File: animation.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
  <title>libQGLViewer animation example</title>
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<h1>The animation example</h1>

<center>
  <img src="../images/animation.jpg" width="330" height="228" alt="animation"/>
</center>

<p>
 The <code>animate()</code> function illustrated by a water particle simulation.
</p>
<p>
 When animation is activated (the Return key toggles animation), the <code>animate()</code> and
 then the <code>draw()</code> functions are called in an infinite loop.
</p>
<p>
 You can tune the frequency of your animation (default is 25Hz) using
 <code>setAnimationInterval()</code>. The frame rate will then be fixed, provided that your
 animation loop function is fast enough.
</p>
<h2>animation.h</h2>
<pre>
#include &lt;QGLViewer/qglviewer.h&gt;

class Particle {
public:
  Particle();

  void init();
  void draw();
  void animate();

private:
  qglviewer::Vec speed_, pos_;
  int age_, ageMax_;
};

class Viewer : public QGLViewer {
protected:
  virtual void draw();
  virtual void init();
  virtual void animate();
  virtual QString helpString() const;

private:
  int nbPart_;
  Particle *particle_;
};
</pre>


<h2>animation.cpp</h2>
<pre>
#include "animation.h"
#include &lt;math.h&gt;
#include &lt;stdlib.h&gt; // RAND_MAX

using namespace qglviewer;
using namespace std;

///////////////////////   V i e w e r  ///////////////////////
void Viewer::init() {
  restoreStateFromFile();
  glDisable(GL_LIGHTING);
  nbPart_ = 2000;
  particle_ = new Particle[nbPart_];
  glPointSize(3.0);
  setGridIsDrawn();
  help();
  startAnimation();
}

void Viewer::draw() {
  glBegin(GL_POINTS);
  for (int i = 0; i &lt; nbPart_; i++)
    particle_[i].draw();
  glEnd();
}

void Viewer::animate() {
  for (int i = 0; i &lt; nbPart_; i++)
    particle_[i].animate();
}

QString Viewer::helpString() const {
  QString text("&lt;h2&gt;A n i m a t i o n&lt;/h2&gt;");
  text += "Use the &lt;i&gt;animate()&lt;/i&gt; function to implement the animation part "
          "of your ";
  text += "application. Once the animation is started, &lt;i&gt;animate()&lt;/i&gt; and "
          "&lt;i&gt;draw()&lt;/i&gt; ";
  text += "are called in an infinite loop, at a frequency that can be "
          "fixed.&lt;br&gt;&lt;br&gt;";
  text += "Press &lt;b&gt;Return&lt;/b&gt; to start/stop the animation.";
  return text;
}

///////////////////////   P a r t i c l e   ///////////////////////////////

Particle::Particle() { init(); }

void Particle::animate() {
  speed_.z -= 0.05f;
  pos_ += 0.1f * speed_;

  if (pos_.z &lt; 0.0) {
    speed_.z = -0.8 * speed_.z;
    pos_.z = 0.0;
  }

  if (++age_ == ageMax_)
    init();
}

void Particle::draw() {
  glColor3f(age_ / (float)ageMax_, age_ / (float)ageMax_, 1.0);
  glVertex3fv(pos_);
}

void Particle::init() {
  pos_ = Vec(0.0, 0.0, 0.0);
  float angle = 2.0 * M_PI * rand() / RAND_MAX;
  float norm = 0.04 * rand() / RAND_MAX;
  speed_ = Vec(norm * cos(angle), norm * sin(angle),
               rand() / static_cast&lt;float&gt;(RAND_MAX));
  age_ = 0;
  ageMax_ = 50 + static_cast&lt;int&gt;(100.0 * rand() / RAND_MAX);
}
</pre>


<h2>main.cpp</h2>
<pre>
#include "animation.h"
#include &lt;qapplication.h&gt;

int main(int argc, char **argv) {
  QApplication application(argc, argv);

  Viewer viewer;

  viewer.setWindowTitle("animation");

  viewer.show();

  return application.exec();
}
</pre>



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