1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <rtl/math.hxx>
#include <basegfx/tuple/b2dtuple.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/range/b2dpolyrange.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <o3tl/vector_pool.hxx>
#include <boost/bind.hpp>
#include <boost/utility.hpp>
#include <algorithm>
#include <deque>
#include <list>
namespace basegfx
{
namespace
{
// Generating a poly-polygon from a bunch of rectangles
//
// Helper functionality for sweep-line algorithm
// ====================================================
typedef std::vector<B2DRange> VectorOfRanges;
class ImplPolygon;
typedef o3tl::vector_pool<ImplPolygon> VectorOfPolygons;
/** This class represents an active edge
As the sweep line traverses across the overall area,
rectangle edges parallel to it generate events, and
rectangle edges orthogonal to it generate active
edges. This class represents the latter.
*/
class ActiveEdge
{
public:
/** The two possible active rectangle edges differ by one
coordinate value - the upper edge has the lower, the
lower edge the higher value.
*/
enum EdgeType {
/// edge with lower coordinate value
UPPER=0,
/// edge with higher coordinate value
LOWER=1
};
enum EdgeDirection {
/// edge proceeds to the left
PROCEED_LEFT=0,
/// edge proceeds to the right
PROCEED_RIGHT=1
};
/** Create active edge
@param rRect
Rectangle this edge is part of
@param fInvariantCoord
The invariant ccordinate value of this edge
@param eEdgeType
Is fInvariantCoord the lower or the higher value, for
this rect?
*/
ActiveEdge( const B2DRectangle& rRect,
const double& fInvariantCoord,
std::ptrdiff_t nPolyIdx,
EdgeType eEdgeType,
EdgeDirection eEdgeDirection ) :
mfInvariantCoord(fInvariantCoord),
mpAssociatedRect( &rRect ),
mnPolygonIdx( nPolyIdx ),
meEdgeType( eEdgeType ),
meEdgeDirection( eEdgeDirection )
{}
double getInvariantCoord() const { return mfInvariantCoord; }
const B2DRectangle& getRect() const { return *mpAssociatedRect; }
std::ptrdiff_t getTargetPolygonIndex() const { return mnPolygonIdx; }
void setTargetPolygonIndex( std::ptrdiff_t nIdx ) { mnPolygonIdx = nIdx; }
EdgeType getEdgeType() const { return meEdgeType; }
EdgeDirection getEdgeDirection() const { return meEdgeDirection; }
/// For STL sort
bool operator<( const ActiveEdge& rRHS ) const { return mfInvariantCoord < rRHS.mfInvariantCoord; }
private:
/** The invariant coordinate value of this edge (e.g. the
common y value, for a horizontal edge)
*/
double mfInvariantCoord;
/** Associated rectangle
This on the one hand saves some storage space (the
vector of rectangles is persistent, anyway), and on
the other hand provides an identifier to match active
edges and x events (see below)
Ptr because class needs to be assignable
*/
const B2DRectangle* mpAssociatedRect;
/** Index of the polygon this edge is currently involved
with.
Note that this can change for some kinds of edge
intersection, as the algorithm tends to swap
associated polygons there.
-1 denotes no assigned polygon
*/
std::ptrdiff_t mnPolygonIdx;
/// 'upper' or 'lower' edge of original rectangle.
EdgeType meEdgeType;
/// 'left' or 'right'
EdgeDirection meEdgeDirection;
};
// Needs to be list - various places hold ptrs to elements
typedef std::list< ActiveEdge > ListOfEdges;
/** Element of the sweep line event list
As the sweep line traverses across the overall area,
rectangle edges parallel to it generate events, and
rectangle edges orthogonal to it generate active
edges. This class represents the former.
The class defines an element of the sweep line list. The
sweep line's position jumps in steps defined by the
coordinates of the sorted SweepLineEvent entries.
*/
class SweepLineEvent
{
public:
/** The two possible sweep line rectangle edges differ by
one coordinate value - the starting edge has the
lower, the finishing edge the higher value.
