File: tp_3D_SceneGeometry.hxx

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
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 ************************************************************************/
#ifndef _CHART2_TP_3D_SCENE_GEOMETRY_HXX
#define _CHART2_TP_3D_SCENE_GEOMETRY_HXX

#include <com/sun/star/beans/XPropertySet.hpp>
#include <basegfx/matrix/b3dhommatrix.hxx>

// header for class TabPage
#include <vcl/tabpage.hxx>
// header for class FixedLine
#include <vcl/fixed.hxx>
// header for class MetricField
#include <vcl/field.hxx>
// header for class OKButton
#include <vcl/button.hxx>

#include "ControllerLockGuard.hxx"

//.............................................................................
namespace chart
{
//.............................................................................

class ThreeD_SceneGeometry_TabPage : public TabPage
{
public:
    ThreeD_SceneGeometry_TabPage( Window* pWindow,
                                  const ::com::sun::star::uno::Reference<
                                      ::com::sun::star::beans::XPropertySet > & xSceneProperties,
                                  ControllerLockHelper & rControllerLockHelper );
    virtual ~ThreeD_SceneGeometry_TabPage();

    // has to be called in case the dialog was closed with OK
    void commitPendingChanges();

    // is called by timer to apply changes to model
    DECL_LINK( AngleChanged, void* );
    // is called immediately when a field changes
    DECL_LINK( AngleEdited, void* );

    // is called by timer to apply changes to model
    DECL_LINK( PerspectiveChanged, void* );
    // is called immediately when a field changes
    DECL_LINK( PerspectiveEdited, void* );
    DECL_LINK( PerspectiveToggled, void* );
    DECL_LINK( RightAngledAxesToggled, void* );

private:
    void fillDialogAnglesFromModel() const;
    void applyAnglesToModel();
    void applyPerspectiveToModel();

    ::com::sun::star::uno::Reference<
            ::com::sun::star::beans::XPropertySet > m_xSceneProperties;

    CheckBox        m_aCbxRightAngledAxes;

    FixedText       m_aFtXRotation;
    MetricField     m_aMFXRotation;

    FixedText       m_aFtYRotation;
    MetricField     m_aMFYRotation;

    FixedText       m_aFtZRotation;
    MetricField     m_aMFZRotation;

    CheckBox        m_aCbxPerspective;
    MetricField     m_aMFPerspective;

    //to keep old values when switching to right angled axes
    sal_Int64       m_nXRotation;
    sal_Int64       m_nYRotation;
    sal_Int64       m_nZRotation;

    bool            m_bAngleChangePending;
    bool            m_bPerspectiveChangePending;

    ControllerLockHelper & m_rControllerLockHelper;
};

//.............................................................................
} //namespace chart
//.............................................................................

#endif

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