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#include "config.h"
#include <stdlib.h>
#include <unistd.h>
#include <assert.h>
#include "prelude.h"
#include "glthread/lock.h"
struct asyncobj {
PRELUDE_ASYNC_OBJECT;
int myval;
};
static int async_done = 0;
static int timer_count = 0;
static gl_lock_t lock = gl_lock_initializer;
static void timer_cb(void *data)
{
gl_lock_lock(lock);
timer_count++;
prelude_timer_reset(data);
gl_lock_unlock(lock);
}
static void async_func(void *obj, void *data)
{
struct asyncobj *ptr = obj;
gl_lock_lock(lock);
async_done = 1;
assert(ptr->myval == 10);
gl_lock_unlock(lock);
}
int main(void)
{
prelude_timer_t timer;
struct asyncobj myobj;
assert(prelude_init(NULL, NULL) == 0);
assert(prelude_async_init() == 0);
prelude_async_set_flags(PRELUDE_ASYNC_FLAGS_TIMER);
prelude_timer_set_expire(&timer, 1);
prelude_timer_set_data(&timer, &timer);
prelude_timer_set_callback(&timer, timer_cb);
prelude_timer_init(&timer);
sleep(3);
gl_lock_lock(lock);
assert(timer_count >= 2);
gl_lock_unlock(lock);
myobj.myval = 10;
prelude_async_set_callback((prelude_async_object_t *) &myobj, async_func);
prelude_async_add((prelude_async_object_t *) &myobj);
prelude_async_exit();
assert(async_done);
prelude_deinit();
exit(0);
}
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