*/
enum EdgeType {
/// edge with lower coordinate value
STARTING_EDGE=0,
/// edge with higher coordinate value
FINISHING_EDGE=1
};
/** The two possible sweep line directions
*/
enum EdgeDirection {
PROCEED_UP=0,
PROCEED_DOWN=1
};
/** Create sweep line event
@param fPos
Coordinate position of the event
@param rRect
Rectangle this event is generated for.
@param eEdgeType
Is fPos the lower or the higher value, for the
rectangle this event is generated for?
*/
SweepLineEvent( double fPos,
const B2DRectangle& rRect,
EdgeType eEdgeType,
EdgeDirection eDirection) :
mfPos( fPos ),
mpAssociatedRect( &rRect ),
meEdgeType( eEdgeType ),
meEdgeDirection( eDirection )
{}
double getPos() const { return mfPos; }
const B2DRectangle& getRect() const { return *mpAssociatedRect; }
EdgeType getEdgeType() const { return meEdgeType; }
EdgeDirection getEdgeDirection() const { return meEdgeDirection; }
/// For STL sort
bool operator<( const SweepLineEvent& rRHS ) const { return mfPos < rRHS.mfPos; }
private:
/// position of the event, in the direction of the line sweep
double mfPos;
/** Rectangle this event is generated for
This on the one hand saves some storage space (the
vector of rectangles is persistent, anyway), and on
the other hand provides an identifier to match active
edges and events (see below)
Ptr because class needs to be assignable
*/
const B2DRectangle* mpAssociatedRect;
/// 'upper' or 'lower' edge of original rectangle.
EdgeType meEdgeType;
/// 'up' or 'down'
EdgeDirection meEdgeDirection;
};
typedef std::vector< SweepLineEvent > VectorOfEvents;
/** Smart point container for B2DMultiRange::getPolyPolygon()
This class provides methods needed only here, and is used
as a place to store some additional information per
polygon. Also, most of the intersection logic is
implemented here.
*/
class ImplPolygon
{
public:
/** Create polygon
*/
ImplPolygon() :
mpLeadingRightEdge(NULL),
mnIdx(-1),
maPoints(),
mbIsFinished(false)
{
// completely ad-hoc. but what the hell.
maPoints.reserve(11);
}
void setPolygonPoolIndex( std::ptrdiff_t nIdx ) { mnIdx = nIdx; }
bool isFinished() const { return mbIsFinished; }
/// Add point to the end of the existing points
void append( const B2DPoint& rPoint )
{
OSL_PRECOND( maPoints.empty() ||
maPoints.back().getX() == rPoint.getX() ||
maPoints.back().getY() == rPoint.getY(),
"ImplPolygon::append(): added point violates 90 degree line angle constraint!" );
if( maPoints.empty() ||
maPoints.back() != rPoint )
{
// avoid duplicate points
maPoints.push_back( rPoint );
}
}
/** Perform the intersection of this polygon with an
active edge.
@param rEvent
The vertical line event that generated the
intersection
@param rActiveEdge
The active edge that generated the intersection
@param rPolygonPool
Polygon pool, we sometimes need to allocate a new one
@param bIsFinishingEdge
True, when this is hitting the last edge of the
vertical sweep - every vertical sweep starts and ends
with upper and lower edge of the _same_ rectangle.
@return the new current polygon (that's the one
processing must proceed with, when going through the
list of upcoming active edges).
