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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#include "SlsFramePainter.hxx"
#include <vcl/outdev.hxx>
#include <vcl/bmpacc.hxx>
namespace sd { namespace slidesorter { namespace view {
FramePainter::FramePainter (const BitmapEx& rShadowBitmap)
: maTopLeft(rShadowBitmap,-1,-1),
maTop(rShadowBitmap,0,-1),
maTopRight(rShadowBitmap,+1,-1),
maLeft(rShadowBitmap,-1,0),
maRight(rShadowBitmap,+1,0),
maBottomLeft(rShadowBitmap,-1,+1),
maBottom(rShadowBitmap,0,+1),
maBottomRight(rShadowBitmap,+1,+1),
maCenter(rShadowBitmap,0,0),
mbIsValid(false)
{
if (rShadowBitmap.GetSizePixel().Width() == rShadowBitmap.GetSizePixel().Height()
&& (rShadowBitmap.GetSizePixel().Width()-1)%2 == 0
&& ((rShadowBitmap.GetSizePixel().Width()-1)/2)%2 == 1)
{
mbIsValid = true;
}
else
{
OSL_ASSERT(rShadowBitmap.GetSizePixel().Width() == rShadowBitmap.GetSizePixel().Height());
OSL_ASSERT((rShadowBitmap.GetSizePixel().Width()-1)%2 == 0);
OSL_ASSERT(((rShadowBitmap.GetSizePixel().Width()-1)/2)%2 == 1);
}
}
FramePainter::~FramePainter (void)
{
}
void FramePainter::PaintFrame (
OutputDevice& rDevice,
const Rectangle aBox) const
{
if ( ! mbIsValid)
return;
// Paint the shadow.
maTopLeft.PaintCorner(rDevice, aBox.TopLeft());
maTopRight.PaintCorner(rDevice, aBox.TopRight());
maBottomLeft.PaintCorner(rDevice, aBox.BottomLeft());
maBottomRight.PaintCorner(rDevice, aBox.BottomRight());
maLeft.PaintSide(rDevice, aBox.TopLeft(), aBox.BottomLeft(), maTopLeft, maBottomLeft);
maRight.PaintSide(rDevice, aBox.TopRight(), aBox.BottomRight(), maTopRight, maBottomRight);
maTop.PaintSide(rDevice, aBox.TopLeft(), aBox.TopRight(), maTopLeft, maTopRight);
maBottom.PaintSide(rDevice, aBox.BottomLeft(), aBox.BottomRight(), maBottomLeft, maBottomRight);
maCenter.PaintCenter(rDevice,aBox);
}
void FramePainter::AdaptColor (
const Color aNewColor,
const bool bEraseCenter)
{
// Get the source color.
if (maCenter.maBitmap.IsEmpty())
return;
BitmapReadAccess* pReadAccess = maCenter.maBitmap.GetBitmap().AcquireReadAccess();
if (pReadAccess == NULL)
return;
const Color aSourceColor = pReadAccess->GetColor(0,0);
maCenter.maBitmap.GetBitmap().ReleaseAccess(pReadAccess);
// Erase the center bitmap.
if (bEraseCenter)
maCenter.maBitmap.SetEmpty();
// Replace the color in all bitmaps.
maTopLeft.maBitmap.Replace(aSourceColor, aNewColor, 0);
maTop.maBitmap.Replace(aSourceColor, aNewColor, 0);
maTopRight.maBitmap.Replace(aSourceColor, aNewColor, 0);
maLeft.maBitmap.Replace(aSourceColor, aNewColor, 0);
maCenter.maBitmap.Replace(aSourceColor, aNewColor, 0);
maRight.maBitmap.Replace(aSourceColor, aNewColor, 0);
maBottomLeft.maBitmap.Replace(aSourceColor, aNewColor, 0);
maBottom.maBitmap.Replace(aSourceColor, aNewColor, 0);
maBottomRight.maBitmap.Replace(aSourceColor, aNewColor, 0);
}
//===== FramePainter::OffsetBitmap ============================================
FramePainter::OffsetBitmap::OffsetBitmap (
const BitmapEx& rBitmap,
const sal_Int32 nHorizontalPosition,
const sal_Int32 nVerticalPosition)
: maBitmap(),
maOffset()
{
OSL_ASSERT(nHorizontalPosition>=-1 && nHorizontalPosition<=+1);
OSL_ASSERT(nVerticalPosition>=-1 && nVerticalPosition<=+1);
const sal_Int32 nS (1);
const sal_Int32 nC (::std::max<sal_Int32>(0,(rBitmap.GetSizePixel().Width()-nS)/2));
const sal_Int32 nO (nC/2);
const Point aOrigin(
nHorizontalPosition<0 ? 0 : (nHorizontalPosition == 0 ? nC : nC+nS),
nVerticalPosition<0 ? 0 : (nVerticalPosition == 0 ? nC : nC+nS));
const Size aSize(
nHorizontalPosition==0 ? nS : nC,
nVerticalPosition==0 ? nS : nC);
maBitmap = BitmapEx(rBitmap, aOrigin, aSize);
if (maBitmap.IsEmpty())
return;
maOffset = Point(
nHorizontalPosition<0 ? -nO : nHorizontalPosition>0 ? -nO : 0,
nVerticalPosition<0 ? -nO : nVerticalPosition>0 ? -nO : 0);
// Enlarge the side bitmaps so that painting the frame requires less
// paint calls.
