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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <svx/sdr/overlay/overlayanimatedbitmapex.hxx>
#include <vcl/salbtype.hxx>
#include <vcl/outdev.hxx>
#include <svx/sdr/overlay/overlaymanager.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/overlay/overlaytools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
// #i53216# check blink time value range
void OverlayAnimatedBitmapEx::impCheckBlinkTimeValueRange()
{
if(mnBlinkTime < 25)
{
mnBlinkTime = 25;
}
else if(mnBlinkTime > 10000)
{
mnBlinkTime = 10000;
}
}
drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence()
{
if(mbOverlayState)
{
const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
getBitmapEx1(),
getBasePosition(),
getCenterX1(),
getCenterY1()));
return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
}
else
{
const drawinglayer::primitive2d::Primitive2DReference aPrimitive(
new drawinglayer::primitive2d::OverlayBitmapExPrimitive(
getBitmapEx2(),
getBasePosition(),
getCenterX2(),
getCenterY2()));
return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1);
}
}
OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx(
const basegfx::B2DPoint& rBasePos,
const BitmapEx& rBitmapEx1,
const BitmapEx& rBitmapEx2,
sal_uInt32 nBlinkTime,
sal_uInt16 nCenX1,
sal_uInt16 nCenY1,
sal_uInt16 nCenX2,
sal_uInt16 nCenY2)
: OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)),
maBitmapEx1(rBitmapEx1),
maBitmapEx2(rBitmapEx2),
mnCenterX1(nCenX1), mnCenterY1(nCenY1),
mnCenterX2(nCenX2), mnCenterY2(nCenY2),
mnBlinkTime(nBlinkTime),
mbOverlayState(false)
{
// set AllowsAnimation flag to mark this object as animation capable
mbAllowsAnimation = true;
// #i53216# check blink time value range
impCheckBlinkTimeValueRange();
}
OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx()
{
}
void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime)
{
if(getOverlayManager())
{
// #i53216# produce event after nTime + x
SetTime(nTime + mnBlinkTime);
// switch state
if(mbOverlayState)
{
mbOverlayState = false;
}
else
{
mbOverlayState = true;
}
// re-insert me as event
getOverlayManager()->InsertEvent(this);
// register change (after change)
objectChange();
}
}
} // end of namespace overlay
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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