTeam = null;
			theIteration.myItemGenerator = null;
			}
		}

	/**
	 * Execute a parallel section within this parallel region. The parallel
	 * section's <TT>run()</TT> method is called by one of the parallel team
	 * threads. For further information, see class {@linkplain ParallelSection}.
	 * At the end of the parallel section, the parallel team threads wait for
	 * each other at a barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  section  Parallel section.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>section</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if the parallel section's <TT>run()</TT> method throws an
	 *     exception.
	 */
	public final void execute
		(ParallelSection section)
		throws Exception
		{
		execute (new ParallelSection[] {section}, BarrierAction.WAIT);
		}

	/**
	 * Execute a parallel section within this parallel region. The parallel
	 * section's <TT>run()</TT> method is called by one of the parallel team
	 * threads. For further information, see class {@linkplain ParallelSection}.
	 * At the end of the parallel section, the parallel team threads encounter a
	 * barrier, and their behavior depends on the given {@linkplain
	 * BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  section  Parallel section.
	 * @param  action   Barrier action.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>section</TT> is null. Thrown if
	 *     <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if the parallel section's <TT>run()</TT> method throws an
	 *     exception.
	 */
	public final void execute
		(ParallelSection section,
		 BarrierAction action)
		throws Exception
		{
		execute (new ParallelSection[] {section}, action);
		}

	/**
	 * Execute a group of two parallel sections concurrently within this
	 * parallel region. Each parallel section's <TT>run()</TT> method is called
	 * by a different parallel team thread. For further information, see class
	 * {@linkplain ParallelSection}. At the end of the parallel section group,
	 * the parallel team threads wait for each other at a barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  section1  First parallel section.
	 * @param  section2  Second parallel section.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>section1</TT> is null. Thrown if
	 *     <TT>section2</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of the parallel sections' <TT>run()</TT> methods throws
	 *     an exception.
	 */
	public final void execute
		(ParallelSection section1,
		 ParallelSection section2)
		throws Exception
		{
		execute
			(new ParallelSection[] {section1, section2},
			 BarrierAction.WAIT);
		}

	/**
	 * Execute a group of two parallel sections concurrently within this
	 * parallel region. Each parallel section's <TT>run()</TT> method is called
	 * by a different parallel team thread. For further information, see class
	 * {@linkplain ParallelSection}. At the end of the parallel section group,
	 * the parallel team threads encounter a barrier, and their behavior depends
	 * on the given {@linkplain BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  section1  First parallel section.
	 * @param  section2  Second parallel section.
	 * @param  action    Barrier action.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>section1</TT> is null. Thrown if
	 *     <TT>section2</TT> is null. Thrown if <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of the parallel sections' <TT>run()</TT> methods throws
	 *     an exception.
	 */
	public final void execute
		(ParallelSection section1,
		 ParallelSection section2,
		 BarrierAction action)
		throws Exception
		{
		execute
			(new ParallelSection[] {section1, section2},
			 action);
		}

	/**
	 * Execute a group of three parallel sections concurrently within this
	 * parallel region. Each parallel section's <TT>run()</TT> method is called
	 * by a different parallel team thread. For further information, see class
	 * {@linkplain ParallelSection}. At the end of the parallel section group,
	 * the parallel team threads wait for each other at a barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  section1  First parallel section.
	 * @param  section2  Second parallel section.
	 * @param  section3  Third parallel section.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>section1</TT> is null. Thrown if
	 *     <TT>section2</TT> is null. Thrown if <TT>section3</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of the parallel sections' <TT>run()</TT> methods throws
	 *     an exception.
	 */
	public final void execute
		(ParallelSection section1,
		 ParallelSection section2,
		 ParallelSection section3)
		throws Exception
		{
		execute
			(new ParallelSection[] {section1, section2, section3},
			 BarrierAction.WAIT);
		}

	/**
	 * Execute a group of three parallel sections concurrently within this
	 * parallel region. Each parallel section's <TT>run()</TT> method is called
	 * by a different parallel team thread. For further information, see class
	 * {@linkplain ParallelSection}. At the end of the parallel section group,
	 * the parallel team threads encounter a barrier, and their behavior depends
	 * on the given {@linkplain BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  section1  First parallel section.
	 * @param  section2  Second parallel section.
	 * @param  section3  Third parallel section.
	 * @param  action    Barrier action.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>section1</TT> is null. Thrown if
	 *     <TT>section2</TT> is null. Thrown if <TT>section3</TT> is null.
	 *     Thrown if <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of the parallel sections' <TT>run()</TT> methods throws
	 *     an exception.
	 */
	public final void execute
		(ParallelSection section1,
		 ParallelSection section2,
		 ParallelSection section3,
		 BarrierAction action)
		throws Exception
		{
		execute
			(new ParallelSection[] {section1, section2, section3},
			 action);
		}

