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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#ifndef _SD_CUSTOMANIMATIONLIST_HXX
#define _SD_CUSTOMANIMATIONLIST_HXX
#include <com/sun/star/drawing/XShape.hpp>
#include <svtools/svtreebx.hxx>
#include <CustomAnimationEffect.hxx>
#include "CustomAnimationPreset.hxx"
#include "CustomAnimation.hrc"
namespace sd {
class CustomAnimationEffect;
typedef boost::shared_ptr< CustomAnimationEffect > CustomAnimationEffectPtr;
class ICustomAnimationListController
{
public:
virtual void onSelect() = 0;
virtual void onDoubleClick() = 0;
virtual void onContextMenu( sal_uInt16 nSelectedPopupEntry ) = 0;
virtual ~ICustomAnimationListController() {}
};
class CustomAnimationList : public SvTreeListBox, public ISequenceListener
{
friend class CustomAnimationListEntryItem;
friend struct stl_append_effect_func;
public:
CustomAnimationList( ::Window* pParent, const ResId& rResId, ICustomAnimationListController* pController );
virtual ~CustomAnimationList();
// methods
/** selects or deselects the given effect.
Selections of other effects are not changed */
void select( CustomAnimationEffectPtr pEffect, bool bSelect = true );
/** populates the list with all effects from the given MainSequence */
void update( MainSequencePtr pMainSequence );
void update();
EffectSequence getSelection() const;
// events
void onSelectionChanged( ::com::sun::star::uno::Any aSelection );
// overrides
virtual void SelectHdl();
virtual sal_Bool DoubleClickHdl();
virtual void Paint( const Rectangle& rRect );
virtual PopupMenu* CreateContextMenu( void );
virtual void ExcecuteContextMenuAction( sal_uInt16 nSelectedPopupEntry );
virtual void KeyInput( const KeyEvent& rKEvt );
virtual void SetTabs();
virtual void notify_change();
const Image& getImage( sal_uInt16 nId );
bool isExpanded( const CustomAnimationEffectPtr& pEffect ) const;
/// clears all entries from the listbox
void clear();
private:
bool mbIgnorePaint;
/** appends the given effect to the list*/
void append( CustomAnimationEffectPtr pEffect );
ICustomAnimationListController* mpController;
MainSequencePtr mpMainSequence;
Image maImgEmpty;
Image maImages[ IMG_CUSTOMANIMATION_MEDIA_STOP - IMG_CUSTOMANIMATION_ON_CLICK + 1];
::com::sun::star::uno::Reference< ::com::sun::star::drawing::XShape > mxLastTargetShape;
sal_Int32 mnLastGroupId;
SvLBoxEntry* mpLastParentEntry;
};
}
#endif // _SD_CUSTOMANIMATIONLIST_HXX
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