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#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
#define __com_sun_star_animations_AnimationCalcMode_idl__
//=============================================================================
module com { module sun { module star { module animations {
//=============================================================================
/** Specifies the interpolation mode for the animation.
@see <type>XAnimation</type>
@see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
@see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
*/
constants AnimationCalcMode
{
/** This specifies that the animation function will jump from one value to the next without any interpolation.
*/
const short DISCRETE = 0;
/** Simple linear interpolation between values is used to calculate the animation function.
<br>
This is the default.
*/
const short LINEAR = 1;
/** Defines interpolation to produce an even pace of change across the animation.
<br>
This is only supported for values that define a linear numeric range, and
for which some notion of "distance" between points can be calculated
(e.g. position, width, height, etc.).
*/
const short PACED = 2;
/** Interpolates from one value in the values list to the next according to a
time function defined by a cubic Bezier spline. The points of the spline are
defined in the <member>KeyTimes</member> attribute, and the control points
for each interval are defined in the <member>KeySplines</member> attribute.
*/
const short SPLINE = 3;
};
//=============================================================================
}; }; }; };
#endif
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