	/**
	 * Execute a group of parallel sections concurrently within this parallel
	 * region. Each parallel section's <TT>run()</TT> method is called by a
	 * different parallel team thread. For further information, see class
	 * {@linkplain ParallelSection}. At the end of the parallel section group,
	 * the parallel team threads wait for each other at a barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  sections  Parallel sections.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if any of the <TT>sections</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of the parallel sections' <TT>run()</TT> methods throws
	 *     an exception.
	 */
	public final void execute
		(ParallelSection[] sections)
		throws Exception
		{
		execute (sections, BarrierAction.WAIT);
		}

	/**
	 * Execute a group of parallel sections concurrently within this parallel
	 * region. Each parallel section's <TT>run()</TT> method is called by a
	 * different parallel team thread. For further information, see class
	 * {@linkplain ParallelSection}. At the end of the parallel section group,
	 * the parallel team threads encounter a barrier, and their behavior depends
	 * on the given {@linkplain BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>execute()</TT> method with identical arguments, or none of the
	 * threads must call the <TT>execute()</TT> method.
	 *
	 * @param  sections  Parallel sections.
	 * @param  action    Barrier action.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if any of the <TT>sections</TT> is null.
	 *     Thrown if <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if one of the parallel sections' <TT>run()</TT> methods throws
	 *     an exception.
	 */
	public final void execute
		(ParallelSection[] sections,
		 BarrierAction action)
		throws Exception
		{
		if (sections == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): sections is null");
			}
		for (ParallelSection section : sections)
			{
			if (section == null)
				{
				throw new NullPointerException
					("ParallelRegion.execute(): A parallel section is null");
				}
			}
		if (action == null)
			{
			throw new NullPointerException
				("ParallelRegion.execute(): Barrier action is null");
			}

		execute (sections, new ParallelIteration<ParallelSection>()
			{
			public void run (ParallelSection section) throws Exception
				{
				try
					{
					section.myTeam = this.myTeam;
					section.run();
					}
				finally
					{
					section.myTeam = null;
					}
				}
			},
			action);
		}

	/**
	 * Perform a section of code in a critical region with exclusive locking.
	 * The locking is performed using the default lock, a hidden {@linkplain
	 * Lock} variable shared by all the parallel team threads. The thread
	 * calling the <TT>critical()</TT> method waits until no other thread is
	 * executing a critical region with exclusive locking using the default lock
	 * and no other thread is executing a critical region with nonexclusive
	 * locking using the default lock. The thread then calls
	 * <TT>theSection</TT>'s <TT>run()</TT> method with exclusive locking using
	 * the default lock. When the <TT>run()</TT> method returns, the thread
	 * unlocks the lock and returns from the <TT>critical()</TT> method.
	 * <P>
	 * If the parallel section's <TT>run()</TT> method throws an exception, the
	 * <TT>critical()</TT> method throws that same exception in the thread
	 * that called the <TT>run()</TT> method (after unlocking the lock).
	 *
	 * @param  theSection  Parallel section to execute in the critical region.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theSection</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if <TT>theSection</TT>'s <TT>run()</TT> method throws an
	 *     exception.
	 */
	public final void critical
		(ParallelSection theSection)
		throws Exception
		{
		critical (myLock, theSection);
		}

	/**
	 * Perform a section of code in a critical region with nonexclusive locking.
	 * The locking is performed using the default lock, a hidden {@linkplain
	 * Lock} variable shared by all the parallel team threads. The thread
	 * calling the <TT>critical()</TT> method waits until no other thread is
	 * executing a critical region with exclusive locking using the default
	 * lock. However, any number of other threads may be executing a critical
	 * region with nonexclusive locking using the default lock. The thread then
	 * calls <TT>theSection</TT>'s <TT>run()</TT> method with nonexclusive
	 * locking using the default lock. When the <TT>run()</TT> method returns,
	 * the thread unlocks the lock and returns from the <TT>critical()</TT>
	 * method.
	 * <P>
	 * If the parallel section's <TT>run()</TT> method throws an exception, the
	 * <TT>critical()</TT> method throws that same exception in the thread
	 * that called the <TT>run()</TT> method (after unlocking the lock).
	 *
	 * @param  theSection  Parallel section to execute in the critical region.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theSection</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if <TT>theSection</TT>'s <TT>run()</TT> method throws an
	 *     exception.
	 */
	public final void criticalNonexclusive
		(ParallelSection theSection)
		throws Exception
		{
		criticalNonexclusive (myLock, theSection);
		}

