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# A multi-view application, with constrained camera displacements.
# Four viewers are created, each displaying the same scene. The camera displacements are constrained
# for three of the viewers to create the classical top, front, side views. The last viewer is a
# classical 3D viewer.
# Note that the four viewers share the same OpenGL context.
TEMPLATE = app
TARGET = multiView
CONFIG += general qt opengl release thread
HEADERS = multiView.h
SOURCES = multiView.cpp main.cpp
# The rest of this configuration file is pretty complex since it tries to automatically
# detect system paths and configuration. In your applications, you can probably simply use:
#unix:LIBS *= -lQGLViewer
#win32:LIBS *= QGLViewer226.lib (with Visual 6, use QGLViewer2.lib or QGLViewer.lib instead)
#Windows Qt 2.3 users should uncomment the next 2 lines and remove all the remaining lines:
#DEFINES *= QT_DLL QT_THREAD_SUPPORT
#LIBS *= QGLViewer.Qt2.3.lib
QT_VERSION=$$[QT_VERSION]
contains( QT_VERSION, "^4\..*" ) {
QT *= xml opengl
} else {
CONFIG *= thread
}
# Unix configuration
# See doc/installUnix.html and doc/examples/index.html for details.
# Same INCLUDE_DIR and LIB_DIR parameters than for the make install.
unix {
isEmpty( PREFIX ) {
PREFIX=/usr
}
# INCLUDE_DIR
isEmpty( INCLUDE_DIR ) {
INCLUDE_DIR = $${PREFIX}/include
!exists( $${INCLUDE_DIR}/QGLViewer/qglviewer.h ) {
exists( ../../QGLViewer/qglviewer.h ) {
message( Using ../.. as INCLUDE_DIR )
INCLUDE_DIR = ../..
}
}
}
!exists( $${INCLUDE_DIR}/QGLViewer/qglviewer.h ) {
message( Unable to find QGLViewer/qglviewer.h in $${INCLUDE_DIR} )
error( Use qmake INCLUDE_DIR=Path/To/QGLViewerHeaderFiles )
}
# LIB_NAME
LIB_NAME = libQGLViewer*.so*
macx|darwin-g++ {
LIB_NAME = libQGLViewer*.$${QMAKE_EXTENSION_SHLIB}
}
hpux {
LIB_NAME = libQGLViewer*.sl*
}
!isEmpty( QGLVIEWER_STATIC ) {
LIB_NAME = libQGLViewer*.a
}
# LIB_DIR
isEmpty( LIB_DIR ) {
LIB_DIR = $${PREFIX}/lib
!exists( $${LIB_DIR}/$${LIB_NAME} ) {
exists( ../../QGLViewer/$${LIB_NAME} ) {
message( Using ../../QGLViewer as LIB_DIR )
macx|darwin-g++ {
message( You should add the path to "../../QGLViewer" to your DYLD_LIBRARY_PATH variable )
} else {
message( You should add the path to "../../QGLViewer" to your LD_LIBRARY_PATH variable )
}
message( See the "Compilation" section in doc/examples/index.html for details )
LIB_DIR = ../../QGLViewer
}
}
}
!exists( $${LIB_DIR}/$${LIB_NAME} ) {
message( Unable to find $${LIB_NAME} in $${LIB_DIR} )
error( You should run qmake LIB_DIR=Path/To/$${LIB_NAME} )
}
# Paths were correctly detected
INCLUDEPATH *= $${INCLUDE_DIR}
DEPENDPATH *= $${INCLUDE_DIR}
isEmpty( QGLVIEWER_STATIC ) {
LIBS *= -L$${LIB_DIR} -lQGLViewer
} else {
LIBS *= $${LIB_DIR}/$${LIB_NAME}
}
macx {
LIBS *= -lobjc
CONFIG -= thread
}
# Remove debugging options
release:QMAKE_CFLAGS_RELEASE -= -g
release:QMAKE_CXXFLAGS_RELEASE -= -g
# Intermediate files are created in an hidden folder
MOC_DIR = .moc
OBJECTS_DIR = .obj
}
# Windows configuration.
win32 {
# Various compilation flags
!win32-g++ {
QMAKE_CXXFLAGS = -TP -G6 -GR -Zi
win32-msvc {
QMAKE_CXXFLAGS *= -GX
} else {
QMAKE_CXXFLAGS *= -EHs
}
}
# Use the Qt DLL version
DEFINES *= QT_DLL QT_THREAD_SUPPORT
!isEmpty( QGLVIEWER_STATIC ) {
DEFINES *= QGLVIEWER_STATIC
}
win32-g++ {
LIB_FILE = libQGLViewer*2.a
} else {
LIB_FILE = QGLViewer*.lib
}
# Compilation from zip file : libQGLViewer is in ../..
exists( ../../QGLViewer ) {
exists( ../../QGLViewer/qglviewer.h ) {
INCLUDEPATH *= ../..
}
exists( ../../QGLViewer/Debug ) {
exists( ../../QGLViewer/Debug/$${LIB_FILE} ) {
LIB_PATH = ../../QGLViewer/Debug
}
}
exists( ../../QGLViewer/Release ) {
exists( ../../QGLViewer/Release/$${LIB_FILE} ) {
LIB_PATH = ../../QGLViewer/Release
}
}
exists( ../../QGLViewer/$${LIB_FILE} ) {
LIB_PATH = ../../QGLViewer
}
}
exists( $${LIB_PATH}/QGLViewer226.lib ) {
LIBS *= $${LIB_PATH}/QGLViewer226.lib
} else {
exists( $${LIB_PATH}/QGLViewer2.lib ) {
LIBS *= $${LIB_PATH}/QGLViewer2.lib
} else {
exists( $${LIB_PATH}/QGLViewer.lib ) {
LIBS *= $${LIB_PATH}/QGLViewer.lib
} else {
exists( $${LIB_PATH}/libQGLViewer2.a ) {
LIBS *= -L$${LIB_PATH} -lQGLViewer2
} else {
exists( $${LIB_PATH}/libQGLViewerd2.a ) {
LIBS *= -L$${LIB_PATH} -lQGLViewerd2
} else {
error( Unable to find $${LIB_FILE}. )
}
}
}
}
}
}
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