const sal_Int32 nSideBitmapSize (64);
if (nHorizontalPosition == 0 && nVerticalPosition == 0)
{
maBitmap.Scale(Size(nSideBitmapSize,nSideBitmapSize), BMP_SCALE_FAST);
}
else if (nHorizontalPosition == 0)
{
maBitmap.Scale(Size(nSideBitmapSize,aSize.Height()), BMP_SCALE_FAST);
}
else if (nVerticalPosition == 0)
{
maBitmap.Scale(Size(maBitmap.GetSizePixel().Width(), nSideBitmapSize), BMP_SCALE_FAST);
}
}
void FramePainter::OffsetBitmap::PaintCorner (
OutputDevice& rDevice,
const Point& rAnchor) const
{
if ( ! maBitmap.IsEmpty())
rDevice.DrawBitmapEx(rAnchor+maOffset, maBitmap);
}
void FramePainter::OffsetBitmap::PaintSide (
OutputDevice& rDevice,
const Point& rAnchor1,
const Point& rAnchor2,
const OffsetBitmap& rCornerBitmap1,
const OffsetBitmap& rCornerBitmap2) const
{
if (maBitmap.IsEmpty())
return;
const Size aBitmapSize (maBitmap.GetSizePixel());
if (rAnchor1.Y() == rAnchor2.Y())
{
// Side is horizontal.
const sal_Int32 nY (rAnchor1.Y() + maOffset.Y());
const sal_Int32 nLeft (
rAnchor1.X()
+ rCornerBitmap1.maBitmap.GetSizePixel().Width()
+ rCornerBitmap1.maOffset.X());
const sal_Int32 nRight (
rAnchor2.X()
+ rCornerBitmap2.maOffset.X()\
- 1);
for (sal_Int32 nX=nLeft; nX<=nRight; nX+=aBitmapSize.Width())
{
rDevice.DrawBitmapEx(
Point(nX,nY),
Size(std::min(aBitmapSize.Width(),static_cast<long>(nRight-nX+1)),aBitmapSize.Height()),
maBitmap);
}
}
else if (rAnchor1.X() == rAnchor2.X())
{
// Side is vertical.
const sal_Int32 nX (rAnchor1.X() + maOffset.X());
const sal_Int32 nTop (
rAnchor1.Y()
+ rCornerBitmap1.maBitmap.GetSizePixel().Height()
+ rCornerBitmap1.maOffset.Y());
const sal_Int32 nBottom (
rAnchor2.Y()
+ rCornerBitmap2.maOffset.Y()
- 1);
for (sal_Int32 nY=nTop; nY<=nBottom; nY+=aBitmapSize.Height())
{
rDevice.DrawBitmapEx(
Point(nX,nY),
Size(aBitmapSize.Width(), std::min(aBitmapSize.Height(), static_cast<long>(nBottom-nY+1))),
maBitmap);
}
}
else
{
// Diagonal sides indicatee an error.
OSL_ASSERT(false);
}
}
void FramePainter::OffsetBitmap::PaintCenter (
OutputDevice& rDevice,
const Rectangle& rBox) const
{
const Size aBitmapSize (maBitmap.GetSizePixel());
for (sal_Int32 nY=rBox.Top(); nY<=rBox.Bottom(); nY+=aBitmapSize.Height())
for (sal_Int32 nX=rBox.Left(); nX<=rBox.Right(); nX+=aBitmapSize.Width())
rDevice.DrawBitmapEx(
Point(nX,nY),
Size(
::std::min(aBitmapSize.Width(), rBox.Right()-nX+1),
std::min(aBitmapSize.Height(), rBox.Bottom()-nY+1)),
maBitmap);
}
} } } // end of namespace sd::slidesorter::view
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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