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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
#include <drawinglayer/attribute/materialattribute3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class ImpSdr3DObjectAttribute
{
public:
// refcounter
sal_uInt32 mnRefCount;
// 3D object attribute definitions
::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2)
::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2)
::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2)
::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API)
::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API)
MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity
// bitfield
unsigned mbNormalsInvert : 1; // invert normals
unsigned mbDoubleSided : 1; // surfaces are double sided
unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
unsigned mbTextureFilter : 1; // filter texture to make more smooth
unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
ImpSdr3DObjectAttribute(
::com::sun::star::drawing::NormalsKind aNormalsKind,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
::com::sun::star::drawing::TextureKind2 aTextureKind,
::com::sun::star::drawing::TextureMode aTextureMode,
const MaterialAttribute3D& rMaterial,
bool bNormalsInvert,
bool bDoubleSided,
bool bShadow3D,
bool bTextureFilter,
bool bReducedLineGeometry)
: mnRefCount(0),
maNormalsKind(aNormalsKind),
maTextureProjectionX(aTextureProjectionX),
maTextureProjectionY(aTextureProjectionY),
maTextureKind(aTextureKind),
maTextureMode(aTextureMode),
maMaterial(rMaterial),
mbNormalsInvert(bNormalsInvert),
mbDoubleSided(bDoubleSided),
mbShadow3D(bShadow3D),
mbTextureFilter(bTextureFilter),
mbReducedLineGeometry(bReducedLineGeometry)
{
}
// data read access
::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; }
::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; }
::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; }
::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; }
::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; }
const MaterialAttribute3D& getMaterial() const { return maMaterial; }
bool getNormalsInvert() const { return mbNormalsInvert; }
bool getDoubleSided() const { return mbDoubleSided; }
bool getShadow3D() const { return mbShadow3D; }
bool getTextureFilter() const { return mbTextureFilter; }
bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const
{
return (getNormalsKind() == rCandidate.getNormalsKind()
&& getTextureProjectionX() == rCandidate.getTextureProjectionX()
&& getTextureProjectionY() == rCandidate.getTextureProjectionY()
&& getTextureKind() == rCandidate.getTextureKind()
&& getTextureMode() == rCandidate.getTextureMode()
&& getMaterial() == rCandidate.getMaterial()
&& getNormalsInvert() == rCandidate.getNormalsInvert()
&& getDoubleSided() == rCandidate.getDoubleSided()
&& getShadow3D() == rCandidate.getShadow3D()
&& getTextureFilter() == rCandidate.getTextureFilter()
&& getReducedLineGeometry() == rCandidate.getReducedLineGeometry());
}
static ImpSdr3DObjectAttribute* get_global_default()
{
static ImpSdr3DObjectAttribute* pDefault = 0;
if(!pDefault)
{
pDefault = new ImpSdr3DObjectAttribute(
::com::sun::star::drawing::NormalsKind_SPECIFIC,
::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC,
::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC,
::com::sun::star::drawing::TextureKind2_LUMINANCE,
::com::sun::star::drawing::TextureMode_REPLACE,
MaterialAttribute3D(),
false,
false,
false,
false,
false);
// never delete; start with RefCount 1, not 0
pDefault->mnRefCount++;
}
return pDefault;
}
};
Sdr3DObjectAttribute::Sdr3DObjectAttribute(
::com::sun::star::drawing::NormalsKind aNormalsKind,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
::com::sun::star::drawing::TextureKind2 aTextureKind,
::com::sun::star::drawing::TextureMode aTextureMode,
const MaterialAttribute3D& rMaterial,
bool bNormalsInvert,
bool bDoubleSided,
bool bShadow3D,
bool bTextureFilter,
bool bReducedLineGeometry)
: mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute(
aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode,
rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry))
{
}
Sdr3DObjectAttribute::Sdr3DObjectAttribute()
: mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default())
{
mpSdr3DObjectAttribute->mnRefCount++;
}
Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate)
: mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute)
{
mpSdr3DObjectAttribute->mnRefCount++;
}
Sdr3DObjectAttribute::~Sdr3DObjectAttribute()
{
if(mpSdr3DObjectAttribute->mnRefCount)
{
mpSdr3DObjectAttribute->mnRefCount--;
}
else
{
delete mpSdr3DObjectAttribute;
}
}
bool Sdr3DObjectAttribute::isDefault() const
{
return mpSdr3DObjectAttribute == ImpSdr3DObjectAttribute::get_global_default();
}
Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate)
{
if(rCandidate.mpSdr3DObjectAttribute != mpSdr3DObjectAttribute)
{
if(mpSdr3DObjectAttribute->mnRefCount)
{
mpSdr3DObjectAttribute->mnRefCount--;
}
else
{
delete mpSdr3DObjectAttribute;
}
mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute;
mpSdr3DObjectAttribute->mnRefCount++;
}
return *this;
}
bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const
{
if(rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute)
{
return true;
}
if(rCandidate.isDefault() != isDefault())
{
return false;
}
return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute);
}
::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
{
return mpSdr3DObjectAttribute->getNormalsKind();
}
::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
{
return mpSdr3DObjectAttribute->getTextureProjectionX();
}
::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
{
return mpSdr3DObjectAttribute->getTextureProjectionY();
}
::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
{
return mpSdr3DObjectAttribute->getTextureKind();
}
::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
{
return mpSdr3DObjectAttribute->getTextureMode();
}
const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
{
return mpSdr3DObjectAttribute->getMaterial();
}
bool Sdr3DObjectAttribute::getNormalsInvert() const
{
return mpSdr3DObjectAttribute->getNormalsInvert();
}
bool Sdr3DObjectAttribute::getDoubleSided() const
{
return mpSdr3DObjectAttribute->getDoubleSided();
}
bool Sdr3DObjectAttribute::getShadow3D() const
{
return mpSdr3DObjectAttribute->getShadow3D();
}
bool Sdr3DObjectAttribute::getTextureFilter() const
{
return mpSdr3DObjectAttribute->getTextureFilter();
}
bool Sdr3DObjectAttribute::getReducedLineGeometry() const
{
return mpSdr3DObjectAttribute->getReducedLineGeometry();
}
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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