*/
std::ptrdiff_t intersect( SweepLineEvent& rEvent,
ActiveEdge& rActiveEdge,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes,
bool isFinishingEdge )
{
OSL_PRECOND( !isFinished(),
"ImplPolygon::intersect(): called on already finished polygon!" );
OSL_PRECOND( !isFinishingEdge
|| (isFinishingEdge && &rEvent.getRect() == &rActiveEdge.getRect()),
"ImplPolygon::intersect(): inconsistent ending!" );
const B2DPoint aIntersectionPoint( rEvent.getPos(),
rActiveEdge.getInvariantCoord() );
// intersection point, goes to our polygon
// unconditionally
append(aIntersectionPoint);
const bool isSweepLineEnteringRect(
rEvent.getEdgeType() == SweepLineEvent::STARTING_EDGE);
if( isFinishingEdge )
{
if( isSweepLineEnteringRect )
handleFinalOwnRightEdge(rActiveEdge);
else
handleFinalOwnLeftEdge(rActiveEdge,
rPolygonPool,
rRes);
// we're done with this rect & sweep line
return -1;
}
else if( metOwnEdge(rEvent,rActiveEdge) )
{
handleInitialOwnEdge(rEvent, rActiveEdge);
// point already added, all init done, continue
// with same poly
return mnIdx;
}
else
{
OSL_ENSURE( rActiveEdge.getTargetPolygonIndex() != -1,
"ImplPolygon::intersect(): non-trivial intersection hit empty polygon!" );
const bool isHittingLeftEdge(
rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_LEFT);
if( isHittingLeftEdge )
return handleComplexLeftEdge(rActiveEdge,
aIntersectionPoint,
rPolygonPool,
rRes);
else
return handleComplexRightEdge(rActiveEdge,
aIntersectionPoint,
rPolygonPool);
}
}
private:
std::ptrdiff_t getPolygonPoolIndex() const { return mnIdx; }
void handleInitialOwnEdge(SweepLineEvent& rEvent,
ActiveEdge& rActiveEdge)
{
const bool isActiveEdgeProceedLeft(
rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_LEFT);
const bool isSweepLineEnteringRect(
rEvent.getEdgeType() == SweepLineEvent::STARTING_EDGE);
(void)isActiveEdgeProceedLeft;
(void)isSweepLineEnteringRect;
OSL_ENSURE( isSweepLineEnteringRect == isActiveEdgeProceedLeft,
"ImplPolygon::intersect(): sweep initial own edge hit: wrong polygon order" );
OSL_ENSURE( isSweepLineEnteringRect ||
mpLeadingRightEdge == &rActiveEdge,
"ImplPolygon::intersect(): sweep initial own edge hit: wrong leading edge" );
}
void handleFinalOwnRightEdge(ActiveEdge& rActiveEdge)
{
OSL_ENSURE( rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_RIGHT,
"ImplPolygon::handleInitialOwnRightEdge(): start edge wrong polygon order" );
rActiveEdge.setTargetPolygonIndex(mnIdx);
mpLeadingRightEdge = &rActiveEdge;
}
void handleFinalOwnLeftEdge(ActiveEdge& rActiveEdge,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes)
{
OSL_ENSURE( rActiveEdge.getEdgeDirection() == ActiveEdge::PROCEED_LEFT,
"ImplPolygon::handleFinalOwnLeftEdge(): end edge wrong polygon order" );
const bool isHittingOurTail(
rActiveEdge.getTargetPolygonIndex() == mnIdx);
if( isHittingOurTail )
finish(rRes); // just finish. no fuss.
else
{
// temp poly hits final left edge
const std::ptrdiff_t nTmpIdx=rActiveEdge.getTargetPolygonIndex();
ImplPolygon& rTmp=rPolygonPool.get(nTmpIdx);
// active edge's polygon has points
// already. ours need to go in front of them.
maPoints.insert(maPoints.end(),
rTmp.maPoints.begin(),
rTmp.maPoints.end());
// adjust leading edges, we're switching the polygon
ActiveEdge* const pFarEdge=rTmp.mpLeadingRightEdge;
mpLeadingRightEdge = pFarEdge;
pFarEdge->setTargetPolygonIndex(mnIdx);
// nTmpIdx is an empty shell, get rid of it
rPolygonPool.free(nTmpIdx);
}
}
std::ptrdiff_t handleComplexLeftEdge(ActiveEdge& rActiveEdge,
const B2DPoint& rIntersectionPoint,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes)
{
const bool isHittingOurTail(
rActiveEdge.getTargetPolygonIndex() == mnIdx);
if( isHittingOurTail )
{
finish(rRes);
// so "this" is done - need new polygon to collect
// further points
const std::ptrdiff_t nIdxNewPolygon=rPolygonPool.alloc();
rPolygonPool.get(nIdxNewPolygon).setPolygonPoolIndex(nIdxNewPolygon);
rPolygonPool.get(nIdxNewPolygon).append(rIntersectionPoint);
rActiveEdge.setTargetPolygonIndex(nIdxNewPolygon);
return nIdxNewPolygon;
}
else
{
const std::ptrdiff_t nTmpIdx=rActiveEdge.getTargetPolygonIndex();
ImplPolygon& rTmp=rPolygonPool.get(nTmpIdx);
// active edge's polygon has points
// already. ours need to go in front of them.
