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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
  <title>Keyboard shortcut customization</title>
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<h1>Keyboard shortcut customization</h1>

Default shortcut bindings are described below. They can be redefined in your application and you can
add new ones. See the <a href="examples/keyboardAndMouse.html">keyboardAndMouse</a> example for a
practical illustration.

<h2>Default keyboard shortcuts</h2>
This table lists the different <code>KeyboardAction</code> with their default shortcuts.
<center>
<table bgcolor="#E0C0F0" border="2" cellspacing="0" cellpadding="5">
  <tr bgcolor="#9999CC">
    <td><b><code>KeyboardAction</code></b></td>
    <td><b>Key</b></td>
    <td><b>Description</b></td>
    <td><b>Associated function</b></td>
  </tr>
  <tr>
    <td>DRAW_AXIS</td>
    <td><b>A</b></td>
    <td>Toggles the display of the world axis</td>
    <td><code>QGLViewer::toggleAxisIsDrawn()</code></td>
  </tr>
  <tr bgcolor="#C0C0F0">
    <td>DRAW_GRID</td>
    <td><b>G</b></td>
    <td>Toggles the display of the XY grid</td>
    <td><code>QGLViewer::toggleGridIsDrawn()</code></td>
  </tr>
  <tr>
    <td>DISPLAY_FPS</td>
    <td><b>F</b></td>
    <td>Toggles the display of the frame rate</td>
    <td><code>QGLViewer::toggleFPSIsDisplayed()</code></td>
  </tr>
  <tr bgcolor="#C0C0F0">
    <td>ENABLE_TEXT</td>
    <td><b>?</b></td>
    <td>Toggles the display of all the text</td>
    <td><code>QGLViewer::toggleTextIsEnabled()</code></td>
  </tr>
  <tr>
    <td>STEREO</td>
    <td><b>S</b></td>
    <td>Toggles the stereo display</td>
    <td><code>QGLViewer::toggleStereoDisplay()</code></td>
  </tr>
  <tr bgcolor="#C0C0F0">
    <td>HELP</td>
    <td><b>H</b></td>
    <td>Displays a help window</td>
    <td><code>QGLViewer::help()</code></td>
  </tr>
  <tr>
    <td>EXIT_VIEWER</td>
    <td><b>Escape</b></td>
    <td>Quits the application</td>
    <td><code>qApp-&gt;quit</code></td>
  </tr>
  <tr bgcolor="#C0C0F0">
    <td>CAMERA_MODE</td>
    <td><b>Space</b></td>
    <td>Switches between the FLY and REVOLVE camera mode</td>
    <td><code>camera()-&gt;toggleCameraMode()</code></td>
  </tr>
  <tr>
    <td>ANIMATION</td>
    <td><b>Return</b></td>
    <td>Starts/stops the animation loop</td>
    <td><code>QGLViewer::toggleAnimation()</code></td>
  </tr>
  <tr bgcolor="#C0C0F0">
    <td>SAVE_SCREENSHOT</td>
    <td><b>Ctrl+S</b></td>
    <td>Opens the save screenshot dialog box</td>
    <td><code>QGLViewer::saveSnapshot()</code></td>
  </tr>
  <tr>
    <td>FULL_SCREEN</td>
    <td><b>Alt+Return</b></td>
    <td>Toggles the full screen mode</td>
    <td><code>QGLViewer::toggleFullScreen()</code></td>
  </tr>
  <tr bgcolor="#C0C0F0">
    <td>EDIT_CAMERA</td>
    <td><b>C</b></td>
    <td>Toggles the camera edition</td>
    <td><code>toggleCameraIsEdited()</code></td>
  </tr>
  <tr>
    <td>INCREASE_FLYSPEED<br/>DECREASE_FLYSPEED</td>
    <td><b>+ / -</b></td>
    <td>Increases or decreases the camera fly speed.</td>
    <td><code>camera()-&gt;setFlySpeed()</code></td>
  </tr>
  <tr bgcolor="#C0C0F0">
    <td>MOVE_CAMERA_LEFT<br/>MOVE_CAMERA_RIGHT<br/>
    MOVE_CAMERA_UP<br/>MOVE_CAMERA_DOWN</td>
    <td><b>Left, right<br/>up and down<br/>arrow keys</b></td>
    <td>Moves the camera, parallel to the screen.<br/>
    Displacement amplitude is proportional to <code>flySpeed()</code></td>
    <td><code>camera()-&gt;frame()-&gt;translate(...)</code></td>
  </tr>
  <tr>
    <td>See <code>pathKey()</code> and<br/><code>playPathKeyboardModifiers()</code></td>
    <td><b>F1...F12</b></td>
    <td>Plays/Pauses camera key frame path (if defined)<br/>Reset the path when Fx is quickly press twice.</td>
    <td><code>camera()-&gt;playPath(i)</code><br/><code>camera()-&gt;resetPath(i)</code></td>
  </tr>
  <tr  bgcolor="#C0C0F0">
    <td>See <code>pathKey()</code> and<br/><code>addKeyFrameKeyboardModifiers()</code></td>
    <td><b>Alt+(F1...F12)</b></td>
    <td>Defines a new camera key frame for path 1..12.<br/>Deletes the path when Fx is quickly press twice.</td>
    <td><code>camera()-&gt;addKeyFrameToPath(i)</code><br/><code>camera()-&gt;deletePath(i)</code></td>
  </tr>
</table>
</center>

