1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/vector/b3dvector.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class ImpSdr3DLightAttribute
{
public:
// refcounter
sal_uInt32 mnRefCount;
// 3D light attribute definitions
basegfx::BColor maColor;
basegfx::B3DVector maDirection;
// bitfield
unsigned mbSpecular : 1;
ImpSdr3DLightAttribute(
const basegfx::BColor& rColor,
const basegfx::B3DVector& rDirection,
bool bSpecular)
: mnRefCount(0),
maColor(rColor),
maDirection(rDirection),
mbSpecular(bSpecular)
{
}
// data read access
const basegfx::BColor& getColor() const { return maColor; }
const basegfx::B3DVector& getDirection() const { return maDirection; }
bool getSpecular() const { return mbSpecular; }
bool operator==(const ImpSdr3DLightAttribute& rCandidate) const
{
return (getColor() == rCandidate.getColor()
&& getDirection() == rCandidate.getDirection()
&& getSpecular() == rCandidate.getSpecular());
}
static ImpSdr3DLightAttribute* get_global_default()
{
static ImpSdr3DLightAttribute* pDefault = 0;
if(!pDefault)
{
pDefault = new ImpSdr3DLightAttribute(
basegfx::BColor(),
basegfx::B3DVector(),
false);
// never delete; start with RefCount 1, not 0
pDefault->mnRefCount++;
}
return pDefault;
}
};
Sdr3DLightAttribute::Sdr3DLightAttribute(
const basegfx::BColor& rColor,
const basegfx::B3DVector& rDirection,
bool bSpecular)
: mpSdr3DLightAttribute(new ImpSdr3DLightAttribute(
rColor, rDirection, bSpecular))
{
}
Sdr3DLightAttribute::Sdr3DLightAttribute()
: mpSdr3DLightAttribute(ImpSdr3DLightAttribute::get_global_default())
{
mpSdr3DLightAttribute->mnRefCount++;
}
Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate)
: mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute)
{
mpSdr3DLightAttribute->mnRefCount++;
}
Sdr3DLightAttribute::~Sdr3DLightAttribute()
{
if(mpSdr3DLightAttribute->mnRefCount)
{
mpSdr3DLightAttribute->mnRefCount--;
}
else
{
delete mpSdr3DLightAttribute;
}
}
bool Sdr3DLightAttribute::isDefault() const
{
return mpSdr3DLightAttribute == ImpSdr3DLightAttribute::get_global_default();
}
Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate)
{
if(rCandidate.mpSdr3DLightAttribute != mpSdr3DLightAttribute)
{
if(mpSdr3DLightAttribute->mnRefCount)
{
mpSdr3DLightAttribute->mnRefCount--;
}
else
{
delete mpSdr3DLightAttribute;
}
mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute;
mpSdr3DLightAttribute->mnRefCount++;
}
return *this;
}
bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
{
if(rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute)
{
return true;
}
if(rCandidate.isDefault() != isDefault())
{
return false;
}
return (*rCandidate.mpSdr3DLightAttribute == *mpSdr3DLightAttribute);
}
const basegfx::BColor& Sdr3DLightAttribute::getColor() const
{
return mpSdr3DLightAttribute->getColor();
}
const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const
{
return mpSdr3DLightAttribute->getDirection();
}
bool Sdr3DLightAttribute::getSpecular() const
{
return mpSdr3DLightAttribute->getSpecular();
}
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|