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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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  <title>libQGLViewer thumbnail example</title>
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</div>


<h1>libQGLViewer examples</h1>

<div class="summary">
<b><a href="#introduction">&raquo;&raquo;</a></b> &nbsp; Introduction<br/>
<b><a href="#basic">&raquo;&raquo;</a></b> &nbsp; Basic examples<br/>
<b><a href="#pedagogical">&raquo;&raquo;</a></b> &nbsp; Pedagogical examples<br/>
<b><a href="#complex">&raquo;&raquo;</a></b> &nbsp; More complex examples<br/>
</div>


<a name="introduction"></a>
<h2>Introduction</h2>

Many pedagogical examples illustrate some of the functionalities of the viewer and are provided for
understanding and cut and paste. They were not designed to be impressive, but to demonstrate what can
be achieved with few lines of code.

<p>
One should first try the <a href="#basic">basic examples</a> listed below and read the <a href="../introduction.html">introduction page</a> to understand
the philosophy of the library. See also the <a href="../compilation.html">compilation with libQGLViewer</a> page to learn how to create your first program.
</p>

<a name="basic"></a>
<h2>Basic examples</h2>

<table style="margin:auto;" cellpadding="2" cellspacing="12">
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="simpleViewer.html"><img src="../images/simpleViewer.jpg" width="330" height="228" alt="simpleViewer"/><br/>
      <b>simpleViewer</b></a><br/> The simplest application example: 20 lines of code and yet all the power !
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="manipulatedFrame.html"><img src="../images/manipulatedFrame.jpg" width="330" height="228" alt="manipulatedFrame"/><br/>
      <b>manipulatedFrame</b></a><br/> A <code>ManipulatedFrame</code> can be moved with the mouse in the scene.
    </td>
  </tr>
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="select.html"><img src="../images/select.jpg" width="330" height="228" alt="select"/><br/>
      <b>select</b></a><br/> Selection of scene objects using <code>select()</code> and an GL_SELECT render mode.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="keyboardAndMouse.html"><img src="../images/keyboardAndMouse.jpg" width="330" height="228" alt="keyboardAndMouse"/><br/>
      <b>keyboardAndMouse</b></a><br/> Shows how to customize your keyboard and mouse bindings.
    </td>
  </tr>
</table>


<a name="pedagogical"></a>
<h2>Pedagogical examples</h2>
<table style="margin:auto;" cellpadding="2" cellspacing="12">
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="animation.html"><img src="../images/animation.jpg" width="330" height="228" alt="animation"/><br/>
      <b>animation</b></a><br/> The <code>animate()</code> function illustrated by a water particle simulation.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="callback.html"><img src="../images/callback.jpg" width="330" height="228" alt="callback"/><br/>
      <b>callback</b></a><br/> Using the Qt signal-slot mechanism to connect a QGLViewer to your scene.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="cameraLight.html"><img src="../images/cameraLight.jpg" width="330" height="228" alt="cameraLight"/><br/>
      <b>cameraLight</b></a><br/> This example shows how to position a GL_LIGHT on the camera.
    </td>
  </tr>
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="clippingPlane.html"><img src="../images/clippingPlane.jpg" width="330" height="228" alt="clippingPlane"/><br/>
      <b>clippingPlane</b></a><br/> A clipping plane is manipulated using a ManipulatedFrame
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="constrainedCamera.html"><img src="../images/constrainedCamera.jpg" width="330" height="228" alt="constrainedCamera"/><br/>
      <b>constrainedCamera</b></a><br/> Constraints applied on the Camera Frame to limit its translation and/or rotation.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="constrainedFrame.html"><img src="../images/constrainedFrame.jpg" width="330" height="228" alt="constrainedFrame"/><br/>
      <b>constrainedFrame</b></a><br/> Constraints can limit the translation and/or rotation of a (Manipulated)Frame.
    </td>
  </tr>
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="drawLight.html"><img src="../images/drawLight.jpg" width="330" height="228" alt="drawLight"/><br/>
      <b>drawLight</b></a><br/> The <code>drawLight()</code> function is a light debugging tool.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="fastDraw.html"><img src="../images/fastDraw.jpg" width="330" height="228" alt="fastDraw"/><br/>
      <b>fastDraw</b></a><br/> The <code>fastDraw()</code> function enables interactivity even with large scenes.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="frameTransform.html"><img src="../images/frameTransform.jpg" width="330" height="228" alt="frameTransform"/><br/>
      <b>frameTransform</b></a><br/> Coordinate transformation between different Frames.
    </td>
  </tr>
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="frustumCulling.html"><img src="../images/frustumCulling.jpg" width="330" height="228" alt="frustumCulling"/><br/>
      <b>frustumCulling</b></a><br/> Frustum culling using <code>getFrustumPlanesCoefficients</code>.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="interface.html"><img src="../images/interface.jpg" width="330" height="228" alt="interface"/><br/>
      <b>interface</b></a><br/> Adding a graphical user interface around a <code>QGLViewer</code>.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="keyFrames.html"><img src="../images/keyFrames.jpg" width="330" height="228" alt="keyFrames"/><br/>
      <b>keyFrames</b></a><br/> The <code>KeyFrameInterpolator</code> test example.
    </td>
  </tr>
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="luxo.html"><img src="../images/luxo.jpg" width="330" height="228" alt="luxo"/><br/>
      <b>luxo</b></a><br/> A more complex example that combines <code>ManipulatedFrames</code>, selection and constraints.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="mouseGrabber.html"><img src="../images/mouseGrabber.jpg" width="330" height="228" alt="mouseGrabber"/><br/>
      <b>mouseGrabber</b></a><br/> <code>MouseGrabber</code>s enable complex mouse interaction.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="multiSelect.html"><img src="../images/multiSelect.jpg" width="330" height="228" alt="multiSelect"/><br/>
      <b>multiSelect</b></a><br/> Customized <code>select()</code> function that enables the selection of several objects.
    </td>
  </tr>
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="multiView.html"><img src="../images/multiView.jpg" width="330" height="228" alt="multiView"/><br/>
      <b>multiView</b></a><br/> A multi-view application, with constrained camera displacements.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="overpainting.html"><img src="../images/overpainting.jpg" width="330" height="228" alt="overpainting"/><br/>
      <b>overpainting</b></a><br/> Mixing OpenGL (3D) and QPainter (2D) drawing in the same viewer.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="screenCoordSystem.html"><img src="../images/screenCoordSystem.jpg" width="330" height="228" alt="screenCoordSystem"/><br/>
      <b>screenCoordSystem</b></a><br/> A saucers control viewer that illustrates the screen coordinate system feature.
    </td>
  </tr>
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="standardCamera.html"><img src="../images/standardCamera.jpg" width="330" height="228" alt="standardCamera"/><br/>
      <b>standardCamera</b></a><br/> A 'standard' Camera with fixed near and far planes.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="stereoViewer.html"><img src="../images/stereoViewer.jpg" width="330" height="228" alt="stereoViewer"/><br/>
      <b>stereoViewer</b></a><br/> Simply press <code>S</code> to toggle stereo display (if supported).
    </td>
    <td>&nbsp;</td>
  </tr>
</table>