<p>

Use <code>QGLViewer::setShortcut(Action, Key)</code> to redefine one of these (probably in your
<code>init()</code> function). <code>Action</code> is defined by the <code>KeyboardAction</code>
enum, described in the above table, while <code>Key</code> is provided as an <code>int</code> using
Qt enumerated values. Setting <code>0</code> as the shortcut key disables the associated
<code>KeyboardAction</code>:

</p>

<pre>
void Viewer::init()
{
  // Press 'Q' to exit application
  setShortcut(EXIT_VIEWER, Qt::Key_Q);

  // Alt+M toggles camera mode
  setShortcut(CAMERA_MODE, Qt::ALT+Qt::Key_M);
  
  // The DISPLAY_FPS action is disabled
  setShortcut(DISPLAY_FPS, 0);
}
</pre>

You can retrieve the current shortcut with <code>shortcut(Action)</code>.
Current bindings are always available in the help window "Keyboard" tab.

<h2>Binding new keyboard actions</h2>

If you want to define a new keyboard shortcuts for one of your own methods, overload the
<code>QGLViewer::keyPressEvent(QKeyEvent *e)</code> method:

<pre>
void Viewer::keyPressEvent(QKeyEvent *e)
  {
    switch (e->key())
    {
      case Qt::Key_R : myResetMethod(); updateGL(); break;
      // and so on...

      // Default calls the original method to handle standard keys
      default: QGLViewer::keyPressEvent(e);
    }
  }
</pre>

You should then use <code>setKeyDescription()</code> to add a short description of your keyboard
shortcut in the <code>help</code> window. See the <a
href="examples/keyboardAndMouse.html">keyboardAndMouse</a> example for a practical illustration.



<h2>Camera paths keyboard bindings</h2>

A <code>Camera</code> can have associated <code>KeyFrameInterpolator</code> that define paths and
positions. The <code>F1...F12</code> keys (noted Fx below) are binded to the
<code>Camera::keyFrameInterpolator()</code> of indexes 1..12 by default.

<ul>
<li><code>Alt+F<i>x</i></code> adds a new keyFrame to path <i>x</i>.</li>
<li><code>F<i>x</i></code> will then make the Camera play/pause the associated path (or will simply
restore the saved position if only one keyFrame was defined for this path).</li>
</ul>

Quickly pressing <code>F<i>x</i></code> twice resets the interpolation:
<ul>
<li><code>Alt+F<i>x</i>+F<i>x</i></code> deletes path <i>x</i>.</li>
<li><code>F<i>x</i>+F<i>x</i></code> resets path <i>x</i> to its starting point.</li>
</ul>

Use these methods to modify the camera path keyboard shortcuts:
<ul>
<li><code>setPathKey(int key, int index)</code> (default are <code>F1...F12</code> for
path 1..12), </li>
<li><code>setAddKeyFrameKeyboardModifiers(int buttonState)</code> (default is <code>Alt</code>) and</li>
<li><code>setPlayPathKeyboardModifiers(int buttonState)</code> (default is no modifier).</li>
</ul>

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  <i>Last modified on Wednesday, June 24, 2015.</i>
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