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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#ifndef _SORTEDOBJS_HXX
#define _SORTEDOBJS_HXX
#include <sal/types.h>
#include <vector>
class SwAnchoredObject;
/** class for collecting anchored objects
for #i28701#
Anchored objects can be inserted and deleted. The entries can be directly
accessed via index.
An anchored object is inserted sorted. The sort criteria are:
- anchor type
- order 1: to-page, 2: to-fly, 3: to-paragraph|to-character|as-character
- anchor node
- wrapping style (inclusive layer)
- order 1: wrapping style != SURROUND_THROUGHT and not in hell layer,
2: wrapping style = SURROUND_THROUGHT or in hell layer
- wrapping style influence
- order 1: NONE_SUCCESSIVE_POSITIONED, 2: NONE_CONCURRENT_POSITIONED
- again anchor type
- order 1: to-paragraph, 2: to-character, 3: as-character
- anchor node position
- internal anchor order number
If one of the sort criteria attributes of an anchored object changes,
the sorting has to be updated - use method <Update(..)>
*/
class SwSortedObjs
{
private:
std::vector< SwAnchoredObject* > maSortedObjLst;
public:
SwSortedObjs();
~SwSortedObjs();
sal_uInt32 Count() const;
/** direct access to the entries
@param _nIndex
input parameter - index of entry, valid value range [0..Count()-1]
*/
SwAnchoredObject* operator[]( sal_uInt32 _nIndex ) const;
bool Insert( SwAnchoredObject& _rAnchoredObj );
bool Remove( SwAnchoredObject& _rAnchoredObj );
bool Contains( const SwAnchoredObject& _rAnchoredObj ) const;
/** method to update the position of the given anchored object in the
sorted list
@return boolean, indicating success of the update.
*/
bool Update( SwAnchoredObject& _rAnchoredObj );
/** Position of object <_rAnchoredObj> in sorted list
Returns the number of the list position of object <_rAnchoredObj>.
Returns <Count()>, if object isn't contained in list.
@return sal_uInt32
Number of the list position of object <_rAnchoredObj>
*/
sal_uInt32 ListPosOf( const SwAnchoredObject& _rAnchoredObj ) const;
};
#endif
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