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//******************************************************************************
//
// File: Vector2D.java
// Package: edu.rit.vector
// Unit: Class edu.rit.vector.Vector2D
//
// This Java source file is copyright (C) 2008 by Alan Kaminsky. All rights
// reserved. For further information, contact the author, Alan Kaminsky, at
// ark@cs.rit.edu.
//
// This Java source file is part of the Parallel Java Library ("PJ"). PJ is free
// software; you can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// PJ is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
// A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// Linking this library statically or dynamically with other modules is making a
// combined work based on this library. Thus, the terms and conditions of the
// GNU General Public License cover the whole combination.
//
// As a special exception, the copyright holders of this library give you
// permission to link this library with independent modules to produce an
// executable, regardless of the license terms of these independent modules, and
// to copy and distribute the resulting executable under terms of your choice,
// provided that you also meet, for each linked independent module, the terms
// and conditions of the license of that module. An independent module is a
// module which is not derived from or based on this library. If you modify this
// library, you may extend this exception to your version of the library, but
// you are not obligated to do so. If you do not wish to do so, delete this
// exception statement from your version.
//
// A copy of the GNU General Public License is provided in the file gpl.txt. You
// may also obtain a copy of the GNU General Public License on the World Wide
// Web at http://www.gnu.org/licenses/gpl.html.
//
//******************************************************************************
package edu.rit.vector;
import edu.rit.mp.DoubleBuf;
import edu.rit.util.Range;
import java.io.Externalizable;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
/**
* Class Vector2D provides a two-dimensional mathematical vector of type
* <TT>double</TT>. The vector's components are stored in the fields <TT>x</TT>
* and <TT>y</TT>.
* <P>
* Call one of the following static factory methods to create a buffer for
* sending and receiving Vector2D items in a message. To reduce the number of
* bytes in the message, thereby improving performance, each of these methods
* returns a buffer which treats a vector as a pair of doubles (rather than an
* object). This buffer does not support reduction. The buffer's
* <TT>getReductionBuf()</TT> method throws an UnsupportedOperationException.
* <UL>
* <LI><TT>doubleBuffer (Vector2D[])</TT>
* <LI><TT>doubleSliceBuffer (Vector2D[], Range)</TT>
* <LI><TT>doubleSliceBuffers (Vector2D[], Range[])</TT>
* </UL>
*
* @author Alan Kaminsky
* @version 04-Feb-2008
*/
public class Vector2D
implements Externalizable
{
// Hidden data members.
private static final long serialVersionUID = -4617340700183457338L;
// Exported data members.
/**
* X component.
*/
public double x;
/**
* Y component.
*/
public double y;
// Exported constructors.
/**
* Construct a new vector. The X and Y components are initialized to 0.
*/
public Vector2D()
{
}
/**
* Construct a new vector with the given X and Y components.
*
* @param x Initial X component.
* @param y Initial Y component.
*/
public Vector2D
(double x,
double y)
{
this.x = x;
this.y = y;
}
/**
* Construct a new vector that is a copy of the given vector.
*
* @param theVector Vector to copy.
*/
public Vector2D
(Vector2D theVector)
{
this.x = theVector.x;
this.y = theVector.y;
}
// Exported operations.
/**
* Clear this vector. The X and Y components are set to 0.
*
* @return This vector, set to (0,0).
*/
public Vector2D clear()
{
this.x = 0.0;
this.y = 0.0;
return this;
}
/**
* Assign the given X and Y components to this vector.
*
* @param x X component.
* @param y Y component.
*
* @return This vector, set to (<TT>x</TT>,<TT>y</TT>).
*/
public Vector2D assign
(double x,
double y)
{
this.x = x;
this.y = y;
return this;
}
/**
* Assign (copy) the given vector to this vector.
*
* @param theVector Vector to copy.
*
* @return This vector, set to <TT>theVector</TT>.
*/
public Vector2D assign
(Vector2D theVector)
{
this.x = theVector.x;
this.y = theVector.y;
return this;
}
/**
* Add the given vector to this vector.
*
* @param theVector Vector to add.
