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# The <code>KeyFrameInterpolator</code> test example.
# KeyFrameInterpolator smoothly interpolate their attached Frame over time on a path defined by
# Frames. The interpolation can be started/stopped/reset, played in loop, played at a different
# speed, etc...
# In this examples, the path is defined by four ManipulatedFrame which all can be moved with the
# mouse. The interpolating path is updated accordingly.
# The path and the interpolating axis are drawn using KeyFrameInterpolator::drawPath().
# By default, the Camera holds 12 KeyFrameInterpolator, binded to the F1-12 keys. Use Alt-Fx to
# define a new keyFrame for path x, and simply press Fx to play/pause the path x. See the <a
# href="../keyboard.html">keyboard</a> page for details.
TEMPLATE = app
TARGET = keyFrames
HEADERS = keyFrames.h
SOURCES = keyFrames.cpp main.cpp
include( ../examples.pri )
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