1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <drawinglayer/attribute/strokeattribute.hxx>
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
#include <vcl/vclenum.hxx>
#include <drawinglayer/attribute/fillbitmapattribute.hxx>
#include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
#include <vcl/bmpacc.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
#include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
#include <basegfx/range/b2drange.hxx>
#include <drawinglayer/attribute/sdrlineattribute.hxx>
#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
#include <drawinglayer/attribute/sdrfillattribute.hxx>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
{
basegfx::B3DRange aRetval;
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
aRetval.expand(basegfx::tools::getRange(rFill[a]));
}
return aRetval;
}
void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange)
{
// create sphere normals
const basegfx::B3DPoint aCenter(rRange.getCenter());
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::applyDefaultNormalsSphere(rFill[a], aCenter);
}
}
void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
{
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
rFill[a].clearNormals();
}
}
void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
{
// invert normals
for(sal_uInt32 a(0); a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::invertNormals(rFill[a]);
}
}
void applyTextureTo3DGeometry(
::com::sun::star::drawing::TextureProjectionMode eModeX,
::com::sun::star::drawing::TextureProjectionMode eModeY,
::std::vector< basegfx::B3DPolyPolygon >& rFill,
const basegfx::B3DRange& rRange,
const basegfx::B2DVector& rTextureSize)
{
sal_uInt32 a;
// handle texture coordinates X
const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeX);
const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeX));
// handle texture coordinates Y
const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeY);
const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeY));
if(bParallelX || bParallelY)
{
// apply parallel texture coordinates in X and/or Y
for(a = 0; a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesParallel(rFill[a], rRange, bParallelX, bParallelY);
}
}
if(bSphereX || bSphereY)
{
// apply spherical texture coordinates in X and/or Y
const basegfx::B3DPoint aCenter(rRange.getCenter());
for(a = 0; a < rFill.size(); a++)
{
rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesSphere(rFill[a], aCenter, bSphereX, bSphereY);
}
}
// transform texture coordinates to texture size
basegfx::B2DHomMatrix aTexMatrix;
aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY());
for(a = 0; a < rFill.size(); a++)
{
rFill[a].transformTextureCoordiantes(aTexMatrix);
}
}
Primitive3DSequence create3DPolyPolygonLinePrimitives(
const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
const basegfx::B3DHomMatrix& rObjectTransform,
const attribute::SdrLineAttribute& rLine)
{
// prepare fully scaled polyPolygon
basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
aScaledPolyPolygon.transform(rObjectTransform);
// create line and stroke attribute
const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin());
const attribute::StrokeAttribute aStrokeAttribute(rLine.getDotDashArray(), rLine.getFullDotDashLen());
// create primitives
Primitive3DSequence aRetval(aScaledPolyPolygon.count());
for(sal_uInt32 a(0L); a < aScaledPolyPolygon.count(); a++)
{
const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute));
aRetval[a] = xRef;
}
if(0.0 != rLine.getTransparence())
{
// create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange
const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval));
aRetval = Primitive3DSequence(&xRef, 1L);
}
return aRetval;
}
Primitive3DSequence create3DPolyPolygonFillPrimitives(
const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
const attribute::SdrFillAttribute& rFill,
const attribute::FillGradientAttribute& rFillGradient)
{
Primitive3DSequence aRetval;
if(r3DPolyPolygonVector.size())
{
// create list of simple fill primitives
aRetval.realloc(r3DPolyPolygonVector.size());
for(sal_uInt32 a(0L); a < r3DPolyPolygonVector.size(); a++)
{
// get scaled PolyPolygon
basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]);
aScaledPolyPolygon.transform(rObjectTransform);
if(aScaledPolyPolygon.areNormalsUsed())
{
aScaledPolyPolygon.transformNormals(rObjectTransform);
}
const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(
aScaledPolyPolygon,
aSdr3DObjectAttribute.getMaterial(),
aSdr3DObjectAttribute.getDoubleSided()));
aRetval[a] = xRef;
}
// look for and evtl. build texture sub-group primitive
if(!rFill.getGradient().isDefault()
|| !rFill.getHatch().isDefault()
|| !rFill.getBitmap().isDefault())
{
bool bModulate(::com::sun::star::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode());
bool bFilter(aSdr3DObjectAttribute.getTextureFilter());
BasePrimitive3D* pNewTexturePrimitive3D = 0;
if(!rFill.getGradient().isDefault())
{
// create gradientTexture3D with sublist, add to local aRetval
pNewTexturePrimitive3D = new GradientTexturePrimitive3D(
rFill.getGradient(),
aRetval,
rTextureSize,
bModulate,
bFilter);
}
else if(!rFill.getHatch().isDefault())
{
// create hatchTexture3D with sublist, add to local aRetval
pNewTexturePrimitive3D = new HatchTexturePrimitive3D(
rFill.getHatch(),
aRetval,
rTextureSize,
bModulate,
bFilter);
}
else // if(!rFill.getBitmap().isDefault())
{
// create bitmapTexture3D with sublist, add to local aRetval
basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY());
pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(
rFill.getBitmap().getFillBitmapAttribute(aTexRange),
aRetval,
rTextureSize,
bModulate,
bFilter);
}
// exchange aRetval content with texture group
const Primitive3DReference xRef(pNewTexturePrimitive3D);
aRetval = Primitive3DSequence(&xRef, 1L);
if(::com::sun::star::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind())
{
// use modified color primitive to force textures to gray
const basegfx::BColorModifier aBColorModifier(basegfx::BColor(), 0.0, basegfx::BCOLORMODIFYMODE_GRAY);
const Primitive3DReference xRef2(new ModifiedColorPrimitive3D(aRetval, aBColorModifier));
aRetval = Primitive3DSequence(&xRef2, 1L);
}
}
if(0.0 != rFill.getTransparence())
{
// create UnifiedTransparenceTexturePrimitive3D with sublist and exchange
const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval));
aRetval = Primitive3DSequence(&xRef, 1L);
}
else if(!rFillGradient.isDefault())
{
// create TransparenceTexturePrimitive3D with sublist and exchange
const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize));
aRetval = Primitive3DSequence(&xRef, 1L);
}
}
return aRetval;
}
Primitive3DSequence createShadowPrimitive3D(
const Primitive3DSequence& rSource,
const attribute::SdrShadowAttribute& rShadow,
bool bShadow3D)
{
// create Shadow primitives. Uses already created primitives
if(rSource.hasElements() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0))
{
// prepare new list for shadow geometry
basegfx::B2DHomMatrix aShadowOffset;
aShadowOffset.set(0, 2, rShadow.getOffset().getX());
aShadowOffset.set(1, 2, rShadow.getOffset().getY());
// create shadow primitive and add primitives
const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource));
return Primitive3DSequence(&xRef, 1L);
}
else
{
return Primitive3DSequence();
}
}
Primitive3DSequence createHiddenGeometryPrimitives3D(
const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute)
{
// create hidden sub-geometry which can be used for HitTest
// and BoundRect calculations, but will not be visualized
const attribute::SdrFillAttribute aSimplifiedFillAttribute(
0.0,
basegfx::BColor(),
attribute::FillGradientAttribute(),
attribute::FillHatchAttribute(),
attribute::SdrFillBitmapAttribute());
const Primitive3DReference aHidden(
new HiddenGeometryPrimitive3D(
create3DPolyPolygonFillPrimitives(
r3DPolyPolygonVector,
rObjectTransform,
rTextureSize,
aSdr3DObjectAttribute,
aSimplifiedFillAttribute,
attribute::FillGradientAttribute())));
return Primitive3DSequence(&aHidden, 1);
}
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|