File: stereoViewer.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
  <title>libQGLViewer stereoViewer example</title>
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<h1>The stereoViewer example</h1>

<center>
  <img src="../images/stereoViewer.jpg" width="330" height="228" alt="stereoViewer"/>
</center>

<p>
 Simply press <code>S</code> to toggle stereo display (if supported).
</p>
<p>
 This is a simple stereo application inspired from <a href="simpleViewer.html">simpleViewer</a>.
 The constructor is called with a QFormat stereo option to enable stereo. Press <code>S</code>
 to toggle stereo display.
</p>
<h2>stereoViewer.h</h2>
<pre>
#include &lt;QGLViewer/qglviewer.h&gt;

class Viewer : public QGLViewer {
protected:
  virtual void draw();
  virtual void init();
  virtual QString helpString() const;
};
</pre>


<h2>stereoViewer.cpp</h2>
<pre>
#include "stereoViewer.h"
#include &lt;math.h&gt;
#include &lt;qapplication.h&gt;
#include &lt;QSurfaceFormat&gt;

using namespace std;

void Viewer::init() {
  restoreStateFromFile();

  QSurfaceFormat format;
  format.setStereo(true);
  setFormat(format);

  // Activate the stereo display. Press 'S' to toggle.
  setStereoDisplay(true);

  help();
}

QString Viewer::helpString() const {
  QString text("&lt;h2&gt;S t e r e o V i e w e r&lt;/h2&gt;");
  text += "You can display in stereo with no change to your application, "
          "provided that your hardware supports stereo display.&lt;br&gt;&lt;br&gt;";

  text += "If you get a &lt;b&gt;Stereo not supported on this display&lt;/b&gt; error "
          "message, check that ";
  text += "your machine supports stereo (search for quad-buffer in "
          "&lt;i&gt;glxinfo&lt;/i&gt; and find stereo glasses !).&lt;br&gt;&lt;br&gt;";

  text += "You can then toggle the stereo display by pressing &lt;b&gt;S&lt;/b&gt; in any "
          "application.";
  return text;
}

void Viewer::draw() {
  // Draws a spiral
  const float nbSteps = 200.0;
  glBegin(GL_QUAD_STRIP);
  for (float i = 0; i &lt; nbSteps; ++i) {
    float ratio = i / nbSteps;
    float angle = 21.0 * ratio;
    float c = cos(angle);
    float s = sin(angle);
    float r1 = 1.0 - 0.8 * ratio;
    float r2 = 0.8 - 0.8 * ratio;
    float alt = ratio - 0.5;
    const float nor = 0.5;
    const float up = sqrt(1.0 - nor * nor);
    glColor3f(1.0 - ratio, 0.2f, ratio);
    glNormal3f(nor * c, up, nor * s);
    glVertex3f(r1 * c, alt, r1 * s);
    glVertex3f(r2 * c, alt + 0.05f, r2 * s);
  }
  glEnd();

  return;
}
</pre>


<h2>main.cpp</h2>
<pre>
#include "stereoViewer.h"
#include &lt;qapplication.h&gt;

int main(int argc, char **argv) {
  QApplication application(argc, argv);

  // Set the default OpenGL format with stereo capabilities.
  QGLFormat format;
  format.setStereo(true);
  QGLFormat::setDefaultFormat(format);

  Viewer viewer;

  viewer.setWindowTitle("stereoViewer");

  viewer.show();

  return application.exec();
}
</pre>



<p>
  Back to the <a href="index.html">examples main page</a>.
</p>

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