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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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#ifndef SD_FRAMEWORK_BASIC_PANE_FACTORY_HXX
#define SD_FRAMEWORK_BASIC_PANE_FACTORY_HXX
#include "MutexOwner.hxx"
#include <com/sun/star/drawing/framework/XResourceFactory.hpp>
#include <com/sun/star/drawing/framework/XConfigurationChangeListener.hpp>
#include <com/sun/star/drawing/framework/XConfigurationController.hpp>
#include <com/sun/star/frame/XController.hpp>
#include <com/sun/star/lang/XInitialization.hpp>
#include <com/sun/star/uno/XComponentContext.hpp>
#include <osl/mutex.hxx>
#include <cppuhelper/basemutex.hxx>
#include <cppuhelper/compbase3.hxx>
#include "UpdateLockManager.hxx"
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
namespace css = ::com::sun::star;
namespace {
typedef ::cppu::WeakComponentImplHelper3 <
css::lang::XInitialization,
css::drawing::framework::XResourceFactory,
css::drawing::framework::XConfigurationChangeListener
> BasicPaneFactoryInterfaceBase;
} // end of anonymous namespace.
namespace sd {
class ViewShellBase;
}
namespace sd { namespace framework {
/** This factory provides the frequently used standard panes
private:resource/pane/CenterPane
private:resource/pane/FullScreenPane
private:resource/pane/LeftImpressPane
private:resource/pane/LeftDrawPane
private:resource/pane/RightPane
There are two left panes because this is (seems to be) the only way to
show different titles for the left pane in Draw and Impress.
*/
class BasicPaneFactory
: private ::cppu::BaseMutex,
public BasicPaneFactoryInterfaceBase
{
public:
BasicPaneFactory (
const css::uno::Reference<css::uno::XComponentContext>& rxContext);
virtual ~BasicPaneFactory (void);
virtual void SAL_CALL disposing (void);
// XInitialization
virtual void SAL_CALL initialize(
const css::uno::Sequence<css::uno::Any>& aArguments)
throw (css::uno::Exception, css::uno::RuntimeException);
// XResourceFactory
virtual css::uno::Reference<css::drawing::framework::XResource>
SAL_CALL createResource (
const css::uno::Reference<css::drawing::framework::XResourceId>& rxPaneId)
throw (css::uno::RuntimeException, css::lang::IllegalArgumentException, css::lang::WrappedTargetException);
virtual void SAL_CALL
releaseResource (
const css::uno::Reference<css::drawing::framework::XResource>& rxPane)
throw (css::uno::RuntimeException);
// XConfigurationChangeListener
virtual void SAL_CALL notifyConfigurationChange (
const css::drawing::framework::ConfigurationChangeEvent& rEvent)
throw (css::uno::RuntimeException);
// lang::XEventListener
virtual void SAL_CALL disposing (
const css::lang::EventObject& rEventObject)
throw (css::uno::RuntimeException);
private:
css::uno::Reference<css::uno::XComponentContext> mxComponentContext;
css::uno::WeakReference<css::drawing::framework::XConfigurationController>
mxConfigurationControllerWeak;
css::uno::WeakReference<css::frame::XController> mxControllerWeak;
ViewShellBase* mpViewShellBase;
class PaneDescriptor;
class PaneContainer;
::boost::scoped_ptr<PaneContainer> mpPaneContainer;
bool mbFirstUpdateSeen;
::boost::shared_ptr<UpdateLockManager> mpUpdateLockManager;
/** Create a new instance of FrameWindowPane.
@param rPaneId
There is only one frame window so this id is just checked to
have the correct value.
*/
css::uno::Reference<css::drawing::framework::XResource>
CreateFrameWindowPane (
const css::uno::Reference<css::drawing::framework::XResourceId>& rxPaneId);
/** Create a new pane that represents the center pane in full screen
mode.
*/
css::uno::Reference<css::drawing::framework::XResource>
CreateFullScreenPane (
const css::uno::Reference<css::uno::XComponentContext>& rxComponentContext,
const css::uno::Reference<css::drawing::framework::XResourceId>& rxPaneId);
/** Create a new instance of ChildWindowPane.
@param rPaneId
The ResourceURL member defines which side pane to create.
*/
css::uno::Reference<css::drawing::framework::XResource>
CreateChildWindowPane (
const css::uno::Reference<
css::drawing::framework::XResourceId>& rxPaneId,
const PaneDescriptor& rDescriptor);
void ThrowIfDisposed (void) const
throw (css::lang::DisposedException);
};
} } // end of namespace sd::framework
#endif
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