	/**
	 * Perform a section of code in a critical region with exclusive locking
	 * using the given lock. The thread calling the <TT>critical()</TT> method
	 * waits until no other thread is executing a critical region with exclusive
	 * locking using the given lock and no other thread is executing a critical
	 * region with nonexclusive locking using the given lock. The thread then
	 * calls <TT>theSection</TT>'s <TT>run()</TT> method with exclusive locking
	 * using the given lock. When the <TT>run()</TT> method returns, the thread
	 * unlocks the lock and returns from the <TT>critical()</TT> method.
	 * <P>
	 * If the parallel section's <TT>run()</TT> method throws an exception, the
	 * <TT>critical()</TT> method throws that same exception in the thread
	 * that called the <TT>run()</TT> method (after unlocking the lock).
	 *
	 * @param  theLock     Lock.
	 * @param  theSection  Parallel section to execute in the critical region.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theLock</TT> is null or
	 *     <TT>theSection</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if <TT>theSection</TT>'s <TT>run()</TT> method throws an
	 *     exception.
	 */
	public final void critical
		(Lock theLock,
		 ParallelSection theSection)
		throws Exception
		{
		// Verify preconditions.
		if (theLock == null)
			{
			throw new NullPointerException
				("ParallelRegion.critical(): Lock is null");
			}
		if (theSection == null)
			{
			throw new NullPointerException
				("ParallelRegion.critical(): Parallel section is null");
			}
		if (myTeam == null)
			{
			throw new IllegalStateException
				("ParallelRegion.critical(): No parallel team executing");
			}

		// Lock the lock.
		theLock.lockExclusive();

		// Process the parallel section.
		try
			{
			theSection.myTeam = this.myTeam;
			theSection.run();
			}

		// Unlock the lock.
		finally
			{
			theSection.myTeam = null;
			theLock.unlockExclusive();
			}
		}

	/**
	 * Perform a section of code in a critical region with nonexclusive locking
	 * using the given lock. The thread calling the <TT>critical()</TT> method
	 * waits until no other thread is executing a critical region with exclusive
	 * locking using the given lock. However, any number of other threads may be
	 * executing a critical region with nonexclusive locking using the given
	 * lock. The thread then calls <TT>theSection</TT>'s <TT>run()</TT> method
	 * with nonexclusive locking using the given lock. When the <TT>run()</TT>
	 * method returns, the thread unlocks the lock and returns from the
	 * <TT>critical()</TT> method.
	 * <P>
	 * If the parallel section's <TT>run()</TT> method throws an exception, the
	 * <TT>critical()</TT> method throws that same exception in the thread
	 * that called the <TT>run()</TT> method (after unlocking the lock).
	 *
	 * @param  theLock     Lock.
	 * @param  theSection  Parallel section to execute in the critical region.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>theLock</TT> is null or
	 *     <TT>theSection</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if <TT>theSection</TT>'s <TT>run()</TT> method throws an
	 *     exception.
	 */
	public final void criticalNonexclusive
		(Lock theLock,
		 ParallelSection theSection)
		throws Exception
		{
		// Verify preconditions.
		if (theLock == null)
			{
			throw new NullPointerException
				("ParallelRegion.criticalNonexclusive(): Lock is null");
			}
		if (theSection == null)
			{
			throw new NullPointerException
				("ParallelRegion.criticalNonexclusive(): Parallel section is null");
			}
		if (myTeam == null)
			{
			throw new IllegalStateException
				("ParallelRegion.criticalNonexclusive(): No parallel team executing");
			}

		// Lock the lock.
		theLock.lockNonexclusive();

		// Process the parallel section.
		try
			{
			theSection.myTeam = this.myTeam;
			theSection.run();
			}

		// Unlock the lock.
		finally
			{
			theSection.myTeam = null;
			theLock.unlockNonexclusive();
			}
		}

	/**
	 * Perform a barrier. The parallel team threads wait for each other at a
	 * barrier.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>barrier()</TT> method, or none of the threads must call the
	 * <TT>barrier()</TT> method.
	 *
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 */
	public final void barrier()
		{
		getCurrentThread().barrier();
		}

	/**
	 * Perform a barrier, with a barrier action. The parallel team threads
	 * encounter a barrier, and their behavior depends on the given {@linkplain
	 * BarrierAction}.
	 * <P>
	 * <I>Note:</I> Either all threads in the parallel team must call the
	 * <TT>barrier()</TT> method, or none of the threads must call the
	 * <TT>barrier()</TT> method.
	 *
	 * @param  action  Barrier action.
	 *
	 * @exception  NullPointerException
	 *     (unchecked exception) Thrown if <TT>action</TT> is null.
	 * @exception  IllegalStateException
	 *     (unchecked exception) Thrown if no parallel team is executing this
	 *     parallel region.
	 * @exception  Exception
	 *     Thrown if <TT>theSection</TT>'s <TT>run()</TT> method throws an
	 *     exception.
	 */
	public final void barrier
		(BarrierAction action)
		throws Exception
		{
		if (action == null)
			{
			throw new NullPointerException
				("ParallelRegion.barrier(): Barrier action is null");
			}
		action.doBarrier (getCurrentThread());
		}

	}