maPoints.insert(maPoints.end(),
rTmp.maPoints.begin(),
rTmp.maPoints.end());
rTmp.maPoints.clear();
rTmp.append(rIntersectionPoint);
// adjust leading edges, we're switching the polygon
ActiveEdge* const pFarEdge=rTmp.mpLeadingRightEdge;
ActiveEdge* const pNearEdge=&rActiveEdge;
rTmp.mpLeadingRightEdge = NULL;
pNearEdge->setTargetPolygonIndex(nTmpIdx);
mpLeadingRightEdge = pFarEdge;
pFarEdge->setTargetPolygonIndex(mnIdx);
return nTmpIdx;
}
}
std::ptrdiff_t handleComplexRightEdge(ActiveEdge& rActiveEdge,
const B2DPoint& rIntersectionPoint,
VectorOfPolygons& rPolygonPool)
{
const std::ptrdiff_t nTmpIdx=rActiveEdge.getTargetPolygonIndex();
ImplPolygon& rTmp=rPolygonPool.get(nTmpIdx);
rTmp.append(rIntersectionPoint);
rActiveEdge.setTargetPolygonIndex(mnIdx);
mpLeadingRightEdge = &rActiveEdge;
rTmp.mpLeadingRightEdge = NULL;
return nTmpIdx;
}
/// True when sweep line hits our own active edge
bool metOwnEdge(const SweepLineEvent& rEvent,
ActiveEdge& rActiveEdge)
{
const bool bHitOwnEdge=&rEvent.getRect() == &rActiveEdge.getRect();
return bHitOwnEdge;
}
/// Retrieve B2DPolygon from this object
B2DPolygon getPolygon() const
{
B2DPolygon aRes;
std::for_each( maPoints.begin(),
maPoints.end(),
boost::bind(
&B2DPolygon::append,
boost::ref(aRes),
_1,
1 ) );
aRes.setClosed( true );
return aRes;
}
/** Finish this polygon, push to result set.
*/
void finish(B2DPolyPolygon& rRes)
{
OSL_PRECOND( maPoints.empty() ||
maPoints.front().getX() == maPoints.back().getX() ||
maPoints.front().getY() == maPoints.back().getY(),
"ImplPolygon::finish(): first and last point violate 90 degree line angle constraint!" );
mbIsFinished = true;
mpLeadingRightEdge = NULL;
rRes.append(getPolygon());
}
/** Refers to the current leading edge element of this
polygon, or NULL. The leading edge denotes the 'front'
of the polygon vertex sequence, i.e. the coordinates
at the polygon's leading edge are returned from
maPoints.front()
*/
ActiveEdge* mpLeadingRightEdge;
/// current index into vector pool
std::ptrdiff_t mnIdx;
/// Container for the actual polygon points
std::vector<B2DPoint> maPoints;
/// When true, this polygon is 'done', i.e. nothing must be added anymore.
bool mbIsFinished;
};
/** Init sweep line event list
This method fills the event list with the sweep line
events generated from the input rectangles, and sorts them
with increasing x.
