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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#ifndef CHART2_BASEGFXHELPER_HXX
#define CHART2_BASEGFXHELPER_HXX
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/range/b2irectangle.hxx>
#include <basegfx/tuple/b3dtuple.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <basegfx/range/b3drange.hxx>
#include <com/sun/star/awt/Point.hpp>
#include <com/sun/star/awt/Rectangle.hpp>
#include <com/sun/star/awt/Size.hpp>
#include <com/sun/star/drawing/HomogenMatrix.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/Position3D.hpp>
#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
#include "charttoolsdllapi.hxx"
namespace chart
{
namespace BaseGFXHelper
{
OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DRange getBoundVolume( const ::com::sun::star::drawing::PolyPolygonShape3D& rPolyPoly );
OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B2IRectangle makeRectangle(
const com::sun::star::awt::Point& rPosition,
const com::sun::star::awt::Size& rSize );
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::awt::Point B2IRectangleToAWTPoint(
const ::basegfx::B2IRectangle& rB2IRectangle );
OOO_DLLPUBLIC_CHARTTOOLS com::sun::star::awt::Size B2IRectangleToAWTSize(
const ::basegfx::B2IRectangle& rB2IRectangle );
OOO_DLLPUBLIC_CHARTTOOLS
com::sun::star::awt::Rectangle B2IRectangleToAWTRectangle(
const ::basegfx::B2IRectangle& rB2IRectangle );
::basegfx::B3DVector Direction3DToB3DVector(
const com::sun::star::drawing::Direction3D& rDirection );
com::sun::star::drawing::Direction3D B3DVectorToDirection3D(
const ::basegfx::B3DVector& rB3DVector );
::basegfx::B3DVector Position3DToB3DVector(
const com::sun::star::drawing::Position3D& rPosition );
com::sun::star::drawing::Position3D B3DVectorToPosition3D(
const ::basegfx::B3DVector& rB3DVector );
OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix(
const ::com::sun::star::drawing::HomogenMatrix & rHomogenMatrix );
OOO_DLLPUBLIC_CHARTTOOLS
::com::sun::star::drawing::HomogenMatrix B3DHomMatrixToHomogenMatrix(
const ::basegfx::B3DHomMatrix & rB3DMatrix );
OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DTuple GetRotationFromMatrix(
const ::basegfx::B3DHomMatrix & rB3DMatrix );
OOO_DLLPUBLIC_CHARTTOOLS ::basegfx::B3DTuple GetScaleFromMatrix(
const ::basegfx::B3DHomMatrix & rB3DMatrix );
void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix );
OOO_DLLPUBLIC_CHARTTOOLS double Deg2Rad( double fDegrees );
OOO_DLLPUBLIC_CHARTTOOLS double Rad2Deg( double fRadians );
} // namespace BaseGFXHelper
} // namespace chart
// CHART2_BASEGFXHELPER_HXX
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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