*
* @return This vector, set to <TT>this</TT> + <TT>theVector</TT>.
*/
public Vector2D add
(Vector2D theVector)
{
this.x += theVector.x;
this.y += theVector.y;
return this;
}
/**
* Subtract the given vector from this vector.
*
* @param theVector Vector to subtract.
*
* @return This vector, set to <TT>this</TT> - <TT>theVector</TT>.
*/
public Vector2D sub
(Vector2D theVector)
{
this.x -= theVector.x;
this.y -= theVector.y;
return this;
}
/**
* Multiply this vector by the given scalar.
*
* @param a Scalar.
*
* @return This vector, set to <TT>this</TT> * <TT>a</TT>.
*/
public Vector2D mul
(double a)
{
this.x *= a;
this.y *= a;
return this;
}
/**
* Divide this vector by the given scalar.
*
* @param a Scalar.
*
* @return This vector, set to <TT>this</TT> / <TT>a</TT>.
*/
public Vector2D div
(double a)
{
this.x /= a;
this.y /= a;
return this;
}
/**
* Negate this vector.
*
* @return This vector, set to -<TT>this</TT>.
*/
public Vector2D neg()
{
this.x = -this.x;
this.y = -this.y;
return this;
}
/**
* Rotate this vector 90 degrees counterclockwise.
*
* @return This vector, rotated.
*/
public Vector2D rotate90()
{
double tmp = this.x;
this.x = -this.y;
this.y = tmp;
return this;
}
/**
* Rotate this vector 180 degrees.
*
* @return This vector, rotated.
*/
public Vector2D rotate180()
{
this.x = -this.x;
this.y = -this.y;
return this;
}
/**
* Rotate this vector 270 degrees counterclockwise (90 degrees clockwise).
*
* @return This vector, rotated.
*/
public Vector2D rotate270()
{
double tmp = this.x;
this.x = this.y;
this.y = -tmp;
return this;
}
/**
* Normalize this vector. This vector is set to a unit vector pointing in
* the same direction.
*
* @return This vector, set to <TT>this</TT> / <TT>this.mag()</TT>.
*/
public Vector2D norm()
{
return this.div (this.mag());
}
/**
* Determine the dot product of this vector and the given vector.
*
* @param theVector Vector.
*
* @return Dot product.
*/
public double dot
(Vector2D theVector)
{
return this.x * theVector.x + this.y * theVector.y;
}
/**
* Determine the magnitude of this vector. The magnitude of the vector
* (<I>x</I>,<I>y</I>) is
* (<I>x</I><SUP>2</SUP> + <I>y</I><SUP>2</SUP>)<SUP>1/2</SUP>.
*
* @return Magnitude.
*/
public double mag()
{
return Math.sqrt (x*x + y*y);
}
/**
* Determine the squared magnitude of this vector. The squared magnitude of
* the vector (<I>x</I>,<I>y</I>) is
* (<I>x</I><SUP>2</SUP> + <I>y</I><SUP>2</SUP>).
*
* @return Squared magnitude.
*/
public double sqrMag()
{
return x*x + y*y;
}
/**
* Determine the argument of this vector. The argument of the vector
* (<I>x</I>,<I>y</I>) is tan<SUP>-1</SUP> (<I>y</I>/<I>x</I>).
*
* @return Argument.
*/
public double arg()
{
return Math.atan2 (y, x);
}
/**
* Determine the distance (magnitude of the difference) between this vector
* and the given vector.
*
* @param theVector Vector.
*
* @return Distance between this vector and <TT>theVector</TT>.
*/
public double dist
(Vector2D theVector)
{
double dx = this.x - theVector.x;
double dy = this.y - theVector.y;
return Math.sqrt (dx*dx + dy*dy);
}
/**
* Determine the squared distance (squared magnitude of the difference)
* between this vector and the given vector.
*
* @param theVector Vector.
*
* @return Squared distance between this vector and <TT>theVector</TT>.
*/
public double sqrDist
(Vector2D theVector)
{
double dx = this.x - theVector.x;
double dy = this.y - theVector.y;
return dx*dx + dy*dy;
}
/**
* Write this vector to the given object output stream.
