File: Zylot - Block Of Sound (Fractal Construction Mix).milk

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libprojectm 1.2.0-1
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  • in suites: lenny
  • size: 6,264 kB
  • ctags: 11,793
  • sloc: ansic: 24,587; cpp: 18,410; makefile: 60; sh: 18
file content (93 lines) | stat: -rw-r--r-- 2,873 bytes parent folder | download | duplicates (5)
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[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.558724
fWaveScale=0.124746
fWaveSmoothing=0.000000
fWaveParam=-0.500000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.030000
wave_y=0.960000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=warp = 0;
per_frame_2=vol = 0.167*(bass+mid+att);
per_frame_3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_7=xpos = xpos + 0.001*xspeed;
per_frame_8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_12=ypos = ypos + 0.001*yspeed;
per_frame_13=wave_x = centerx;
per_frame_14=wave_y = abs(centery-1);
per_frame_15=centerx = 1.75*xpos + 0.5;
per_frame_16=centery = 1.75*ypos + 0.5;
per_frame_17=q1 = centerx;
per_frame_18=q2 = centery;
per_frame_19=q3 = .06 + bass*.04;
per_frame_20=wave_r =  bass*.3;
per_frame_21=wave_g =  treb*.3;
per_frame_22=wave_b =  mid*.3;
per_pixel_1=zoom = if(above(x,q1 - q3),if(below(x,q1 + q3),if(above(y,q2 - q3),if(below(y,q2 + q3),1,.94+ze),.94+ze),.94+ze),.94+ze);
per_pixel_2=zoomerx = if(above(x,q1),.01,-.01);
per_pixel_3=zoomery = if(above(y,q2),.01,-.01);
per_pixel_4=dx = if(above(x,q1 - q3),if(below(x,q1 + q3),if(above(y,q2 - q3),if(below(y,q2 + q3),zoomerx,.7+dxe),.7+dxe),.7+dxe),.7+dxe);
per_pixel_5=dy = if(above(x,q1 - q3),if(below(x,q1 + q3),if(above(y,q2 - q3),if(below(y,q2 + q3),zoomery,.7+dye),.7+dye),.7+dye),.7+dye);
per_pixel_6=dxe = .2 + .2*sin(time*.444);
per_pixel_7=dye = .2+.2*cos(time*.222);
per_pixel_8=ze = .04*sin(time*.777);