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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _XEXPTRANSFORM_HXX
#define _XEXPTRANSFORM_HXX
#include <rtl/ustring.hxx>
#include <com/sun/star/drawing/PolyPolygonBezierCoords.hpp>
#include <com/sun/star/drawing/PointSequence.hpp>
#include <com/sun/star/drawing/FlagSequence.hpp>
#include <com/sun/star/awt/Size.hpp>
#include <com/sun/star/drawing/HomogenMatrix.hpp>
#include <tools/mapunit.hxx>
#include <xmloff/xmlimp.hxx>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
struct ImpSdXMLExpTransObj2DBase;
struct ImpSdXMLExpTransObj3DBase;
class SvXMLUnitConverter;
namespace basegfx
{
class B2DTuple;
class B2DHomMatrix;
class B3DTuple;
class B3DHomMatrix;
} // end of namespace basegfx
//////////////////////////////////////////////////////////////////////////////
typedef ::std::vector< ImpSdXMLExpTransObj2DBase* > ImpSdXMLExpTransObj2DBaseList;
typedef ::std::vector< ImpSdXMLExpTransObj3DBase* > ImpSdXMLExpTransObj3DBaseList;
//////////////////////////////////////////////////////////////////////////////
class SdXMLImExTransform2D
{
ImpSdXMLExpTransObj2DBaseList maList;
rtl::OUString msString;
void EmptyList();
public:
SdXMLImExTransform2D() {}
~SdXMLImExTransform2D() { EmptyList(); }
void AddRotate(double fNew);
void AddTranslate(const ::basegfx::B2DTuple& rNew);
void AddSkewX(double fNew);
bool NeedsAction() const { return !maList.empty(); }
void GetFullTransform(::basegfx::B2DHomMatrix& rFullTrans);
const rtl::OUString& GetExportString(const SvXMLUnitConverter& rConv);
void SetString(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
};
//////////////////////////////////////////////////////////////////////////////
class SdXMLImExTransform3D
{
ImpSdXMLExpTransObj3DBaseList maList;
rtl::OUString msString;
void EmptyList();
public:
SdXMLImExTransform3D() {}
SdXMLImExTransform3D(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
~SdXMLImExTransform3D() { EmptyList(); }
void AddMatrix(const ::basegfx::B3DHomMatrix& rNew);
void AddHomogenMatrix(const com::sun::star::drawing::HomogenMatrix& xHomMat);
bool NeedsAction() const { return !maList.empty(); }
void GetFullTransform(::basegfx::B3DHomMatrix& rFullTrans);
bool GetFullHomogenTransform(com::sun::star::drawing::HomogenMatrix& xHomMat);
const rtl::OUString& GetExportString(const SvXMLUnitConverter& rConv);
void SetString(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
};
//////////////////////////////////////////////////////////////////////////////
class SdXMLImExViewBox
{
rtl::OUString msString;
sal_Int32 mnX;
sal_Int32 mnY;
sal_Int32 mnW;
sal_Int32 mnH;
public:
SdXMLImExViewBox(sal_Int32 nX = 0L, sal_Int32 nY = 0L, sal_Int32 nW = 1000L, sal_Int32 nH = 1000L);
SdXMLImExViewBox(const rtl::OUString& rNew, const SvXMLUnitConverter& rConv);
sal_Int32 GetX() const { return mnX; }
sal_Int32 GetY() const { return mnY; }
sal_Int32 GetWidth() const { return mnW; }
sal_Int32 GetHeight() const { return mnH; }
const rtl::OUString& GetExportString();
};
//////////////////////////////////////////////////////////////////////////////
class SdXMLImExPointsElement
{
rtl::OUString msString;
com::sun::star::drawing::PointSequenceSequence maPoly;
public:
SdXMLImExPointsElement(com::sun::star::drawing::PointSequence* pPoints,
const SdXMLImExViewBox& rViewBox,
const com::sun::star::awt::Point& rObjectPos,
const com::sun::star::awt::Size& rObjectSize,
// #96328#
const bool bClosed = true);
SdXMLImExPointsElement(const rtl::OUString& rNew,
const SdXMLImExViewBox& rViewBox,
const com::sun::star::awt::Point& rObjectPos,
const com::sun::star::awt::Size& rObjectSize,
const SvXMLUnitConverter& rConv);
const rtl::OUString& GetExportString() const { return msString; }
const com::sun::star::drawing::PointSequenceSequence& GetPointSequenceSequence() const { return maPoly; }
};
//////////////////////////////////////////////////////////////////////////////
class SdXMLImExSvgDElement
{
rtl::OUString msString;
const SdXMLImExViewBox& mrViewBox;
bool mbIsClosed;
bool mbIsCurve;
sal_Int32 mnLastX;
sal_Int32 mnLastY;
com::sun::star::drawing::PolyPolygonBezierCoords maPoly;
public:
SdXMLImExSvgDElement(const SdXMLImExViewBox& rViewBox);
SdXMLImExSvgDElement(const rtl::OUString& rNew,
const SdXMLImExViewBox& rViewBox,
const com::sun::star::awt::Point& rObjectPos,
const com::sun::star::awt::Size& rObjectSize,
const SvXMLImport& rImport);
void AddPolygon(
com::sun::star::drawing::PointSequence* pPoints,
com::sun::star::drawing::FlagSequence* pFlags,
const com::sun::star::awt::Point& rObjectPos,
const com::sun::star::awt::Size& rObjectSize,
bool bClosed = false, bool bRelative = true);
const rtl::OUString& GetExportString() const { return msString; }
bool IsClosed() const { return mbIsClosed; }
bool IsCurve() const { return mbIsCurve; }
const com::sun::star::drawing::PointSequenceSequence& GetPointSequenceSequence() const { return maPoly.Coordinates; }
const com::sun::star::drawing::FlagSequenceSequence& GetFlagSequenceSequence() const { return maPoly.Flags; }
};
#endif // _XEXPTRANSFORM_HXX
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