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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <tools/debug.hxx>
#include <svx/svdglue.hxx>
#include <svx/svdobj.hxx>
#include <svx/svdtrans.hxx>
static const Size aGlueHalfSize(4,4);
void SdrGluePoint::SetReallyAbsolute(bool bOn, const SdrObject& rObj)
{
if ( bReallyAbsolute != bOn )
{
if ( bOn )
{
aPos=GetAbsolutePos(rObj);
bReallyAbsolute=bOn;
}
else
{
bReallyAbsolute=bOn;
Point aPt(aPos);
SetAbsolutePos(aPt,rObj);
}
}
}
Point SdrGluePoint::GetAbsolutePos(const SdrObject& rObj) const
{
if (bReallyAbsolute) return aPos;
Rectangle aSnap(rObj.GetSnapRect());
Rectangle aBound(rObj.GetSnapRect());
Point aPt(aPos);
Point aOfs(aSnap.Center());
switch (GetHorzAlign()) {
case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break;
case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
}
switch (GetVertAlign()) {
case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break;
case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
}
if (!bNoPercent) {
long nXMul=aSnap.Right()-aSnap.Left();
long nYMul=aSnap.Bottom()-aSnap.Top();
long nXDiv=10000;
long nYDiv=10000;
if (nXMul!=nXDiv) {
aPt.X()*=nXMul;
aPt.X()/=nXDiv;
}
if (nYMul!=nYDiv) {
aPt.Y()*=nYMul;
aPt.Y()/=nYDiv;
}
}
aPt+=aOfs;
// Now limit to the BoundRect ofthe object
if (aPt.X()<aBound.Left ()) aPt.X()=aBound.Left ();
if (aPt.X()>aBound.Right ()) aPt.X()=aBound.Right ();
if (aPt.Y()<aBound.Top ()) aPt.Y()=aBound.Top ();
if (aPt.Y()>aBound.Bottom()) aPt.Y()=aBound.Bottom();
return aPt;
}
void SdrGluePoint::SetAbsolutePos(const Point& rNewPos, const SdrObject& rObj)
{
if (bReallyAbsolute) {
aPos=rNewPos;
return;
}
Rectangle aSnap(rObj.GetSnapRect());
Point aPt(rNewPos);
Point aOfs(aSnap.Center());
switch (GetHorzAlign()) {
case SDRHORZALIGN_LEFT : aOfs.X()=aSnap.Left(); break;
case SDRHORZALIGN_RIGHT : aOfs.X()=aSnap.Right(); break;
}
switch (GetVertAlign()) {
case SDRVERTALIGN_TOP : aOfs.Y()=aSnap.Top(); break;
case SDRVERTALIGN_BOTTOM: aOfs.Y()=aSnap.Bottom(); break;
}
aPt-=aOfs;
if (!bNoPercent) {
long nXMul=aSnap.Right()-aSnap.Left();
long nYMul=aSnap.Bottom()-aSnap.Top();
if (nXMul==0) nXMul=1;
if (nYMul==0) nYMul=1;
long nXDiv=10000;
long nYDiv=10000;
if (nXMul!=nXDiv) {
aPt.X()*=nXDiv;
aPt.X()/=nXMul;
}
if (nYMul!=nYDiv) {
aPt.Y()*=nYDiv;
aPt.Y()/=nYMul;
}
}
aPos=aPt;
}
long SdrGluePoint::GetAlignAngle() const
{
switch (nAlign) {
case SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER: return 0; // Invalid!
case SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER: return 0;
case SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP : return 4500;
case SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP : return 9000;
case SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP : return 13500;
case SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER: return 18000;
case SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM: return 22500;
case SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM: return 27000;
case SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM: return 31500;
} // switch
return 0;
}
void SdrGluePoint::SetAlignAngle(long nWink)
{
nWink=NormAngle360(nWink);
if (nWink>=33750 || nWink<2250) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_CENTER;
else if (nWink< 6750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_TOP ;
else if (nWink<11250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_TOP ;
else if (nWink<15750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_TOP ;
else if (nWink<20250) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_CENTER;
else if (nWink<24750) nAlign=SDRHORZALIGN_LEFT |SDRVERTALIGN_BOTTOM;
else if (nWink<29250) nAlign=SDRHORZALIGN_CENTER|SDRVERTALIGN_BOTTOM;
else if (nWink<33750) nAlign=SDRHORZALIGN_RIGHT |SDRVERTALIGN_BOTTOM;
}
long SdrGluePoint::EscDirToAngle(sal_uInt16 nEsc) const
{
switch (nEsc) {
case SDRESC_RIGHT : return 0;
case SDRESC_TOP : return 9000;
case SDRESC_LEFT : return 18000;
case SDRESC_BOTTOM: return 27000;
} // switch
return 0;
}
sal_uInt16 SdrGluePoint::EscAngleToDir(long nWink) const
{
nWink=NormAngle360(nWink);
if (nWink>=31500 || nWink<4500) return SDRESC_RIGHT;
if (nWink<13500) return SDRESC_TOP;
if (nWink<22500) return SDRESC_LEFT;
if (nWink<31500) return SDRESC_BOTTOM;
return 0;
}
void SdrGluePoint::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
{
Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
RotatePoint(aPt,rRef,sn,cs);
// rotate reference edge
if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
{
SetAlignAngle(GetAlignAngle()+nWink);
}
// rotate exit directions
sal_uInt16 nEscDir0=nEscDir;
sal_uInt16 nEscDir1=0;
if ((nEscDir0&SDRESC_LEFT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_LEFT )+nWink);
if ((nEscDir0&SDRESC_TOP )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_TOP )+nWink);
if ((nEscDir0&SDRESC_RIGHT )!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_RIGHT )+nWink);
if ((nEscDir0&SDRESC_BOTTOM)!=0) nEscDir1|=EscAngleToDir(EscDirToAngle(SDRESC_BOTTOM)+nWink);
nEscDir=nEscDir1;
if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
}
void SdrGluePoint::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
{
Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
MirrorPoint(aPt,rRef1,rRef2);
// mirror reference edge
if(nAlign != (SDRHORZALIGN_CENTER|SDRVERTALIGN_CENTER))
{
long nAW=GetAlignAngle();
nAW+=2*(nWink-nAW);
SetAlignAngle(nAW);
}
// mirror exit directions
sal_uInt16 nEscDir0=nEscDir;
sal_uInt16 nEscDir1=0;
if ((nEscDir0&SDRESC_LEFT)!=0) {
long nEW=EscDirToAngle(SDRESC_LEFT);
nEW+=2*(nWink-nEW);
nEscDir1|=EscAngleToDir(nEW);
}
if ((nEscDir0&SDRESC_TOP)!=0) {
long nEW=EscDirToAngle(SDRESC_TOP);
nEW+=2*(nWink-nEW);
nEscDir1|=EscAngleToDir(nEW);
}
if ((nEscDir0&SDRESC_RIGHT)!=0) {
long nEW=EscDirToAngle(SDRESC_RIGHT);
nEW+=2*(nWink-nEW);
nEscDir1|=EscAngleToDir(nEW);
}
if ((nEscDir0&SDRESC_BOTTOM)!=0) {
long nEW=EscDirToAngle(SDRESC_BOTTOM);
nEW+=2*(nWink-nEW);
nEscDir1|=EscAngleToDir(nEW);
}
nEscDir=nEscDir1;
if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
}
void SdrGluePoint::Shear(const Point& rRef, long /*nWink*/, double tn, bool bVShear, const SdrObject* pObj)
{
Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
ShearPoint(aPt,rRef,tn,bVShear);
if (pObj!=NULL) SetAbsolutePos(aPt,*pObj); else SetPos(aPt);
}
void SdrGluePoint::Invalidate(Window& rWin, const SdrObject* pObj) const
{
bool bMapMerk=rWin.IsMapModeEnabled();
Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
aPt=rWin.LogicToPixel(aPt);
rWin.EnableMapMode(sal_False);
Size aSiz( aGlueHalfSize );
Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),
aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height());
// do not erase background, that causes flicker (!)
rWin.Invalidate(aRect, INVALIDATE_NOERASE);
rWin.EnableMapMode(bMapMerk);
}
bool SdrGluePoint::IsHit(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj) const
{
Point aPt(pObj!=NULL ? GetAbsolutePos(*pObj) : GetPos());
Size aSiz=rOut.PixelToLogic(aGlueHalfSize);
Rectangle aRect(aPt.X()-aSiz.Width(),aPt.Y()-aSiz.Height(),aPt.X()+aSiz.Width(),aPt.Y()+aSiz.Height());
return aRect.IsInside(rPnt);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void SdrGluePointList::Clear()
{
sal_uInt16 nAnz=GetCount();
for (sal_uInt16 i=0; i<nAnz; i++) {
delete GetObject(i);
}
aList.Clear();
}
void SdrGluePointList::operator=(const SdrGluePointList& rSrcList)
{
if (GetCount()!=0) Clear();
sal_uInt16 nAnz=rSrcList.GetCount();
for (sal_uInt16 i=0; i<nAnz; i++) {
Insert(rSrcList[i]);
}
}
// The ID's of the glue points always increase monotonously!
