File: README

package info (click to toggle)
libpmemobj-cpp 1.5.1-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 1,568 kB
  • sloc: cpp: 14,128; sh: 643; ansic: 497; perl: 381; makefile: 8
file content (24 lines) | stat: -rw-r--r-- 838 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
This directory contains an example application implemented using libpmemobj,
it's a game in which all the objects are stored on persistent memory.
This means that the game process can be safely killed and then resumed.

To launch the game:
	./pman <game session file> [map file]

The file with the game session will either be created if it doesn't exist
or opened if it contains a valid pool.

Controls:
	move - arrow keys, jkli
	place bomb - spacebar, b
	quit - 'q'
	resume - 'r'

This game demonstrates the usage of the very basics of the libpmemobj C++
bindings. It demonstrates pool management, persistent pointers and transactions.

** DEPENDENCIES: **
In order to build the game you need to install ncurses development package.

rpm-based systems : ncurses-devel
dpkg-based systems: libncursesX-dev (where X is the API/ABI version)