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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef CHART2_THREEDHELPER_HXX
#define CHART2_THREEDHELPER_HXX
#include <com/sun/star/chart2/XDiagram.hpp>
#include <com/sun/star/drawing/CameraGeometry.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include "charttoolsdllapi.hxx"
//.............................................................................
namespace chart
{
//.............................................................................
//-----------------------------------------------------------------------------
/**
*/
enum ThreeDLookScheme
{
ThreeDLookScheme_Simple,
ThreeDLookScheme_Realistic,
ThreeDLookScheme_Unknown
};
enum CuboidPlanePosition
{
CuboidPlanePosition_Left,
CuboidPlanePosition_Right,
CuboidPlanePosition_Top,
CuboidPlanePosition_Bottom,
CuboidPlanePosition_Front,
CuboidPlanePosition_Back
};
class OOO_DLLPUBLIC_CHARTTOOLS ThreeDHelper
{
public:
/** Returns the default camera geometry that is set in the Diagram CTOR.
This is not the property default!
@todo deprecate the hard set camera geometry and use the property
default
*/
static ::com::sun::star::drawing::CameraGeometry getDefaultCameraGeometry( bool bPie=false );
static void getRotationAngleFromDiagram(
const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties
, double& rfXAngleRad, double& rfYAngleRad, double& rfZAngleRad );
static void setRotationAngleToDiagram(
const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties
, double fXAngleRad, double fYAngleRad, double fZAngleRad );
static void getRotationFromDiagram(
const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties
, sal_Int32& rnHorizontalAngleDegree, sal_Int32& rnVerticalAngleDegree );
static void setRotationToDiagram(
const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties
, sal_Int32 nHorizontalAngleDegree, sal_Int32 nVerticalYAngleDegree );
static void switchRightAngledAxes( const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties
, sal_Bool bRightAngledAxes, bool bRotateLights=true );
static void adaptRadAnglesForRightAngledAxes( double& rfXAngleRad, double& rfYAngleRad );
static double getXDegreeAngleLimitForRightAngledAxes();
static double getYDegreeAngleLimitForRightAngledAxes();
static double getValueClippedToRange( double fValue, const double& fPositivLimit );
static void convertElevationRotationDegToXYZAngleRad(
sal_Int32 nElevationDeg, sal_Int32 nRotationDeg
, double& rfXAngleRad, double& rfYAngleRad, double& rfZAngleRad );
SAL_DLLPRIVATE static void convertXYZAngleRadToElevationRotationDeg(
sal_Int32& rnElevationDeg, sal_Int32& rnRotationDeg
, double fXRad, double fYRad, double fZRad );
static double getCameraDistance(
const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties );
static void setCameraDistance(
const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties
, double fCameraDistance );
SAL_DLLPRIVATE static void ensureCameraDistanceRange( double& rfCameraDistance );
SAL_DLLPRIVATE static void getCameraDistanceRange( double& rfMinimumDistance, double& rfMaximumDistance );
static double CameraDistanceToPerspective( double fCameraDistance );
static double PerspectiveToCameraDistance( double fPerspective );
static void set3DSettingsToDefault( const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties );
static void setDefaultRotation( const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties );
static void setDefaultIllumination( const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties );
static void setDefaultRotation( const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties, bool bPieOrDonut );
static CuboidPlanePosition getAutomaticCuboidPlanePositionForStandardLeftWall( const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties );
static CuboidPlanePosition getAutomaticCuboidPlanePositionForStandardBackWall(const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties );
static CuboidPlanePosition getAutomaticCuboidPlanePositionForStandardBottom(const ::com::sun::star::uno::Reference<
::com::sun::star::beans::XPropertySet >& xSceneProperties );
static ThreeDLookScheme detectScheme( const ::com::sun::star::uno::Reference<
::com::sun::star::chart2::XDiagram >& xDiagram );
static void setScheme( const ::com::sun::star::uno::Reference<
::com::sun::star::chart2::XDiagram >& xDiagram
, ThreeDLookScheme aScheme );
//sal_Int32 nRoundedEdges: <0 or >100 -> mixed state
//sal_Int32 nObjectLines: 0->no lines; 1->all lines on; other->mixed state
static void getRoundedEdgesAndObjectLines( const ::com::sun::star::uno::Reference<
::com::sun::star::chart2::XDiagram >& xDiagram
, sal_Int32& rnRoundedEdges, sal_Int32& rnObjectLines );
static void setRoundedEdgesAndObjectLines( const ::com::sun::star::uno::Reference<
::com::sun::star::chart2::XDiagram >& xDiagram
, sal_Int32 nRoundedEdges, sal_Int32 nObjectLines );
};
//.............................................................................
} //namespace chart
//.............................................................................
#endif
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