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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
#define INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
// predefines
class E3dCompoundObject;
class E3dScene;
//////////////////////////////////////////////////////////////////////////////
/** support extracting the minimal depth of a 3d object in it's scene
@param rObject
The 3D Object from which the minimal depth needs to be calculated. The scene
is defined by the object already
@return
The minimal depth of this object in unified ViewCoordinates. This is the
Z-Coordinate of one object point in the range of [0.0 .. 1.0]. ViewCoordinates
means the transformations (esp. rotation) of the scene are taken into account
*/
// support extracting the minimal depth of a 3d object in it's scene
double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject);
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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