// If an ID is taken already, the new glue point gets a new ID. ID 0 is reserved.
sal_uInt16 SdrGluePointList::Insert(const SdrGluePoint& rGP)
{
SdrGluePoint* pGP=new SdrGluePoint(rGP);
sal_uInt16 nId=pGP->GetId();
sal_uInt16 nAnz=GetCount();
sal_uInt16 nInsPos=nAnz;
sal_uInt16 nLastId=nAnz!=0 ? GetObject(nAnz-1)->GetId() : 0;
DBG_ASSERT(nLastId>=nAnz,"SdrGluePointList::Insert(): nLastId<nAnz");
bool bHole = nLastId>nAnz;
if (nId<=nLastId) {
if (!bHole || nId==0) {
nId=nLastId+1;
} else {
bool bBrk = false;
for (sal_uInt16 nNum=0; nNum<nAnz && !bBrk; nNum++) {
const SdrGluePoint* pGP2=GetObject(nNum);
sal_uInt16 nTmpId=pGP2->GetId();
if (nTmpId==nId) {
nId=nLastId+1; // already in use
bBrk = true;
}
if (nTmpId>nId) {
nInsPos=nNum; // insert here (sort)
bBrk = true;
}
}
}
pGP->SetId(nId);
}
aList.Insert(pGP,nInsPos);
return nInsPos;
}
void SdrGluePointList::Invalidate(Window& rWin, const SdrObject* pObj) const
{
sal_uInt16 nAnz=GetCount();
for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
GetObject(nNum)->Invalidate(rWin,pObj);
}
}
sal_uInt16 SdrGluePointList::FindGluePoint(sal_uInt16 nId) const
{
// TODO: Implement a better search algorithm
// List should be sorted at all times!
sal_uInt16 nAnz=GetCount();
sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND;
for (sal_uInt16 nNum=0; nNum<nAnz && nRet==SDRGLUEPOINT_NOTFOUND; nNum++) {
const SdrGluePoint* pGP=GetObject(nNum);
if (pGP->GetId()==nId) nRet=nNum;
}
return nRet;
}
sal_uInt16 SdrGluePointList::HitTest(const Point& rPnt, const OutputDevice& rOut, const SdrObject* pObj, bool bBack, bool bNext, sal_uInt16 nId0) const
{
sal_uInt16 nAnz=GetCount();
sal_uInt16 nRet=SDRGLUEPOINT_NOTFOUND;
sal_uInt16 nNum=bBack ? 0 : nAnz;
while ((bBack ? nNum<nAnz : nNum>0) && nRet==SDRGLUEPOINT_NOTFOUND) {
if (!bBack) nNum--;
const SdrGluePoint* pGP=GetObject(nNum);
if (bNext) {
if (pGP->GetId()==nId0) bNext=sal_False;
} else {
if (pGP->IsHit(rPnt,rOut,pObj)) nRet=nNum;
}
if (bBack) nNum++;
}
return nRet;
}
void SdrGluePointList::SetReallyAbsolute(bool bOn, const SdrObject& rObj)
{
sal_uInt16 nAnz=GetCount();
for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
GetObject(nNum)->SetReallyAbsolute(bOn,rObj);
}
}
void SdrGluePointList::Rotate(const Point& rRef, long nWink, double sn, double cs, const SdrObject* pObj)
{
sal_uInt16 nAnz=GetCount();
for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
GetObject(nNum)->Rotate(rRef,nWink,sn,cs,pObj);
}
}
void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, const SdrObject* pObj)
{
Point aPt(rRef2); aPt-=rRef1;
long nWink=GetAngle(aPt);
Mirror(rRef1,rRef2,nWink,pObj);
}
void SdrGluePointList::Mirror(const Point& rRef1, const Point& rRef2, long nWink, const SdrObject* pObj)
{
sal_uInt16 nAnz=GetCount();
for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
GetObject(nNum)->Mirror(rRef1,rRef2,nWink,pObj);
}
}
void SdrGluePointList::Shear(const Point& rRef, long nWink, double tn, bool bVShear, const SdrObject* pObj)
{
sal_uInt16 nAnz=GetCount();
for (sal_uInt16 nNum=0; nNum<nAnz; nNum++) {
GetObject(nNum)->Shear(rRef,nWink,tn,bVShear,pObj);
}
}
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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