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/****************************************************************************
Copyright (C) 2002-2008 Gilles Debunne. All rights reserved.
This file is part of the QGLViewer library version 2.3.4.
http://www.libqglviewer.com - contact@libqglviewer.com
This file may be used under the terms of the GNU General Public License
versions 2.0 or 3.0 as published by the Free Software Foundation and
appearing in the LICENSE file included in the packaging of this file.
In addition, as a special exception, Gilles Debunne gives you certain
additional rights, described in the file GPL_EXCEPTION in this package.
libQGLViewer uses dual licensing. Commercial/proprietary software must
purchase a libQGLViewer Commercial License.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*****************************************************************************/
#include "constrainedCamera.h"
#if QT_VERSION >= 0x040000
# include <QKeyEvent>
#endif
using namespace qglviewer;
using namespace std;
static AxisPlaneConstraint::Type nextTranslationConstraintType(const AxisPlaneConstraint::Type& type)
{
switch (type)
{
case AxisPlaneConstraint::FREE : return AxisPlaneConstraint::PLANE; break;
case AxisPlaneConstraint::PLANE : return AxisPlaneConstraint::AXIS; break;
case AxisPlaneConstraint::AXIS : return AxisPlaneConstraint::FORBIDDEN; break;
case AxisPlaneConstraint::FORBIDDEN : return AxisPlaneConstraint::FREE; break;
default : return AxisPlaneConstraint::FREE;
}
}
static AxisPlaneConstraint::Type nextRotationConstraintType(const AxisPlaneConstraint::Type& type)
{
switch (type)
{
case AxisPlaneConstraint::FREE : return AxisPlaneConstraint::AXIS; break;
case AxisPlaneConstraint::PLANE : return AxisPlaneConstraint::FREE; break;
case AxisPlaneConstraint::AXIS : return AxisPlaneConstraint::FORBIDDEN; break;
case AxisPlaneConstraint::FORBIDDEN : return AxisPlaneConstraint::FREE; break;
default : return AxisPlaneConstraint::FREE;
}
}
void Viewer::changeConstraint()
{
unsigned short previous = activeConstraint;
activeConstraint = (activeConstraint+1)%2;
constraints[activeConstraint]->setTranslationConstraintType(constraints[previous]->translationConstraintType());
constraints[activeConstraint]->setTranslationConstraintDirection(constraints[previous]->translationConstraintDirection());
constraints[activeConstraint]->setRotationConstraintType(constraints[previous]->rotationConstraintType());
constraints[activeConstraint]->setRotationConstraintDirection(constraints[previous]->rotationConstraintDirection());
camera()->frame()->setConstraint(constraints[activeConstraint]);
}
void Viewer::init()
{
restoreStateFromFile();
constraints[0] = new WorldConstraint();
// Note that a CameraConstraint(camera) would produce the same results:
// A CameraConstraint is a LocalConstraint when applied to the camera frame !
constraints[1] = new LocalConstraint();
transDir = 0;
rotDir = 0;
activeConstraint = 0;
camera()->frame()->setConstraint(constraints[activeConstraint]);
setAxisIsDrawn();
setKeyDescription(Qt::Key_G, "Change translation constraint direction");
setKeyDescription(Qt::Key_D, "Change rotation constraint direction");
setKeyDescription(Qt::Key_Space, "Change constraint reference");
setKeyDescription(Qt::Key_T, "Change translation constraint type");
setKeyDescription(Qt::Key_R, "Change rotation constraint type");
help();
}
void Viewer::draw()
{
const float nbSteps = 200.0;
glBegin(GL_QUAD_STRIP);
for (float i=0; i<nbSteps; ++i)
{
float ratio = i/nbSteps;
float angle = 21.0*ratio;
float c = cos(angle);
float s = sin(angle);
float r1 = 1.0 - 0.8*ratio;
float r2 = 0.8 - 0.8*ratio;
float alt = ratio - 0.5;
const float nor = .5;
const float up = sqrt(1.0-nor*nor);
glColor3f(1-ratio, 0.2f , ratio);
glNormal3f(nor*c, up, nor*s);
glVertex3f(r1*c, alt, r1*s);
glVertex3f(r2*c, alt+0.05, r2*s);
}
glEnd();
displayText();
}
void Viewer::keyPressEvent(QKeyEvent *e)
{
switch (e->key())
{
case Qt::Key_G : transDir = (transDir+1)%3; break;
case Qt::Key_D : rotDir = (rotDir+1)%3; break;
case Qt::Key_Space: changeConstraint(); break;
case Qt::Key_T :
constraints[activeConstraint]->setTranslationConstraintType(nextTranslationConstraintType(constraints[activeConstraint]->translationConstraintType()));
break;
case Qt::Key_R :
constraints[activeConstraint]->setRotationConstraintType(nextRotationConstraintType(constraints[activeConstraint]->rotationConstraintType()));
break;
default:
QGLViewer::keyPressEvent(e);
}
Vec dir(0.0, 0.0, 0.0);
dir[transDir] = 1.0;
constraints[activeConstraint]->setTranslationConstraintDirection(dir);
dir = Vec(0.0, 0.0, 0.0);
dir[rotDir] = 1.0;
constraints[activeConstraint]->setRotationConstraintDirection(dir);
updateGL();
}
void Viewer::displayType(const AxisPlaneConstraint::Type type, const int x, const int y, const char c)
{
QString text;
switch (type)
{
case AxisPlaneConstraint::FREE: text = QString("FREE (%1)").arg(c); break;
case AxisPlaneConstraint::PLANE: text = QString("PLANE (%1)").arg(c); break;
case AxisPlaneConstraint::AXIS: text = QString("AXIS (%1)").arg(c); break;
case AxisPlaneConstraint::FORBIDDEN: text = QString("FORBIDDEN (%1)").arg(c); break;
}
drawText(x, y, text);
}
void Viewer::displayDir(const unsigned short dir, const int x, const int y, const char c)
{
QString text;
switch (dir)
{
case 0: text = QString("X (%1)").arg(c); break;
case 1: text = QString("Y (%1)").arg(c); break;
case 2: text = QString("Z (%1)").arg(c); break;
}
drawText(x, y, text);
}
void Viewer::displayText()
{
qglColor(foregroundColor());
glDisable(GL_LIGHTING);
drawText(10,height()-30, "TRANSLATION :");
displayDir(transDir, 190, height()-30, 'G');
displayType(constraints[activeConstraint]->translationConstraintType(), 10, height()-60, 'T');
drawText(width()-220,height()-30, "ROTATION :");
displayDir(rotDir, width()-100, height()-30, 'D');
displayType(constraints[activeConstraint]->rotationConstraintType(), width()-220, height()-60, 'R');
switch (activeConstraint)
{
case 0 : drawText(20,20, "Constraint direction defined w/r to WORLD (SPACE)"); break;
case 1 : drawText(20,20, "Constraint direction defined w/r to CAMERA (SPACE)"); break;
}
glEnable(GL_LIGHTING);
}
QString Viewer::helpString() const
{
QString text("<h2>C o n s t r a i n e d C a m e r a</h2>");
text += "The camera frame can be constrained to limit the camera displacements.<br><br>";
text += "Try the different translation (press <b>G</b> and <b>T</b>) and rotation ";
text += "(<b>D</b> and <b>R</b>) constraints while moving the camera with the mouse. ";
text += "The constraints can be defined with respect to various coordinates ";
text += "systems : press <b>Space</b> to switch.<br><br>";
text += "You can easily define your own constraints to create a specific camera constraint.";
return text;
}
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