File: Pool.hpp

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/*
 * Copyright 2017-2018, Intel Corporation
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *      * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *
 *      * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in
 *       the documentation and/or other materials provided with the
 *       distribution.
 *
 *      * Neither the name of the copyright holder nor the names of its
 *       contributors may be used to endorse or promote products derived
 *       from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_POOL_HPP
#define LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_POOL_HPP

#include "GameController.hpp"
#include <SFML/Graphics.hpp>
#include <libpmemobj++/persistent_ptr.hpp>
#include <libpmemobj++/pool.hpp>
#include <string>

struct GameStruct {
public:
	pmem::obj::persistent_ptr<GameController> gam;
};

class Pool {

public:
	~Pool();
	static Pool *getGamePoolFromFile(const std::string &fileName);
	static Pool *getGamePool();
	pmem::obj::persistent_ptr<GameController> getGameController();
	pmem::obj::pool<GameStruct> &getPoolToTransaction();

private:
	Pool(const std::string &name);
	static Pool *pongPool;

	pmem::obj::pool<GameStruct> pool;

	Pool(const Pool &);
	Pool &operator=(const Pool &);
};

#endif /* LIBPMEMOBJ_CPP_EXAMPLES_PMPONG_POOL_HPP */