File: WobbleExample.qml

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/*
    SPDX-FileCopyrightText: 2013 Sebastian Kügler <sebas@kde.org>

    SPDX-License-Identifier: GPL-2.0-or-later
*/

import QtQuick
import org.kde.plasma.plasmoid
import org.kde.plasma.components as PlasmaComponents

ShaderExample {

    pageName: "Wobble"
    pageDescription: "Makes an image wobble"

    Grid {
        id: cfgrid
        columns: 2

        anchors.top: parent.top
        anchors.right: parent.right
        width: parent.width * 0.6
        height: 96
        spacing: 6
        columnSpacing: _m
        PlasmaComponents.Label {
            text: "Amplitude:";
            width: parent.width * 0.5;
            horizontalAlignment: Text.AlignRight
            elide: Text.ElideRight
        }
        PlasmaComponents.Slider {
            width: parent.width * 0.4
            id: amplitudeSlider
            stepSize: 0.05
            minimumValue: 0
            maximumValue: 1.0
            value: 0.4
        }

        PlasmaComponents.Label {
            text: "Speed:";
            horizontalAlignment: Text.AlignRight
            width: parent.width * 0.5;
            elide: Text.ElideRight
        }
        PlasmaComponents.Slider {
            width: parent.width * 0.4
            id: speedSlider
            stepSize: 250
            minimumValue: 0
            maximumValue: 6000
            value: 3000
            onValueChanged: {
                if (timeAnimation != null) {
                    timeAnimation.duration = maximumValue - value +1;
                    timeAnimation.restart();
                }
            }
        }
    }
    PlasmaComponents.Button {
        anchors { right: parent.right; bottom: parent.bottom; }
        text: "Busy"
        checked: Plasmoid.busy
        onClicked: {
            Plasmoid.busy = !Plasmoid.busy
        }
    }


    Item {
        id: imageItem
        opacity: 0.8
        anchors.fill: parent
        anchors.topMargin: 48
        Image {
            source: "../images/elarun-small.png"
            anchors.fill: parent
            anchors.margins: parent.height / 10
        }
    }

    ShaderEffect {
        id: wobbleShader

        anchors.fill: imageItem
        //property real time
        property var mouse
        property var resolution

        property int fadeDuration: 250
        property real amplitude: 0.04 * amplitudeSlider.value
        property real frequency: 20
        property real time: 10
        property int speed: (speedSlider.maximumValue - speedSlider.value + 1)

        property ShaderEffectSource source: ShaderEffectSource {
            sourceItem: imageItem
            hideSource: true
        }

        NumberAnimation on time { id: timeAnimation; loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 3000 }
        Behavior on amplitude { NumberAnimation { duration: wobbleShader.fadeDuration } }

        fragmentShader: { //mainItem.opacity = 0;
            "uniform lowp float qt_Opacity;" +
            "uniform highp float amplitude;" +
            "uniform highp float frequency;" +
            "uniform highp float time;" +
            "uniform sampler2D source;" +
            "varying highp vec2 qt_TexCoord0;" +
            "void main() {" +
            "    highp vec2 p = sin(time + frequency * qt_TexCoord0);" +
            "    gl_FragColor = texture2D(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity;" +
            "}"
        }
    }

}