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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
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#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
GroupPrimitive3D::GroupPrimitive3D( const Primitive3DSequence& rChildren )
: BasePrimitive3D(),
maChildren(rChildren)
{
}
/** The compare opertator uses the Sequence::==operator, so only checking if
the rererences are equal. All non-equal references are interpreted as
non-equal.
*/
bool GroupPrimitive3D::operator==( const BasePrimitive3D& rPrimitive ) const
{
if(BasePrimitive3D::operator==(rPrimitive))
{
const GroupPrimitive3D& rCompare = static_cast< const GroupPrimitive3D& >(rPrimitive);
return (arePrimitive3DSequencesEqual(getChildren(), rCompare.getChildren()));
}
return false;
}
/// default: just return children, so all renderers not supporting group will use it's content
Primitive3DSequence GroupPrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
{
return getChildren();
}
// provide unique ID
ImplPrimitrive3DIDBlock(GroupPrimitive3D, PRIMITIVE3D_ID_GROUPPRIMITIVE3D)
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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