# Constraints can limit the translation and/or rotation of a (Manipulated)Frame.
# Try the different possible constraints using the T (translate) and R (rotate) keys. G and D change
# the constraint directions. Press Space to change the coordinate system (World, Camera or Local)
# which defines the constraint directions.
# Press the Control key while moving the mouse to move the camera.
TEMPLATE = app
TARGET = constrainedFrame
HEADERS = constrainedFrame.h
SOURCES = constrainedFrame.cpp main.cpp
include( ../examples.pri )
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