*/
void setupSweepLineEventListFromRanges( VectorOfEvents& o_rEventVector,
const std::vector<B2DRange>& rRanges,
const std::vector<B2VectorOrientation>& rOrientations )
{
// we need exactly 2*rectVec.size() events: one for the
// left, and one for the right edge of each rectangle
o_rEventVector.clear();
o_rEventVector.reserve( 2*rRanges.size() );
// generate events
// ===============
// first pass: add all left edges in increasing order
std::vector<B2DRange>::const_iterator aCurrRect=rRanges.begin();
std::vector<B2VectorOrientation>::const_iterator aCurrOrientation=rOrientations.begin();
const std::vector<B2DRange>::const_iterator aEnd=rRanges.end();
const std::vector<B2VectorOrientation>::const_iterator aEndOrientation=rOrientations.end();
while( aCurrRect != aEnd && aCurrOrientation != aEndOrientation )
{
const B2DRectangle& rCurrRect( *aCurrRect++ );
o_rEventVector.push_back(
SweepLineEvent( rCurrRect.getMinX(),
rCurrRect,
SweepLineEvent::STARTING_EDGE,
(*aCurrOrientation++) == ORIENTATION_POSITIVE ?
SweepLineEvent::PROCEED_UP : SweepLineEvent::PROCEED_DOWN) );
}
// second pass: add all right edges in reversed order
std::vector<B2DRange>::const_reverse_iterator aCurrRectR=rRanges.rbegin();
std::vector<B2VectorOrientation>::const_reverse_iterator aCurrOrientationR=rOrientations.rbegin();
const std::vector<B2DRange>::const_reverse_iterator aEndR=rRanges.rend();
while( aCurrRectR != aEndR )
{
const B2DRectangle& rCurrRect( *aCurrRectR++ );
o_rEventVector.push_back(
SweepLineEvent( rCurrRect.getMaxX(),
rCurrRect,
SweepLineEvent::FINISHING_EDGE,
(*aCurrOrientationR++) == ORIENTATION_POSITIVE ?
SweepLineEvent::PROCEED_DOWN : SweepLineEvent::PROCEED_UP ) );
}
// sort events
// ===========
// since we use stable_sort, the order of events with the
// same x value will not change. The elaborate two-pass
// add above thus ensures, that for each two rectangles
// with similar left and right x coordinates, the
// rectangle whose left event comes first will have its
// right event come last. This is advantageous for the
// clip algorithm below, see handleRightEdgeCrossing().
// TODO(P3): Use radix sort (from
// b2dpolypolygonrasterconverter, or have your own
// templatized version).
std::stable_sort( o_rEventVector.begin(),
o_rEventVector.end() );
}
/** Insert two active edge segments for the given rectangle.
This method creates two active edge segments from the
given rect, and inserts them into the active edge list,
such that this stays sorted (if it was before).
@param io_rEdgeList
Active edge list to insert into
@param io_rPolygons
Vector of polygons. Each rectangle added creates one
tentative result polygon in this vector, and the edge list
entries holds a reference to that polygon (this _requires_
that the polygon vector does not reallocate, i.e. it must
have at least the maximal number of rectangles reserved)
@param o_CurrentPolygon
The then-current polygon when processing this sweep line
event
@param rCurrEvent
The actual event that caused this call
*/
void createActiveEdgesFromStartEvent( ListOfEdges& io_rEdgeList,
VectorOfPolygons& io_rPolygonPool,
SweepLineEvent& rCurrEvent )
{
ListOfEdges aNewEdges;
const B2DRectangle& rRect=rCurrEvent.getRect();
const bool bGoesDown=rCurrEvent.getEdgeDirection() == SweepLineEvent::PROCEED_DOWN;
// start event - new rect starts here, needs polygon to
// collect points into
const std::ptrdiff_t nIdxPolygon=io_rPolygonPool.alloc();
io_rPolygonPool.get(nIdxPolygon).setPolygonPoolIndex(nIdxPolygon);
// upper edge
aNewEdges.push_back(
ActiveEdge(
rRect,
rRect.getMinY(),
bGoesDown ? nIdxPolygon : -1,
ActiveEdge::UPPER,
bGoesDown ? ActiveEdge::PROCEED_LEFT : ActiveEdge::PROCEED_RIGHT) );
// lower edge
aNewEdges.push_back(
ActiveEdge(
rRect,
rRect.getMaxY(),
bGoesDown ? -1 : nIdxPolygon,
ActiveEdge::LOWER,
bGoesDown ? ActiveEdge::PROCEED_RIGHT : ActiveEdge::PROCEED_LEFT ) );
// furthermore, have to respect a special tie-breaking
// rule here, for edges which share the same y value:
// newly added upper edges must be inserted _before_ any
// other edge with the same y value, and newly added lower
// edges must be _after_ all other edges with the same
// y. This ensures that the left vertical edge processing
// below encounters the upper edge of the current rect
// first, and the lower edge last, which automatically
// starts and finishes this rect correctly (as only then,
// the polygon will have their associated active edges
// set).
