File: interface.pro

package info (click to toggle)
libqglviewer 2.3.4-4
  • links: PTS
  • area: main
  • in suites: squeeze
  • size: 7,084 kB
  • ctags: 3,725
  • sloc: cpp: 27,441; sh: 989; makefile: 103
file content (177 lines) | stat: -rw-r--r-- 5,121 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
# Adding a graphical user interface around a <code>QGLViewer</code>.

# Qt's <code>designer</code> has been used to create a very simple interface example, described by a
# <code>.ui</code> user interface description file.

# Install the QGLViewer designer plugin so that the QGLViewer appears in the designer's widgets
# tabs. You can then connect signals and slots to and from the viewer. The viewer is fully
# functional and can be manipulated when you test your interface in <code>designer</code>.

# The plugin code is in the <code>designerPlugin</code> directory. Start from there to create
# plugins for the classes you will derive from QGLViewer. Select your architecture in the <a
# href="../download.html">download page</a> for details on the plugin compilation and installation.

# With Qt version 3, an alternative to the plugin technique is to use the
# <code>qglviewer.cw</code> (custom widget) file located in this directory (also available in the
# QGLViewer header file directory). It describes all the QGLViewer signals and slots. Add a "Custom
# Widget" using the <i>Tools/Custom</i> designer menu, and use <i>Load Descriptions...</i> to load
# the <code>.cw</code> file. This file can be extended with new signals and slots, in case you added
# some to your QGLViewer sub-class, thus creating a new custom widget description.

# Here we use three slots and three signals (axis, grid and fps) to connect to and from the
# interface and the viewer.

TEMPLATE = app
TARGET   = interface

HEADERS  = interface.h
SOURCES  = interface.cpp main.cpp

QT_VERSION=$$[QT_VERSION]
contains( QT_VERSION, "^4.*" ) {
  FORMS *= viewerInterface.Qt4.ui
} else {
  FORMS *= viewerInterface.Qt3.ui
}


QT *= xml opengl

CONFIG -= debug debug_and_release
CONFIG += release qt opengl warn_on thread rtti console embed_manifest_exe

# --------------------------------------------------------------------------------------

# The remaining of this configuration tries to automatically detect the library paths.
# In your applications, you can probably simply use (see doc/compilation.html for details) :

#INCLUDEPATH *= C:/Users/debunne/Documents/libQGLViewer-2.3.4
#LIBS *= -LC:/Users/debunne/Documents/libQGLViewer-2.3.4/QGLViewer -lQGLViewer2

# Change these paths according to your configuration.

# --------------------------------------------------------------------------------------


### Unix configuration ###
unix|win32-g++ {
  isEmpty( PREFIX ) {
    # Try same INCLUDE_DIR and LIB_DIR parameters than for the make install.
    PREFIX=/usr
  }

  # INCLUDE_DIR
  isEmpty( INCLUDE_DIR ) {
    INCLUDE_DIR = $${PREFIX}/include

    !exists( $${INCLUDE_DIR}/QGLViewer/qglviewer.h ) {
      exists( ../../QGLViewer/qglviewer.h ) {
        message( Using ../.. as INCLUDE_DIR )
        INCLUDE_DIR = ../..
      }
    }
  }

  !exists( $${INCLUDE_DIR}/QGLViewer/qglviewer.h ) {
    message( Unable to find QGLViewer/qglviewer.h in $${INCLUDE_DIR} )
    error( Use qmake INCLUDE_DIR=Path/To/QGLViewer )
  }

  # LIB_NAME
  LIB_NAME = libQGLViewer*.so*
  macx|darwin-g++ {
    LIB_NAME = libQGLViewer*.$${QMAKE_EXTENSION_SHLIB}
  }
  hpux {
    LIB_NAME = libQGLViewer*.sl*
  }
  win32-g++ {
    LIB_NAME = libQGLViewer*.a
  }

  !isEmpty( QGLVIEWER_STATIC ) {
    LIB_NAME = libQGLViewer*.a
  }

  # LIB_DIR
  isEmpty( LIB_DIR ) {
    LIB_DIR = $${PREFIX}/lib

    !exists( $${LIB_DIR}/$${LIB_NAME} ) {
      exists( ../../QGLViewer/$${LIB_NAME} ) {
        message( Using ../../QGLViewer as LIB_DIR )
        LIB_DIR = ../../QGLViewer
      }
    }  
  }

  !exists( $${LIB_DIR}/$${LIB_NAME} ) {
    message( Unable to find $${LIB_NAME} in $${LIB_DIR} )
    error( You should run qmake LIB_DIR=Path/To/$${LIB_NAME} )
  }

      
  contains( LIB_DIR, ".." ) {
    macx|darwin-g++ {
      message( You should add the path to "$${LIB_DIR}" to your DYLD_LIBRARY_PATH variable )
    } else {
      message( You should add the path to "$${LIB_DIR}" to your LD_LIBRARY_PATH variable )
    }
    message( See doc/compilation.html for details )
  }

  # Paths were correctly detected
  INCLUDEPATH *= $${INCLUDE_DIR}
  DEPENDPATH  *= $${INCLUDE_DIR}
  isEmpty( QGLVIEWER_STATIC ) {
    LIBS *= -L$${LIB_DIR} -lQGLViewer
  } else {
    LIBS *= $${LIB_DIR}/$${LIB_NAME}
  }

  macx {
    LIBS *= -lobjc
    CONFIG -= thread
  }

  # Remove debugging options
  release:QMAKE_CFLAGS_RELEASE -= -g
  release:QMAKE_CXXFLAGS_RELEASE -= -g

  # Intermediate files are created in an hidden folder
  MOC_DIR = .moc
  OBJECTS_DIR = .obj
}



### Windows configuration ###
win32 {
  MOC_DIR = moc
  OBJECTS_DIR = obj
}

!win32-g++ {
win32 {
  # Use the Qt DLL version. Only needed with Qt3
  DEFINES *= QT_DLL QT_THREAD_SUPPORT

  !isEmpty( QGLVIEWER_STATIC ) {
    DEFINES *= QGLVIEWER_STATIC
  }

  # Compilation from zip file : libQGLViewer is located in ../..
  exists( ../../QGLViewer ) {
    exists( ../../QGLViewer/qglviewer.h ) {
      INCLUDEPATH *= ../..
    }
    
    LIB_FILE = QGLViewer*.lib

    exists( ../../QGLViewer/$${LIB_FILE} ) {
      LIB_PATH = ../../QGLViewer
    }
  }

  LIBS *= -L$${LIB_PATH} -lQGLViewer2
}}