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#include <iostream>
#include <unistd.h>
class Point
{
protected:
int x, y;
public:
Point(int x, int y);
int Get_X(void) const;
int Get_Y(void) const;
void Print(void);
};
class Point3D : public Point
{
protected:
int z;
public:
Point3D(int x, int y, int z);
int Get_Z(void) const;
void Print(void);
};
int Point::Get_X(void) const
{
return x;
}
int Point::Get_Y(void) const
{
return y;
}
// Will be livepatched
void Point::Print(void)
{
std::cout << Get_X() << ' ' << Get_Y() << '\n';
}
Point::Point(int x, int y)
{
this->x = x;
this->y = y;
}
Point3D::Point3D(int x, int y, int z) : Point(x, y)
{
this->z = z;
}
int Point3D::Get_Z(void) const
{
return z;
}
// Will be livepatched
void Point3D::Print(void)
{
std::cout << Get_X() << ' ' << Get_Y() << ' ' << Get_Z() << '\n';
}
int main(void)
{
Point3D p(3, 4, 5);
while (1) {
p.Print();
sleep(1);
}
return 0;
}
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