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<title>libQGLViewer keyFrames example</title>
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<h1>The keyFrames example</h1>
<center>
<img src="../images/keyFrames.jpg" width="330" height="228" alt="keyFrames"/>
</center>
<p>
The <code>KeyFrameInterpolator</code> test example.
</p>
<p>
KeyFrameInterpolator smoothly interpolate their attached Frame over time on a path defined by
Frames. The interpolation can be started/stopped/reset, played in loop, played at a different
speed, etc...
</p>
<p>
In this examples, the path is defined by four ManipulatedFrame which all can be moved with the
mouse. The interpolating path is updated accordingly.
</p>
<p>
The path and the interpolating axis are drawn using KeyFrameInterpolator::drawPath().
</p>
<p>
By default, the Camera holds 12 KeyFrameInterpolator, binded to the F1-12 keys. Use Alt-Fx to
define a new keyFrame for path x, and simply press Fx to play/pause the path x. See the <a
href="../keyboard.html">keyboard</a> page for details.
</p>
<h2>keyFrames.h</h2>
<pre>
#include <QGLViewer/qglviewer.h>
class Viewer : public QGLViewer {
public:
Viewer();
protected:
virtual void draw();
virtual void keyPressEvent(QKeyEvent *e);
virtual QString helpString() const;
private:
qglviewer::ManipulatedFrame **keyFrame_;
qglviewer::KeyFrameInterpolator kfi_;
const int nbKeyFrames;
int currentKF_;
};
</pre>
<h2>keyFrames.cpp</h2>
<pre>
#include "keyFrames.h"
#include <QGLViewer/manipulatedFrame.h>
#include <QKeyEvent>
using namespace qglviewer;
using namespace std;
Viewer::Viewer() : nbKeyFrames(4) {
restoreStateFromFile();
// myFrame is the Frame that will be interpolated.
Frame *myFrame = new Frame();
// Set myFrame as the KeyFrameInterpolator interpolated Frame.
kfi_.setFrame(myFrame);
kfi_.setLoopInterpolation();
// An array of manipulated (key) frames.
keyFrame_ = new ManipulatedFrame *[nbKeyFrames];
// Create an initial path
for (int i = 0; i < nbKeyFrames; i++) {
keyFrame_[i] = new ManipulatedFrame();
keyFrame_[i]->setPosition(-1.0 + 2.0 * i / (nbKeyFrames - 1), 0.0, 0.0);
kfi_.addKeyFrame(keyFrame_[i]);
}
currentKF_ = 0;
setManipulatedFrame(keyFrame_[currentKF_]);
// Enable direct frame manipulation when the mouse hovers.
setMouseTracking(true);
setKeyDescription(Qt::Key_Plus, "Increases interpolation speed");
setKeyDescription(Qt::Key_Minus, "Decreases interpolation speed");
setKeyDescription(Qt::Key_Left, "Selects previous key frame");
setKeyDescription(Qt::Key_Right, "Selects next key frame");
setKeyDescription(Qt::Key_Return, "Starts/stops interpolation");
help();
connect(&kfi_, SIGNAL(interpolated()), SLOT(update()));
kfi_.startInterpolation();
}
QString Viewer::helpString() const {
QString text("<h2>K e y F r a m e s</h2>");
text += "A <i>KeyFrameInterpolator</i> holds an interpolated path defined by "
"key frames. ";
text += "It can then smoothly make its associed frame follow that path. Key "
"frames can interactively be manipulated, even ";
text += "during interpolation.<br><br>";
text += "Note that the camera holds 12 such keyFrameInterpolators, binded to "
"F1-F12. Press <b>Alt+Fx</b> to define new key ";
text += "frames, and then press <b>Fx</b> to make the camera follow the "
"path. Press <b>C</b> to visualize these paths.<br><br>";
text += "<b>+/-</b> changes the interpolation speed. Negative values are "
"allowed.<br><br>";
text += "<b>Return</b> starts-stops the interpolation.<br><br>";
text += "Use the left and right arrows to change the manipulated KeyFrame. ";
text += "Press <b>Control</b> to move it or simply hover over it.";
return text;
}
void Viewer::keyPressEvent(QKeyEvent *e) {
switch (e->key()) {
case Qt::Key_Left:
currentKF_ = (currentKF_ + nbKeyFrames - 1) % nbKeyFrames;
setManipulatedFrame(keyFrame_[currentKF_]);
update();
break;
case Qt::Key_Right:
currentKF_ = (currentKF_ + 1) % nbKeyFrames;
setManipulatedFrame(keyFrame_[currentKF_]);
update();
break;
case Qt::Key_Return:
kfi_.toggleInterpolation();
break;
case Qt::Key_Plus:
kfi_.setInterpolationSpeed(kfi_.interpolationSpeed() + 0.25);
break;
case Qt::Key_Minus:
kfi_.setInterpolationSpeed(kfi_.interpolationSpeed() - 0.25);
break;
// case Qt::Key_C :
// kfi_.setClosedPath(!kfi_.closedPath());
// break;
default:
QGLViewer::keyPressEvent(e);
}
}
void Viewer::draw() {
// Draw interpolated frame
glPushMatrix();
glMultMatrixd(kfi_.frame()->matrix());
drawAxis(0.3f);
glPopMatrix();
kfi_.drawPath(5, 10);
for (int i = 0; i < nbKeyFrames; ++i) {
glPushMatrix();
glMultMatrixd(kfi_.keyFrame(i).matrix());
if ((i == currentKF_) || (keyFrame_[i]->grabsMouse()))
drawAxis(0.4f);
else
drawAxis(0.2f);
glPopMatrix();
}
}
</pre>
<h2>main.cpp</h2>
<pre>
#include "keyFrames.h"
#include <qapplication.h>
int main(int argc, char **argv) {
QApplication application(argc, argv);
Viewer viewer;
viewer.setWindowTitle("keyFrames");
viewer.show();
return application.exec();
}
</pre>
<p>
Back to the <a href="index.html">examples main page</a>.
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