const double nMinY( rRect.getMinY() );
const double nMaxY( rRect.getMaxY() );
ListOfEdges::iterator aCurr( io_rEdgeList.begin() );
const ListOfEdges::iterator aEnd ( io_rEdgeList.end() );
while( aCurr != aEnd )
{
const double nCurrY( aCurr->getInvariantCoord() );
if( nCurrY >= nMinY &&
aNewEdges.size() == 2 ) // only add, if not yet done.
{
// insert upper edge _before_ aCurr. Thus, it will
// be the first entry for a range of equal y
// values. Using splice here, since we hold
// references to the moved list element!
io_rEdgeList.splice( aCurr,
aNewEdges,
aNewEdges.begin() );
}
if( nCurrY > nMaxY )
{
// insert lower edge _before_ aCurr. Thus, it will
// be the last entry for a range of equal y values
// (aCurr is the first entry strictly larger than
// nMaxY). Using splice here, since we hold
// references to the moved list element!
io_rEdgeList.splice( aCurr,
aNewEdges,
aNewEdges.begin() );
// done with insertion, can early-exit here.
return;
}
++aCurr;
}
// append remainder of aNewList (might still contain 2 or
// 1 elements, depending of the contents of io_rEdgeList).
io_rEdgeList.splice( aCurr,
aNewEdges );
}
inline bool isSameRect(ActiveEdge& rEdge,
const basegfx::B2DRange& rRect)
{
return &rEdge.getRect() == &rRect;
}
// wow what a hack. necessary because stl's list::erase does
// not eat reverse_iterator
template<typename Cont, typename Iter> Iter eraseFromList(Cont&, Iter);
template<> inline ListOfEdges::iterator eraseFromList(
ListOfEdges& rList, ListOfEdges::iterator aIter)
{
return rList.erase(aIter);
}
template<> inline ListOfEdges::reverse_iterator eraseFromList(
ListOfEdges& rList, ListOfEdges::reverse_iterator aIter)
{
return ListOfEdges::reverse_iterator(
rList.erase(boost::prior(aIter.base())));
}
template<int bPerformErase,
typename Iterator> inline void processActiveEdges(
Iterator first,
Iterator last,
ListOfEdges& rActiveEdgeList,
SweepLineEvent& rCurrEvent,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes )
{
const basegfx::B2DRange& rCurrRect=rCurrEvent.getRect();
// fast-forward to rCurrEvent's first active edge (holds
// for both starting and finishing sweep line events, a
// rect is regarded _outside_ any rects whose events have
// started earlier
first = std::find_if(first, last,
boost::bind(
&isSameRect,
_1,
boost::cref(rCurrRect)));
if(first == last)
return;
int nCount=0;
std::ptrdiff_t nCurrPolyIdx=-1;
while(first != last)
{
if( nCurrPolyIdx == -1 )
nCurrPolyIdx=first->getTargetPolygonIndex();
OSL_ASSERT(nCurrPolyIdx != -1);
// second encounter of my rect -> second edge
// encountered, done
const bool bExit=
nCount &&
isSameRect(*first,
rCurrRect);
// deal with current active edge
nCurrPolyIdx =
rPolygonPool.get(nCurrPolyIdx).intersect(
rCurrEvent,
*first,
rPolygonPool,
rRes,
bExit);
// prune upper & lower active edges, if requested
if( bPerformErase && (bExit || !nCount) )
first = eraseFromList(rActiveEdgeList,first);
else
++first;
// delayed exit, had to prune first
if( bExit )
return;
++nCount;
}
}
template<int bPerformErase> inline void processActiveEdgesTopDown(
SweepLineEvent& rCurrEvent,
ListOfEdges& rActiveEdgeList,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes )
