# Constraints applied on the Camera Frame to limit its translation and/or rotation.
# Try the different possible constraints using the T (translate) and R (rotate) keys. G and D change
# the constraint directions. Press Space to change the coordinate system (World or Camera) which
# defines the constraint directions.
# Note that in order to apply a constraint to a camera, you need to apply it to the camera()->frame().
TEMPLATE = app
TARGET = constrainedCamera
HEADERS = constrainedCamera.h
SOURCES = constrainedCamera.cpp main.cpp
include( ../examples.pri )
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