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#pragma once
#include <memory>
#include <vector>
#include <fmt/format.h>
#include <re2/set.h>
#ifdef POG_DEBUG
#define POG_DEBUG_TOKENIZER 1
#endif
#ifdef POG_DEBUG_TOKENIZER
#define debug_tokenizer(...) fmt::print(stderr, "[tokenizer] {}\n", fmt::format(__VA_ARGS__))
#else
#define debug_tokenizer(...)
#endif
#include <pog/grammar.h>
#include <pog/token.h>
namespace pog {
template <typename ValueT>
struct TokenMatch
{
TokenMatch(const Symbol<ValueT>* sym) : symbol(sym), value(), match_length(0) {}
template <typename T>
TokenMatch(const Symbol<ValueT>* sym, T&& v, std::size_t len) : symbol(sym), value(std::forward<T>(v)), match_length(len) {}
TokenMatch(const TokenMatch&) = default;
TokenMatch(TokenMatch&&) noexcept = default;
TokenMatch& operator=(const TokenMatch&) = default;
TokenMatch& operator=(TokenMatch&&) noexcept = default;
const Symbol<ValueT>* symbol;
ValueT value;
std::size_t match_length;
};
struct InputStream
{
std::unique_ptr<std::string> content;
re2::StringPiece stream;
bool at_end;
};
template <typename ValueT>
struct StateInfo
{
std::string name;
std::unique_ptr<re2::RE2::Set> re_set;
std::vector<Token<ValueT>*> tokens;
};
template <typename ValueT>
class Tokenizer
{
public:
using CallbackType = std::function<void(std::string_view)>;
static constexpr std::string_view DefaultState = "@default";
using GrammarType = Grammar<ValueT>;
using StateInfoType = StateInfo<ValueT>;
using SymbolType = Symbol<ValueT>;
using TokenType = Token<ValueT>;
using TokenMatchType = TokenMatch<ValueT>;
Tokenizer(const GrammarType* grammar) : _grammar(grammar), _tokens(), _state_info(), _input_stack(), _current_state(nullptr), _global_action()
{
_current_state = get_or_make_state_info(std::string{DefaultState});
add_token("$", nullptr, std::vector<std::string>{std::string{DefaultState}});
}
void prepare()
{
std::string error;
for (const auto& token : _tokens)
{
for (const auto& state : token->get_active_in_states())
{
error.clear();
auto* state_info = get_or_make_state_info(state);
state_info->re_set->Add(token->get_pattern(), &error);
state_info->tokens.push_back(token.get());
assert(error.empty() && "Error when compiling token regexp");
}
}
for (auto&& [name, info] : _state_info)
info.re_set->Compile();
}
const std::vector<std::unique_ptr<TokenType>>& get_tokens() const
{
return _tokens;
}
TokenType* get_end_token() const
{
return _tokens[0].get();
}
TokenType* add_token(const std::string& pattern, const SymbolType* symbol, const std::vector<std::string>& states)
{
_tokens.push_back(std::make_unique<TokenType>(static_cast<std::uint32_t>(_tokens.size()), pattern, states, symbol));
return _tokens.back().get();
}
void push_input_stream(std::istream& stream)
{
std::string input;
std::vector<char> block(4096);
while (stream.good())
{
stream.read(block.data(), block.size());
input.append(std::string_view(block.data(), stream.gcount()));
}
_input_stack.emplace_back(InputStream{std::make_unique<std::string>(std::move(input)), re2::StringPiece{}, false});
_input_stack.back().stream = re2::StringPiece{_input_stack.back().content->c_str()};
}
void pop_input_stream()
{
_input_stack.pop_back();
}
void clear_input_streams()
{
_input_stack.clear();
}
void global_action(CallbackType&& global_action)
{
_global_action = std::move(global_action);
}
std::optional<TokenMatchType> next_token()
{
bool repeat = true;
while (repeat)
{
// We've emptied the stack so that means return end symbol to parser
if (_input_stack.empty())
{
debug_tokenizer("Input stack empty - returing end of input");
return _grammar->get_end_of_input_symbol();
}
auto& current_input = _input_stack.back();
if (!current_input.at_end)
{
// Matched patterns doesn't have to be sorted (used to be in older re2 versions) but we shouldn't count on that
std::vector<int> matched_patterns;
_current_state->re_set->Match(current_input.stream, &matched_patterns);
// Haven't matched anything, tokenization failure, we will get into endless loop
if (matched_patterns.empty())
{
debug_tokenizer("Nothing matched on the current input");
return std::nullopt;
}
re2::StringPiece submatch;
const TokenType* best_match = nullptr;
int longest_match = -1;
for (auto pattern_index : matched_patterns)
{
_current_state->tokens[pattern_index]->get_regexp()->Match(current_input.stream, 0, current_input.stream.size(), re2::RE2::Anchor::ANCHOR_START, &submatch, 1);
if (longest_match < static_cast<int>(submatch.size()))
{
best_match = _current_state->tokens[pattern_index];
longest_match = static_cast<int>(submatch.size());
}
// In case of equal matches, index of tokens chooses which one is it (lower index has higher priority)
else if (longest_match == static_cast<int>(submatch.size()))
{
if (!best_match || static_cast<int>(best_match->get_index()) > pattern_index)
best_match = _current_state->tokens[pattern_index];
}
}
if (current_input.stream.size() == 0)
{
debug_tokenizer("Reached end of input");
current_input.at_end = true;
}
if (best_match->has_transition_to_state())
{
enter_state(best_match->get_transition_to_state());
debug_tokenizer("Entered state \'{}\'", best_match->get_transition_to_state());
}
std::string_view token_str{current_input.stream.data(), static_cast<std::size_t>(longest_match)};
current_input.stream.remove_prefix(longest_match);
debug_tokenizer("Matched \'{}\' with token \'{}\' (index {})", token_str, best_match->get_pattern(), best_match->get_index());
if (_global_action)
_global_action(token_str);
ValueT value{};
if (best_match->has_action())
value = best_match->perform_action(token_str);
if (!best_match->has_symbol())
continue;
return TokenMatchType{best_match->get_symbol(), std::move(value), static_cast<std::size_t>(longest_match)};
}
else
debug_tokenizer("At the end of input");
// There is still something on stack but we've reached the end and noone popped it so return end symbol to parser
return _grammar->get_end_of_input_symbol();
}
return std::nullopt;
}
void enter_state(const std::string& state)
{
_current_state = get_state_info(state);
assert(_current_state && "Transition to unknown state in tokenizer");
}
private:
StateInfoType* get_or_make_state_info(const std::string& name)
{
auto itr = _state_info.find(name);
if (itr == _state_info.end())
std::tie(itr, std::ignore) = _state_info.emplace(name, StateInfoType{
name,
std::make_unique<re2::RE2::Set>(re2::RE2::DefaultOptions, re2::RE2::Anchor::ANCHOR_START),
std::vector<TokenType*>{}
});
return &itr->second;
}
StateInfoType* get_state_info(const std::string& name)
{
auto itr = _state_info.find(name);
if (itr == _state_info.end())
return nullptr;
return &itr->second;
}
const GrammarType* _grammar;
std::vector<std::unique_ptr<TokenType>> _tokens;
std::unordered_map<std::string, StateInfoType> _state_info;
std::vector<InputStream> _input_stack;
StateInfoType* _current_state;
CallbackType _global_action;
};
} // namespace pog
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