1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196
|
/*
This file is part of the VRender library.
Copyright (C) 2005 Cyril Soler (Cyril.Soler@imag.fr)
Version 1.0.0, released on June 27, 2005.
http://artis.imag.fr/Members/Cyril.Soler/VRender
VRender is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
VRender is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with VRender; if not, write to the Free Software Foundation, Inc.,
51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/****************************************************************************
Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.
This file is part of the QGLViewer library version 2.6.3.
http://www.libqglviewer.com - contact@libqglviewer.com
This file may be used under the terms of the GNU General Public License
versions 2.0 or 3.0 as published by the Free Software Foundation and
appearing in the LICENSE file included in the packaging of this file.
In addition, as a special exception, Gilles Debunne gives you certain
additional rights, described in the file GPL_EXCEPTION in this package.
libQGLViewer uses dual licensing. Commercial/proprietary software must
purchase a libQGLViewer Commercial License.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*****************************************************************************/
#include "NVector3.h"
#include "Vector3.h"
using namespace vrender;
NVector3::NVector3(const Vector3 &u,bool normalization)
{
setXYZ(u[0],u[1],u[2],normalization);
}
/*
Vector3 operator+(const NVector3 &u,const Vector3 &v)
{
return Vector3(u[0]+v[0],u[1]+v[1],u[2]+v[2]);
}
Vector3 operator+(const Vector3 &u,const NVector3 &v)
{
return Vector3(u[0]+v[0],u[1]+v[1],u[2]+v[2]);
}
Vector3 operator+(const NVector3 &u,const NVector3 &v)
{
return Vector3(u[0]+v[0],u[1]+v[1],u[2]+v[2]);
}
Vector3 operator-(const NVector3 &u,const Vector3 &v)
{
return Vector3(u[0]-v[0],u[1]-v[1],u[2]-v[2]);
}
Vector3 operator-(const Vector3 &u,const NVector3 &v)
{
return Vector3(u[0]-v[0],u[1]-v[1],u[2]-v[2]);
}
Vector3 operator-(const NVector3 &u,const NVector3 &v)
{
return Vector3(u[0]-v[0],u[1]-v[1],u[2]-v[2]);
}
*/
double vrender::operator*(const NVector3 &u,const Vector3 &v)
{
return u[0]*v[0] + u[1]*v[1] + u[2]*v[2];
}
double vrender::operator*(const Vector3 &u,const NVector3 &v)
{
return u[0]*v[0] + u[1]*v[1] + u[2]*v[2];
}
/*
double operator*(const NVector3 &u,const NVector3 &v)
{
return u[0]*v[0] + u[1]*v[1] + u[2]*v[2];
}
Vector3 operator*(double r,const NVector3 &u)
{
return Vector3(r*u[0],r*u[1],r*u[2]);
}
Vector3 operator/(const NVector3 &u,double r)
{
return Vector3(u[0]/r,u[1]/r,u[2]/r);
}
Vector3 operator^(const NVector3 &u,const Vector3 &v)
{
return Vector3( u[1]*v[2]-u[2]*v[1],
u[2]*v[0]-u[0]*v[2],
u[0]*v[1]-u[1]*v[0]);
}
Vector3 operator^(const Vector3 &u,const NVector3 &v)
{
return Vector3( u[1]*v[2]-u[2]*v[1],
u[2]*v[0]-u[0]*v[2],
u[0]*v[1]-u[1]*v[0]);
}
Vector3 operator^(const NVector3 &u,const NVector3 &v)
{
return Vector3( u[1]*v[2]-u[2]*v[1],
u[2]*v[0]-u[0]*v[2],
u[0]*v[1]-u[1]*v[0]);
}
*/
// -----------------------------------------------------------------------------
//! Default constructor (the default normalized vector is (1,0,0))
NVector3::NVector3()
{
_n[0] = 1.0;
_n[1] = 0.0;
_n[2] = 0.0;
}
// -----------------------------------------------------------------------------
//! Copy constructor
NVector3::NVector3(const NVector3& u)
{
_n[0] = u._n[0] ;
_n[1] = u._n[1] ;
_n[2] = u._n[2] ;
}
// -----------------------------------------------------------------------------
//! Writing X,Y and Z coordinates
void NVector3::setXYZ(double x,double y,double z,bool normalization)
{
_n[0] = x;
_n[1] = y;
_n[2] = z;
if ( normalization ) normalize();
}
// -----------------------------------------------------------------------------
//! Assignment
NVector3& NVector3::operator=(const NVector3& u)
{
if ( &u != this )
{
_n[0] = u[0];
_n[1] = u[1];
_n[2] = u[2];
}
return *this;
}
// -----------------------------------------------------------------------------
//! Out stream override: prints the 3 normalized vector components
std::ostream& operator<<(std::ostream& out,const NVector3& u)
{
out << u[0] << " " << u[1] << " " << u[2];
return out;
}
// -----------------------------------------------------------------------------
//! Normalization
//! Private method to do normalization (using Norm() method of the Vector class)
//! when it is necessary (construction of a normalized vector for exemple).
void NVector3::normalize()
{
double n = _n[0]*_n[0]+_n[1]*_n[1]+_n[2]*_n[2] ;
if ( n > 0.0 )
{
_n[0] /= n;
_n[1] /= n;
_n[2] /= n;
}
else
throw std::runtime_error("Attempt to normalize a null 3D vector.") ;
}
|