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/****************************************************************************
Copyright (C) 2002-2007 Gilles Debunne (Gilles.Debunne@imag.fr)
This file is part of the QGLViewer library.
Version 2.2.6-3, released on August 28, 2007.
http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer
libQGLViewer is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
libQGLViewer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with libQGLViewer; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#include "simpleViewer.h"
using namespace std;
// Draws a spiral
void Viewer::draw()
{
const float nbSteps = 200.0;
glBegin(GL_QUAD_STRIP);
for (int i=0; i<nbSteps; ++i)
{
const float ratio = i/nbSteps;
const float angle = 21.0f*ratio;
const float c = cos(angle);
const float s = sin(angle);
const float r1 = 1.0f - 0.8f*ratio;
const float r2 = 0.8f - 0.8f*ratio;
const float alt = ratio - 0.5f;
const float nor = 0.5f;
const float up = sqrt(1.0f-nor*nor);
glColor3f(1.0f-ratio, 0.2f , ratio);
glNormal3f(nor*c, up, nor*s);
glVertex3f(r1*c, alt, r1*s);
glVertex3f(r2*c, alt+0.05f, r2*s);
}
glEnd();
}
void Viewer::init()
{
// Restore previous viewer state.
restoreStateFromFile();
// Opens help window
help();
}
QString Viewer::helpString() const
{
QString text("<h2>S i m p l e V i e w e r</h2>");
text += "Use the mouse to move the camera around the object. ";
text += "You can respectively revolve around, zoom and translate with the three mouse buttons. ";
text += "Left and middle buttons pressed together rotate around the camera view direction axis<br><br>";
text += "Pressing <b>Alt</b> and one of the function keys (<b>F1</b>..<b>F12</b>) defines a camera keyFrame. ";
text += "Simply press the function key again to restore it. Several keyFrames define a ";
text += "camera path. Paths are saved when you quit the application and restored at next start.<br><br>";
text += "Press <b>F</b> to display the frame rate, <b>A</b> for the world axis, ";
text += "<b>Alt+Return</b> for full screen mode and <b>Control+S</b> to save a snapshot. ";
text += "See the <b>Keyboard</b> tab in this window for a complete shortcut list.<br><br>";
text += "Double clicks automates single click actions: A left button double click aligns the closer axis with the camera (if close enough). ";
text += "A middle button double click fits the zoom of the camera and the right button re-centers the scene.<br><br>";
text += "A left button double click while holding right button pressed defines the camera <i>Revolve Around Point</i>. ";
text += "See the <b>Mouse</b> tab and the documentation web pages for details.<br><br>";
text += "Press <b>Escape</b> to exit the viewer.";
return text;
}
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