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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <svx/e3dundo.hxx>
#include <svx/svdmodel.hxx>
#include <editeng/outlobj.hxx>
#include <svx/view3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/e3dsceneupdater.hxx>
/************************************************************************/
TYPEINIT1(E3dUndoAction, SfxUndoAction);
E3dUndoAction::~E3dUndoAction ()
{
}
// Repeat does not exist
sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
{
return sal_False;
}
/************************************************************************/
TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
/************************************************************************
E3dRotateUndoAction
************************************************************************/
// Undo destructor for 3D-Rotation
E3dRotateUndoAction::~E3dRotateUndoAction ()
{
}
// Undo for 3D-Rotation on the Rotation matrix
void E3dRotateUndoAction::Undo ()
{
E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
pMy3DObj->SetTransform(aMyOldRotation);
}
// Redo for 3D-Rotation on the Rotation matrix
void E3dRotateUndoAction::Redo ()
{
E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
pMy3DObj->SetTransform(aMyNewRotation);
}
TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
E3dView* p3dView,
E3dObject* pInObject,
const SfxItemSet& rNewSet,
const SfxItemSet& rOldSet,
sal_Bool bUseSubObj)
: SdrUndoAction( rModel ),
pObject ( pInObject ),
pView ( p3dView ),
bUseSubObjects(bUseSubObj),
aNewSet ( rNewSet ),
aOldSet ( rOldSet )
{
}
E3dAttributesUndoAction::~E3dAttributesUndoAction()
{
}
// Undo() implemented through Set3DAttributes() to only maintain the attributes
// in one place
void E3dAttributesUndoAction::Undo()
{
E3DModifySceneSnapRectUpdater aUpdater(pObject);
pObject->SetMergedItemSetAndBroadcast(aOldSet);
}
void E3dAttributesUndoAction::Redo()
{
E3DModifySceneSnapRectUpdater aUpdater(pObject);
pObject->SetMergedItemSetAndBroadcast(aNewSet);
}
// Multiple Undo is not possible
sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
{
return sal_False;
}
// Multiple Undo is not possible
void E3dAttributesUndoAction::Repeat()
{
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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