{
processActiveEdges<bPerformErase>(
rActiveEdgeList. begin(),
rActiveEdgeList. end(),
rActiveEdgeList,
rCurrEvent,
rPolygonPool,
rRes);
}
template<int bPerformErase> inline void processActiveEdgesBottomUp(
SweepLineEvent& rCurrEvent,
ListOfEdges& rActiveEdgeList,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes )
{
processActiveEdges<bPerformErase>(
rActiveEdgeList. rbegin(),
rActiveEdgeList. rend(),
rActiveEdgeList,
rCurrEvent,
rPolygonPool,
rRes);
}
enum{ NoErase=0, PerformErase=1 };
void handleStartingEdge( SweepLineEvent& rCurrEvent,
ListOfEdges& rActiveEdgeList,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes)
{
// inject two new active edges for rect
createActiveEdgesFromStartEvent( rActiveEdgeList,
rPolygonPool,
rCurrEvent );
if( SweepLineEvent::PROCEED_DOWN == rCurrEvent.getEdgeDirection() )
processActiveEdgesTopDown<NoErase>(
rCurrEvent, rActiveEdgeList, rPolygonPool, rRes);
else
processActiveEdgesBottomUp<NoErase>(
rCurrEvent, rActiveEdgeList, rPolygonPool, rRes);
}
void handleFinishingEdge( SweepLineEvent& rCurrEvent,
ListOfEdges& rActiveEdgeList,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes)
{
if( SweepLineEvent::PROCEED_DOWN == rCurrEvent.getEdgeDirection() )
processActiveEdgesTopDown<PerformErase>(
rCurrEvent, rActiveEdgeList, rPolygonPool, rRes);
else
processActiveEdgesBottomUp<PerformErase>(
rCurrEvent, rActiveEdgeList, rPolygonPool, rRes);
}
inline void handleSweepLineEvent( SweepLineEvent& rCurrEvent,
ListOfEdges& rActiveEdgeList,
VectorOfPolygons& rPolygonPool,
B2DPolyPolygon& rRes)
{
if( SweepLineEvent::STARTING_EDGE == rCurrEvent.getEdgeType() )
handleStartingEdge(rCurrEvent,rActiveEdgeList,rPolygonPool,rRes);
else
handleFinishingEdge(rCurrEvent,rActiveEdgeList,rPolygonPool,rRes);
}
}
namespace tools
{
B2DPolyPolygon solveCrossovers(const std::vector<B2DRange>& rRanges,
const std::vector<B2VectorOrientation>& rOrientations)
{
// sweep-line algorithm to generate a poly-polygon
// from a bunch of rectangles
// ===============================================
//
// This algorithm uses the well-known sweep line
// concept, explained in every good text book about
// computational geometry.
//
// We start with creating two structures for every
// rectangle, one representing the left x coordinate,
// one representing the right x coordinate (and both
// referencing the original rect). These structs are
// sorted with increasing x coordinates.
//
// Then, we start processing the resulting list from
// the beginning. Every entry in the list defines a
// point in time of the line sweeping from left to
// right across all rectangles.
VectorOfEvents aSweepLineEvents;
setupSweepLineEventListFromRanges( aSweepLineEvents,
rRanges,
rOrientations );
B2DPolyPolygon aRes;
VectorOfPolygons aPolygonPool;
ListOfEdges aActiveEdgeList;
// sometimes not enough, but a usable compromise
aPolygonPool.reserve( rRanges.size() );
std::for_each( aSweepLineEvents.begin(),
aSweepLineEvents.end(),
boost::bind(
&handleSweepLineEvent,
_1,
boost::ref(aActiveEdgeList),
boost::ref(aPolygonPool),
boost::ref(aRes)) );
return aRes;
}
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|