File: keyboardAndMouse.html

package info (click to toggle)
libqglviewer 2.8.0%2Bdfsg1-2
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 6,076 kB
  • sloc: cpp: 25,884; sh: 14; makefile: 12
file content (296 lines) | stat: -rw-r--r-- 10,077 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
  <title>libQGLViewer keyboardAndMouse example</title>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  <link href="../qglviewer.css" rel="stylesheet" type="text/css" />
  <link rel="shortcut icon" href="../images/qglviewer.ico" type="image/x-icon" />
  <link rel="icon" href="../images/qglviewer.icon.png" type="image/png" />
<script type="text/javascript">

  var _gaq = _gaq || [];
  _gaq.push(['_setAccount', 'UA-23223012-2']);
  _gaq.push(['_trackPageview']);

  (function() {
    var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
    ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
    var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
  })();

</script>
</head>
<body>

<div class="banner">
 <a class="qindex" href="../index.html">Home</a>
 <a class="qindex" href="../download.html">Download</a>
 <a class="qindex highlight" href="index.html">Gallery</a>
 <a class="qindex" href="../refManual/hierarchy.html">Documentation</a>
 <a class="qindex" href="../developer.html">Developer</a>
</div>

<h1>The keyboardAndMouse example</h1>

<center>
  <img src="../images/keyboardAndMouse.jpg" width="330" height="228" alt="keyboardAndMouse"/>
</center>

<p>
 Shows how to customize your keyboard and mouse bindings.
</p>
<p>
 Use <code>setShortcut()</code> to change <b>standard</b> action bindings (axis, grid or fps
 display, exit...).
</p>
<p>
 Use <code>setMouseBinding()</code> and <code>setWheelBinding()</code> to change <b>standard</b> action
 mouse bindings (camera rotation, translation, object selection...).
</p>
<p>
 If you want to define <b>new</b> keyboard shortcuts, overload <code>keyPressEvent()</code> and
 bind your own new actions. Use setKeyDescription() to add your shortcuts in the help window.
</p>
<p>
 To define <b>new</b> mouse actions, overload <code>mouse(Press|Move|Release)Event</code>. See the
 <code>mouseMoveEvent()</code> documentation for an example. Overload
 <code>setMouseBindingDescription()</code> to update the help window binding tab.
</p>
<h2>keyboardAndMouse.h</h2>
<pre>
#include &lt;QGLViewer/qglviewer.h&gt;

class Viewer : public QGLViewer {
public:
  Viewer() : wireframe_(false), flatShading_(false){};

protected:
  virtual void draw();
  virtual void init();
  virtual void keyPressEvent(QKeyEvent *e);
  virtual void mousePressEvent(QMouseEvent *e);

  virtual QString helpString() const;

private:
  bool wireframe_, flatShading_;
};
</pre>


<h2>keyboardAndMouse.cpp</h2>
<pre>
#include "keyboardAndMouse.h"

#include &lt;QCursor&gt;
#include &lt;QKeyEvent&gt;
#include &lt;QMap&gt;
#include &lt;QMenu&gt;
#include &lt;QMouseEvent&gt;

#include &lt;math.h&gt;

using namespace std;

// Draws a spiral
void Viewer::draw() {
  const float nbSteps = 80.0;

  glBegin(GL_QUAD_STRIP);
  for (float i = 0; i &lt; nbSteps; ++i) {
    float ratio = i / nbSteps;
    float angle = 21.0 * ratio;
    float c = cos(angle);
    float s = sin(angle);
    float r1 = 1.0 - 0.8 * ratio;
    float r2 = 0.8 - 0.8 * ratio;
    float alt = ratio - 0.5;
    const float nor = .5;
    const float up = sqrt(1.0 - nor * nor);
    glColor3f(fabs(c), 0.2f, fabs(s));
    glNormal3f(nor * c, up, nor * s);
    glVertex3f(r1 * c, alt, r1 * s);
    glVertex3f(r2 * c, alt + 0.05, r2 * s);
  }
  glEnd();
}

void Viewer::init() {
  // Restore previous viewer state.
  restoreStateFromFile();

  /////////////////////////////////////////////////////
  //       Keyboard shortcut customization           //
  //      Changes standard action key bindings       //
  /////////////////////////////////////////////////////

  // Define 'Control+Q' as the new exit shortcut (default was 'Escape')
  setShortcut(EXIT_VIEWER, Qt::CTRL + Qt::Key_Q);

  // Set 'Control+F' as the FPS toggle state key.
  setShortcut(DISPLAY_FPS, Qt::CTRL + Qt::Key_F);

  // Disable draw grid toggle shortcut (default was 'G')
  setShortcut(DRAW_GRID, 0);

  // Add custom key description (see keyPressEvent).
  setKeyDescription(Qt::Key_W, "Toggles wire frame display");
  setKeyDescription(Qt::Key_F, "Toggles flat shading display");

  /////////////////////////////////////////////////////
  //         Mouse bindings customization            //
  //     Changes standard action mouse bindings      //
  /////////////////////////////////////////////////////

  // Left and right buttons together make a camera zoom : emulates a mouse third
  // button if needed.
  setMouseBinding(Qt::Key_Z, Qt::NoModifier, Qt::LeftButton, CAMERA, ZOOM);

  // Disable previous TRANSLATE mouse binding (and remove it from help mouse
  // tab).
  setMouseBinding(Qt::NoModifier, Qt::RightButton, NO_CLICK_ACTION);

  setMouseBinding(Qt::ControlModifier | Qt::ShiftModifier, Qt::RightButton,
                  SELECT);
  setWheelBinding(Qt::AltModifier, CAMERA, MOVE_FORWARD);
  setMouseBinding(Qt::AltModifier, Qt::LeftButton, CAMERA, TRANSLATE);

