File: keyFrames.cpp

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/****************************************************************************

 Copyright (C) 2002-2007 Gilles Debunne (Gilles.Debunne@imag.fr)

 This file is part of the QGLViewer library.
 Version 2.2.6-3, released on August 28, 2007.

 http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer

 libQGLViewer is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.

 libQGLViewer is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with libQGLViewer; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

*****************************************************************************/

#include "keyFrames.h"

#if QT_VERSION >= 0x040000
# include <QKeyEvent>
#endif

using namespace qglviewer;
using namespace std;

Viewer::Viewer()
  : nbKeyFrames(4)
{
  restoreStateFromFile();

  // myFrame is the Frame that will be interpolated.
  Frame* myFrame = new Frame();

  // Set myFrame as the KeyFrameInterpolator interpolated Frame.
  kfi_.setFrame(myFrame);
  kfi_.setLoopInterpolation();

  // An array of manipulated (key) frames.
  keyFrame_ = new ManipulatedFrame*[nbKeyFrames];

  // Create an initial path
  for (int i=0; i<nbKeyFrames; i++)
    {
      keyFrame_[i] = new ManipulatedFrame();
      keyFrame_[i]->setPosition(-1.0 + 2.0*i/(nbKeyFrames-1), 0.0, 0.0);
      kfi_.addKeyFrame(keyFrame_[i]);
    }

  currentKF_ = 0;
  setManipulatedFrame(keyFrame_[currentKF_]);

  // Enable direct frame manipulation when the mouse hovers.
  setMouseTracking(true);

  setKeyDescription(Qt::Key_Plus, "Increases interpolation speed");
  setKeyDescription(Qt::Key_Minus, "Decreases interpolation speed");
  setKeyDescription(Qt::Key_Left, "Selects previous key frame");
  setKeyDescription(Qt::Key_Right, "Selects next key frame");
  setKeyDescription(Qt::Key_Return, "Starts/stops interpolation");

  help();

  connect(&kfi_, SIGNAL(interpolated()), SLOT(updateGL()));
  kfi_.startInterpolation();
}

QString Viewer::helpString() const
{
  QString text("<h2>K e y F r a m e s</h2>");
  text += "A <i>KeyFrameInterpolator</i> holds an interpolated path defined by key frames. ";
  text += "It can then smoothly make its associed frame follow that path. Key frames can interactively be manipulated, even ";
  text += "during interpolation.<br><br>";
  text += "Note that the camera holds 12 such keyFrameInterpolators, binded to F1-F12. Press <b>Alt+Fx</b> to define new key ";
  text += "frames, and then press <b>Fx</b> to make the camera follow the path. Press <b>C</b> to visualize these paths.<br><br>";
  text += "<b>+/-</b> changes the interpolation speed. Negative values are allowed.<br><br>";
  text += "<b>Return</b> starts-stops the interpolation.<br><br>";
  text += "Use the left and right arrows to change the manipulated KeyFrame. ";
  text += "Press <b>Control</b> to move it or simply hover over it.";
  return text;
}

void Viewer::keyPressEvent(QKeyEvent *e)
{
  switch (e->key())
    {
    case Qt::Key_Left :
      currentKF_ = (currentKF_+nbKeyFrames-1) % nbKeyFrames;
      setManipulatedFrame(keyFrame_[currentKF_]);
      updateGL();
      break;
    case Qt::Key_Right :
      currentKF_ = (currentKF_+1) % nbKeyFrames;
      setManipulatedFrame(keyFrame_[currentKF_]);
      updateGL();
      break;
    case Qt::Key_Return :
      kfi_.toggleInterpolation();
      break;
    case Qt::Key_Plus :
      kfi_.setInterpolationSpeed(kfi_.interpolationSpeed()+0.25);
      break;
    case Qt::Key_Minus :
      kfi_.setInterpolationSpeed(kfi_.interpolationSpeed()-0.25);
      break;
    // case Qt::Key_C :
      // kfi_.setClosedPath(!kfi_.closedPath());
      // break;
    default:
      QGLViewer::keyPressEvent(e);
    }
}

void Viewer::draw()
{
  // Draw interpolated frame
  glPushMatrix();
  glMultMatrixd(kfi_.frame()->matrix());
  drawAxis(0.3);
  glPopMatrix();

  kfi_.drawPath(5, 10);

  for (int i=0; i<nbKeyFrames; ++i)
    {
      glPushMatrix();
      glMultMatrixd(kfi_.keyFrame(i).matrix());

      if ((i == currentKF_) || (keyFrame_[i]->grabsMouse()))
	drawAxis(0.4);
      else
	drawAxis(0.2);

      glPopMatrix();
    }
}