1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
//_________________________________________________________________________________________________________________
// my own includes
//_________________________________________________________________________________________________________________
#include <uielement/uielement.hxx>
//_________________________________________________________________________________________________________________
// interface includes
//_________________________________________________________________________________________________________________
#include <com/sun/star/ui/DockingArea.hpp>
//_________________________________________________________________________________________________________________
// namespace
//_________________________________________________________________________________________________________________
using namespace ::com::sun::star;
namespace framework
{
bool UIElement::operator< ( const ::framework::UIElement& aUIElement ) const
{
if ( !m_xUIElement.is() && aUIElement.m_xUIElement.is() )
return false;
else if ( m_xUIElement.is() && !aUIElement.m_xUIElement.is() )
return true;
else if ( !m_bVisible && aUIElement.m_bVisible )
return false;
else if ( m_bVisible && !aUIElement.m_bVisible )
return true;
else if ( !m_bFloating && aUIElement.m_bFloating )
return true;
else if ( m_bFloating && !aUIElement.m_bFloating )
return false;
else
{
if ( m_bFloating )
{
bool bEqual = ( m_aFloatingData.m_aPos.Y == aUIElement.m_aFloatingData.m_aPos.Y );
if ( bEqual )
return ( m_aFloatingData.m_aPos.X < aUIElement.m_aFloatingData.m_aPos.X );
else
return ( m_aFloatingData.m_aPos.Y < aUIElement.m_aFloatingData.m_aPos.Y );
}
else
{
if ( m_aDockedData.m_nDockedArea < aUIElement.m_aDockedData.m_nDockedArea )
return true;
else if ( m_aDockedData.m_nDockedArea > aUIElement.m_aDockedData.m_nDockedArea )
return false;
else
{
if ( m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_TOP ||
m_aDockedData.m_nDockedArea == ui::DockingArea_DOCKINGAREA_BOTTOM )
{
if ( !( m_aDockedData.m_aPos.Y == aUIElement.m_aDockedData.m_aPos.Y ) )
return ( m_aDockedData.m_aPos.Y < aUIElement.m_aDockedData.m_aPos.Y );
else
{
bool bEqual = ( m_aDockedData.m_aPos.X == aUIElement.m_aDockedData.m_aPos.X );
if ( bEqual )
{
if ( m_bUserActive && !aUIElement.m_bUserActive )
return sal_True;
else if ( !m_bUserActive && aUIElement.m_bUserActive )
return sal_False;
else
return sal_False;
}
else
return ( m_aDockedData.m_aPos.X <= aUIElement.m_aDockedData.m_aPos.X );
}
}
else
{
if ( !( m_aDockedData.m_aPos.X == aUIElement.m_aDockedData.m_aPos.X ) )
return ( m_aDockedData.m_aPos.X < aUIElement.m_aDockedData.m_aPos.X );
else
{
bool bEqual = ( m_aDockedData.m_aPos.Y == aUIElement.m_aDockedData.m_aPos.Y );
if ( bEqual )
{
if ( m_bUserActive && !aUIElement.m_bUserActive )
return sal_True;
else if ( !m_bUserActive && aUIElement.m_bUserActive )
return sal_False;
else
return sal_False;
}
else
return ( m_aDockedData.m_aPos.Y <= aUIElement.m_aDockedData.m_aPos.Y );
}
}
}
}
}
}
UIElement& UIElement::operator= ( const UIElement& rUIElement )
{
if (&rUIElement != this)
{
m_aType = rUIElement.m_aType;
m_aName = rUIElement.m_aName;
m_aUIName = rUIElement.m_aUIName;
m_xUIElement = rUIElement.m_xUIElement;
m_bFloating = rUIElement.m_bFloating;
m_bVisible = rUIElement.m_bVisible;
m_bUserActive = rUIElement.m_bUserActive;
m_bCreateNewRowCol0 = rUIElement.m_bCreateNewRowCol0;
m_bDeactiveHide = rUIElement.m_bDeactiveHide;
m_bMasterHide = rUIElement.m_bMasterHide;
m_bContextSensitive = rUIElement.m_bContextSensitive;
m_bContextActive = rUIElement.m_bContextActive;
m_bNoClose = rUIElement.m_bNoClose;
m_bSoftClose = rUIElement.m_bSoftClose;
m_bStateRead = rUIElement.m_bStateRead;
m_nStyle = rUIElement.m_nStyle;
m_aDockedData = rUIElement.m_aDockedData;
m_aFloatingData = rUIElement.m_aFloatingData;
}
return *this;
}
} // namespace framework
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|