<a name="complex"></a>
<h2>More complex examples</h2>
<table style="margin:auto;" cellpadding="2" cellspacing="12">
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#3dsViewer"><img src="../images/3dsViewer.jpg" width="330" height="228" alt="3dsViewer"/><br/>
      <b>3dsViewer</b></a><br/> The LGPL lib3ds library is used to load and display a 3ds scene.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#agora"><img src="../images/agora.jpg" width="330" height="228" alt="agora"/><br/>
      <b>agora</b></a><br/> Implementation of the game of <i>Agora</i>.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#anaglyph"><img src="../images/anaglyph.jpg" width="330" height="228" alt="anaglyph"/><br/>
      <b>anaglyph</b></a><br/> Displays a scene in pseudo-stereo using anaglyph.
    </td>
  </tr>
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#backgroundImage"><img src="../images/backgroundImage.jpg" width="330" height="228" alt="backgroundImage"/><br/>
      <b>backgroundImage</b></a><br/> Displays a background image in the viewer.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#blobWar"><img src="../images/blobWar.jpg" width="330" height="228" alt="blobWar"/><br/>
      <b>blobWar</b></a><br/> Implementation of the game of <i>BlobWar</i>.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#cornerAxis"><img src="../images/cornerAxis.jpg" width="330" height="228" alt="cornerAxis"/><br/>
      <b>cornerAxis</b></a><br/> Displays a world axis in the lower-left corner of the window.
    </td>
  </tr>
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#dvonn"><img src="../images/dvonn.jpg" width="330" height="228" alt="dvonn"/><br/>
      <b>dvonn</b></a><br/> Implementation of the game of <i>Dvonn</i>.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#eventRecorder"><img src="../images/eventRecorder.jpg" width="330" height="228" alt="eventRecorder"/><br/>
      <b>eventRecorder</b></a><br/> Records a scenario that can be replayed and converted into a movie.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#quarto"><img src="../images/quarto.jpg" width="330" height="228" alt="quarto"/><br/>
      <b>quarto</b></a><br/> A simulation of the game of Quarto.
    </td>
  </tr>
  <tr>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#terrain"><img src="../images/terrain.jpg" width="330" height="228" alt="terrain"/><br/>
      <b>terrain</b></a><br/> A random fractal terrain with trees, animated water, sky and shadows.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#textureViewer"><img src="../images/textureViewer.jpg" width="330" height="228" alt="textureViewer"/><br/>
      <b>textureViewer</b></a><br/> Loads an image file and texture maps a polygon with it.
    </td>
    <td style='border:2px solid #aaaacc' align="center">
      <a href="contribs.html#thumbnail"><img src="../images/thumbnail.jpg" width="330" height="228" alt="thumbnail"/><br/>
      <b>thumbnail</b></a><br/> Displays an alternative 3D view in a corner thumbnail.
    </td>
  </tr>
</table>



<p>
  Back to the <a href="index.html">examples main page</a>.
</p>

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