*
* @param out Object output stream.
*
* @exception IOException
* Thrown if an I/O error occurred.
*/
public void writeExternal
(ObjectOutput out)
throws IOException
{
out.writeDouble (x);
out.writeDouble (y);
}
/**
* Read this vector from the given object input stream.
*
* @param in Object input stream.
*
* @exception IOException
* Thrown if an I/O error occurred.
*/
public void readExternal
(ObjectInput in)
throws IOException
{
x = in.readDouble();
y = in.readDouble();
}
/**
* Returns a string version of this vector. The string is of the form
* <TT>"(</TT><I>x</I><TT>,</TT><I>y</I><TT>)"</TT>.
*
* @return String version.
*/
public String toString()
{
return "(" + x + "," + y + ")";
}
/**
* Create a buffer for the entire given vector array. The returned buffer
* encompasses all the elements in <TT>theArray</TT>.
* <P>
* The returned buffer treats a vector as a pair of doubles (rather than an
* object). This buffer does not support reduction. The buffer's
* <TT>getReductionBuf()</TT> method throws an
* UnsupportedOperationException.
*
* @param theArray Array.
*
* @return Buffer.
*
* @exception NullPointerException
* (unchecked exception) Thrown if <TT>theArray</TT> is null.
*/
public static DoubleBuf doubleBuffer
(Vector2D[] theArray)
{
return new Vector2DArrayDoubleBuf_1
(theArray, new Range (0, theArray.length-1));
}
/**
* Create a buffer for one slice of the given vector array. The returned
* buffer encompasses <TT>theRange</TT> of elements in <TT>theArray</TT>.
* The range's stride may be 1 or greater than 1.
* <P>
* The returned buffer treats a vector as a pair of doubles (rather than an
* object). This buffer does not support reduction. The buffer's
* <TT>getReductionBuf()</TT> method throws an
* UnsupportedOperationException.
*
* @param theArray Array.
* @param theRange Range of elements to include.
*
* @return Buffer.
*
* @exception NullPointerException
* (unchecked exception) Thrown if <TT>theArray</TT> is null or
* <TT>theRange</TT> is null.
* @exception IndexOutOfBoundsException
* (unchecked exception) Thrown if <TT>theArray</TT> does not include
* all the indexes in <TT>theRange</TT>.
*/
public static DoubleBuf doubleSliceBuffer
(Vector2D[] theArray,
Range theRange)
{
if (theRange.stride() == 1)
{
return new Vector2DArrayDoubleBuf_1 (theArray, theRange);
}
else
{
return new Vector2DArrayDoubleBuf (theArray, theRange);
}
}
/**
* Create an array of buffers for multiple slices of the given vector
* array. The returned buffer array has the same length as
* <TT>theRanges</TT>. Each element [<I>i</I>] of the returned buffer array
* encompasses the elements of <TT>theArray</TT> specified by
* <TT>theRanges[i]</TT>. Each range's stride may be 1 or greater than 1.
* <P>
* Each buffer in the returned buffer array treats a vector as a pair of
* doubles (rather than an object). This buffer does not support reduction.
* The buffer's <TT>getReductionBuf()</TT> method throws an
* UnsupportedOperationException.
*
* @param theArray Array.
* @param theRanges Array of ranges of elements to include.
*
* @return Array of buffers.
*
* @exception NullPointerException
* (unchecked exception) Thrown if <TT>theArray</TT> is null or
* <TT>theRanges</TT> or any element thereof is null.
* @exception IndexOutOfBoundsException
* (unchecked exception) Thrown if <TT>theArray</TT>'s allocation does
* not include any element of <TT>theRanges</TT>.
*/
public static DoubleBuf[] doubleSliceBuffers
(Vector2D[] theArray,
Range[] theRanges)
{
int n = theRanges.length;
DoubleBuf[] result = new DoubleBuf [n];
for (int i = 0; i < n; ++ i)
{
result[i] = doubleSliceBuffer (theArray, theRanges[i]);
}
return result;
}
}
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