1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184
|
/****************************************************************************
Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.
This file is part of the QGLViewer library version 2.6.3.
http://www.libqglviewer.com - contact@libqglviewer.com
This file may be used under the terms of the GNU General Public License
versions 2.0 or 3.0 as published by the Free Software Foundation and
appearing in the LICENSE file included in the packaging of this file.
In addition, as a special exception, Gilles Debunne gives you certain
additional rights, described in the file GPL_EXCEPTION in this package.
libQGLViewer uses dual licensing. Commercial/proprietary software must
purchase a libQGLViewer Commercial License.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*****************************************************************************/
#include "backgroundImage.h"
#include <qimage.h>
#include <qfiledialog.h>
#if QT_VERSION >= 0x040000
# include <QKeyEvent>
#endif
using namespace qglviewer;
using namespace std;
void Viewer::init()
{
restoreStateFromFile();
// Enable GL textures
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
// Nice texture coordinate interpolation
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
u_max = 1.0;
v_max = 1.0;
ratio = 1.0;
background_ = true;
setKeyDescription(Qt::Key_L, "Loads a new background image");
setKeyDescription(Qt::Key_B, "Toggles background display");
loadImage();
help();
qWarning("fin init");
}
void Viewer::draw()
{
drawBackground();
const float nbSteps = 200.0;
glBegin(GL_QUAD_STRIP);
for (float i=0; i<nbSteps; ++i)
{
float ratio = i/nbSteps;
float angle = 21.0*ratio;
float c = cos(angle);
float s = sin(angle);
float r1 = 1.0 - 0.8*ratio;
float r2 = 0.8 - 0.8*ratio;
float alt = ratio - 0.5;
const float nor = .5;
const float up = sqrt(1.0-nor*nor);
glColor3f(1.0-ratio, 0.2f , ratio);
glNormal3f(nor*c, up, nor*s);
glVertex3f(r1*c, alt, r1*s);
glVertex3f(r2*c, alt+0.05, r2*s);
}
glEnd();
}
void Viewer::drawBackground()
{
if (!background_)
return;
glDisable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
glColor3f(1,1,1);
startScreenCoordinatesSystem(true);
// Draws the background quad
glNormal3f(0.0, 0.0, 1.0);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 1.0-v_max); glVertex2i(0,0);
glTexCoord2f(0.0, 1.0); glVertex2i(0,height());
glTexCoord2f(u_max, 1.0); glVertex2i(width(),height());
glTexCoord2f(u_max, 1.0-v_max); glVertex2i(width(),0);
glEnd();
stopScreenCoordinatesSystem();
// Depth clear is not absolutely needed. An other option would have been to draw the
// QUAD with a 0.999 z value (z ranges in [0, 1[ with startScreenCoordinatesSystem()).
glClear(GL_DEPTH_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
glEnable(GL_LIGHTING);
}
void Viewer::loadImage()
{
#if QT_VERSION < 0x040000
QString name = QFileDialog::getOpenFileName(".", "Images (*.png *.xpm *.jpg)", this, "Choose", "Select an image");
#else
QString name = QFileDialog::getOpenFileName(this, "Select an image", ".", "Images (*.png *.xpm *.jpg)");
#endif
// In case of Cancel
if (name.isEmpty())
return;
QImage img(name);
if (img.isNull())
{
qWarning("Unable to load file, unsupported file format");
return;
}
#if QT_VERSION < 0x040000
qWarning("Loading %s, %dx%d pixels", name.latin1(), img.width(), img.height());
#else
qWarning("Loading %s, %dx%d pixels", name.toLatin1().constData(), img.width(), img.height());
#endif
// 1E-3 needed. Just try with width=128 and see !
int newWidth = 1<<(int)(1+log(img.width() -1+1E-3) / log(2.0));
int newHeight = 1<<(int)(1+log(img.height()-1+1E-3) / log(2.0));
u_max = img.width() / (float)newWidth;
v_max = img.height() / (float)newHeight;
if ((img.width()!=newWidth) || (img.height()!=newHeight))
{
qWarning("Image size set to %dx%d pixels", newWidth, newHeight);
img = img.copy(0, 0, newWidth, newHeight);
}
ratio = newWidth / float(newHeight);
QImage glImg = QGLWidget::convertToGLFormat(img); // flipped 32bit RGBA
// Bind the img texture...
glTexImage2D(GL_TEXTURE_2D, 0, 4, glImg.width(), glImg.height(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, glImg.bits());
}
void Viewer::keyPressEvent(QKeyEvent *e)
{
switch (e->key())
{
case Qt::Key_L :
loadImage();
break;
case Qt::Key_B :
background_ = !background_;
updateGL();
break;
default: QGLViewer::keyPressEvent(e);
}
}
QString Viewer::helpString() const
{
QString text("<h2>B a c k g r o u n d I m a g e</h2>");
text += "This example is derivated from textureViewer.<br><br>";
text += "It displays a background image in the viewer using a texture.<br><br>";
text += "Press <b>L</b> to load a new image, and <b>B</b> to toggle the background display.";
return text;
}
|