  // Add custom mouse bindings description (see mousePressEvent())
  setMouseBindingDescription(Qt::NoModifier, Qt::RightButton,
                             "Opens a camera path context menu");

  // Display the help window. The help window tabs are automatically updated
  // when you define new standard key or mouse bindings (as is done above).
  // Custom bindings descriptions are added using setKeyDescription() and
  // setMouseBindingDescription().
  help();
}

///////////////////////////////////////////////
//      Define new key bindings : F &amp; W      //
///////////////////////////////////////////////

void Viewer::keyPressEvent(QKeyEvent *e) {
  // Get event modifiers key
  const Qt::KeyboardModifiers modifiers = e-&gt;modifiers();

  // A simple switch on e-&gt;key() is not sufficient if we want to take state key
  // into account. With a switch, it would have been impossible to separate 'F'
  // from 'CTRL+F'. That's why we use imbricated if...else and a "handled"
  // boolean.
  bool handled = false;
  if ((e-&gt;key() == Qt::Key_W) &amp;&amp; (modifiers == Qt::NoButton)) {
    wireframe_ = !wireframe_;
    if (wireframe_)
      glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    else
      glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
    handled = true;
    update();
  } else if ((e-&gt;key() == Qt::Key_F) &amp;&amp; (modifiers == Qt::NoButton)) {
    flatShading_ = !flatShading_;
    if (flatShading_)
      glShadeModel(GL_FLAT);
    else
      glShadeModel(GL_SMOOTH);
    handled = true;
    update();
  }
  // ... and so on with other else/if blocks.

  if (!handled)
    QGLViewer::keyPressEvent(e);
}

///////////////////////////////////////////////////////////
//             Define new mouse bindings                 //
//   A camera viewpoint menu binded on right button      //
///////////////////////////////////////////////////////////

void Viewer::mousePressEvent(QMouseEvent *e) {
  if ((e-&gt;button() == Qt::RightButton) &amp;&amp; (e-&gt;modifiers() == Qt::NoButton)) {
    QMenu menu(this);
    menu.addAction("Camera positions");
    menu.addSeparator();
    QMap&lt;QAction *, int&gt; menuMap;

    bool atLeastOne = false;
    // We only test the 20 first indexes. This is a limitation.
    for (unsigned short i = 0; i &lt; 20; ++i)
      if (camera()-&gt;keyFrameInterpolator(i)) {
        atLeastOne = true;
        QString text;
        if (camera()-&gt;keyFrameInterpolator(i)-&gt;numberOfKeyFrames() == 1)
          text = "Position " + QString::number(i);
        else
          text = "Path " + QString::number(i);

        menuMap[menu.addAction(text)] = i;
      }

    if (!atLeastOne) {
      menu.addAction("No position defined");
      menu.addAction("Use to Alt+Fx to define one");
    }

    QAction *action = menu.exec(e-&gt;globalPos());

    if (atLeastOne &amp;&amp; action)
      camera()-&gt;playPath(menuMap[action]);
  } else
    QGLViewer::mousePressEvent(e);
}

QString Viewer::helpString() const {
  QString text("&lt;h2&gt;K e y b o a r d A n d M o u s e&lt;/h2&gt;");
  text += "This example illustrates the mouse and key bindings "
          "customization.&lt;br&gt;&lt;br&gt;";
  text += "Use &lt;code&gt;setShortcut()&lt;/code&gt; to change standard action key "
          "bindings (display of axis, grid or fps, exit shortcut...).&lt;br&gt;&lt;br&gt;";
  text += "Use &lt;code&gt;setMouseBinding()&lt;/code&gt; and "
          "&lt;code&gt;setWheelBinding()&lt;/code&gt; to change standard action mouse "
          "bindings ";
  text += "(camera rotation, translation, object selection...).&lt;br&gt;&lt;br&gt;";
  text += "If you want to define &lt;b&gt;new&lt;/b&gt; key or mouse actions, overload "
          "&lt;code&gt;keyPressEvent()&lt;/code&gt; and/or ";
  text += "&lt;code&gt;mouse(Press|Move|Release)Event()&lt;/code&gt; to define and bind "
          "your own new actions. ";
  text += "Use &lt;code&gt;setKeyDescription()&lt;/code&gt; and "
          "&lt;code&gt;setMouseBindingDescription()&lt;/code&gt; to add a description of "
          "your bindings in the help window.&lt;br&gt;&lt;br&gt;";
  text += "In this example, we defined the &lt;b&gt;F&lt;/b&gt; and &lt;b&gt;W&lt;/b&gt; keys and the "
          "right mouse button opens a popup menu. ";
  text += "See the keyboard and mouse tabs in this help window for the "
          "complete bindings description.&lt;br&gt;&lt;br&gt;";
  text += "By the way, exit shortcut has been binded to &lt;b&gt;Ctrl+Q&lt;/b&gt;.";
  return text;
}
</pre>


<h2>main.cpp</h2>
<pre>
#include "keyboardAndMouse.h"
#include &lt;qapplication.h&gt;

int main(int argc, char **argv) {
  QApplication application(argc, argv);

  Viewer viewer;

  viewer.setWindowTitle("keyboardAndMouse");

  viewer.show();

  return application.exec();
}
</pre>



<p>
  Back to the <a href="index.html">examples main page</a>.
</p>

</body>
</html>